[7530] Fixed counting exalted reputation achievements work for factions with base reputation != 0.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
emsy 2009-03-24 03:41:51 +03:00 committed by VladimirMangos
parent 16ab4b6849
commit 8fa0ef7ab9
2 changed files with 3 additions and 2 deletions

View file

@ -758,7 +758,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
const FactionStateList factionStateList = GetPlayer()->GetFactionStateList();
for (FactionStateList::const_iterator iter = factionStateList.begin(); iter!= factionStateList.end(); ++iter)
{
if(GetPlayer()->ReputationToRank(iter->second.Standing) >= REP_EXALTED)
FactionEntry const *factionEntry = sFactionStore.LookupEntry(iter->second.ID);
if(GetPlayer()->ReputationToRank(iter->second.Standing + GetPlayer()->GetBaseReputation(factionEntry)) >= REP_EXALTED)
++counter;
}
SetCriteriaProgress(achievementCriteria, counter);

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7529"
#define REVISION_NR "7530"
#endif // __REVISION_NR_H__