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Merge branch 'master' into 308
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commit
8ffa79211b
129 changed files with 3156 additions and 1666 deletions
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@ -682,19 +682,23 @@ void Spell::prepareDataForTriggerSystem()
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// Ñan spell trigger another or not ( m_canTrigger )
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// Create base triggers flags for Attacker and Victim ( m_procAttacker and m_procVictim)
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//==========================================================================================
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// Fill flag can spell trigger or not
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if (!m_IsTriggeredSpell)
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// TODO: possible exist spell attribute for this
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m_canTrigger = false;
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if (m_CastItem)
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m_canTrigger = false; // Do not trigger from item cast spell
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else if (!m_IsTriggeredSpell)
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m_canTrigger = true; // Normal cast - can trigger
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else if (!m_triggeredByAuraSpell)
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m_canTrigger = true; // Triggered from SPELL_EFFECT_TRIGGER_SPELL - can trigger
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else // Exceptions (some periodic triggers)
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if (!m_canTrigger) // Exceptions (some periodic triggers)
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{
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m_canTrigger = false; // Triggered spells can`t trigger another
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switch (m_spellInfo->SpellFamilyName)
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{
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case SPELLFAMILY_MAGE: // Arcane Missles triggers need do it
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if (m_spellInfo->SpellFamilyFlags & 0x0000000000200000LL) m_canTrigger = true;
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case SPELLFAMILY_MAGE: // Arcane Missles / Blizzard triggers need do it
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if (m_spellInfo->SpellFamilyFlags & 0x0000000000200080LL) m_canTrigger = true;
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break;
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case SPELLFAMILY_WARLOCK: // For Hellfire Effect / Rain of Fire / Seed of Corruption triggers need do it
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if (m_spellInfo->SpellFamilyFlags & 0x0000800000000060LL) m_canTrigger = true;
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@ -702,17 +706,17 @@ void Spell::prepareDataForTriggerSystem()
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case SPELLFAMILY_PRIEST: // For Penance heal/damage triggers need do it
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if (m_spellInfo->SpellFamilyFlags & 0x0001800000000000LL) m_canTrigger = true;
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break;
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case SPELLFAMILY_HUNTER: // Hunter Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect
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if (m_spellInfo->SpellFamilyFlags & 0x0000200000000014LL) m_canTrigger = true;
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case SPELLFAMILY_ROGUE: // For poisons need do it
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if (m_spellInfo->SpellFamilyFlags & 0x000000101001E000LL) m_canTrigger = true;
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break;
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case SPELLFAMILY_HUNTER: // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect
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if (m_spellInfo->SpellFamilyFlags & 0x0100200000000014LL) m_canTrigger = true;
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break;
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case SPELLFAMILY_PALADIN: // For Holy Shock triggers need do it
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if (m_spellInfo->SpellFamilyFlags & 0x0001000000200000LL) m_canTrigger = true;
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break;
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}
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}
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// Do not trigger from item cast spell
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if (m_CastItem)
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m_canTrigger = false;
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// Get data for type of attack and fill base info for trigger
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switch (m_spellInfo->DmgClass)
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@ -763,8 +767,6 @@ void Spell::CleanupTargetList()
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m_UniqueTargetInfo.clear();
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m_UniqueGOTargetInfo.clear();
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m_UniqueItemInfo.clear();
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m_countOfHit = 0;
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m_countOfMiss = 0;
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m_delayMoment = 0;
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}
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@ -773,6 +775,9 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
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if( m_spellInfo->Effect[effIndex]==0 )
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return;
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// Check for effect immune skip if immuned
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bool immuned = pVictim->IsImmunedToSpellEffect(m_spellInfo, effIndex);
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uint64 targetGUID = pVictim->GetGUID();
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// Lookup target in already in list
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@ -780,7 +785,8 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
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{
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if (targetGUID == ihit->targetGUID) // Found in list
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{
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ihit->effectMask |= 1<<effIndex; // Add only effect mask
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if (!immuned)
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ihit->effectMask |= 1<<effIndex; // Add only effect mask if not immuned
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return;
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}
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}
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@ -790,15 +796,11 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
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// Get spell hit result on target
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TargetInfo target;
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target.targetGUID = targetGUID; // Store target GUID
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target.effectMask = 1<<effIndex; // Store index of effect
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target.effectMask = immuned ? 0 : 1<<effIndex; // Store index of effect if not immuned
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target.processed = false; // Effects not apply on target
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// Calculate hit result
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target.missCondition = m_caster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
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if (target.missCondition == SPELL_MISS_NONE)
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++m_countOfHit;
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else
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++m_countOfMiss;
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// Spell have speed - need calculate incoming time
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if (m_spellInfo->speed > 0.0f)
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@ -878,8 +880,6 @@ void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
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else
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target.timeDelay = 0LL;
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++m_countOfHit;
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// Add target to list
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m_UniqueGOTargetInfo.push_back(target);
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}
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@ -922,8 +922,6 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
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// Get mask of effects for target
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uint32 mask = target->effectMask;
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if (mask == 0) // No effects
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return;
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Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
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if (!unit)
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@ -1101,30 +1099,24 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
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return;
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}
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// exclude Arcane Missiles Dummy Aura aura for now (attack on hit)
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// TODO: find way to not need this?
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if(!(m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE &&
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m_spellInfo->SpellFamilyFlags & 0x800LL))
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unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
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if( !(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NO_INITIAL_AGGRO) )
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{
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unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
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if(!unit->IsStandState() && !unit->hasUnitState(UNIT_STAT_STUNNED))
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unit->SetStandState(PLAYER_STATE_NONE);
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if( !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) )
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if(!unit->isInCombat() && unit->GetTypeId() != TYPEID_PLAYER && ((Creature*)unit)->AI())
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((Creature*)unit)->AI()->AttackStart(m_caster);
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unit->SetInCombatWith(m_caster);
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m_caster->SetInCombatWith(unit);
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if(Player *attackedPlayer = unit->GetCharmerOrOwnerPlayerOrPlayerItself())
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{
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if(!unit->IsStandState() && !unit->hasUnitState(UNIT_STAT_STUNNED))
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unit->SetStandState(PLAYER_STATE_NONE);
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if(!unit->isInCombat() && unit->GetTypeId() != TYPEID_PLAYER && ((Creature*)unit)->AI())
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((Creature*)unit)->AI()->AttackStart(m_caster);
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unit->SetInCombatWith(m_caster);
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m_caster->SetInCombatWith(unit);
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if(Player *attackedPlayer = unit->GetCharmerOrOwnerPlayerOrPlayerItself())
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{
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m_caster->SetContestedPvP(attackedPlayer);
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}
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unit->AddThreat(m_caster, 0.0f);
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m_caster->SetContestedPvP(attackedPlayer);
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}
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unit->AddThreat(m_caster, 0.0f);
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}
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}
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else
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@ -1139,7 +1131,7 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
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// assisting case, healing and resurrection
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if(unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
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m_caster->SetContestedPvP();
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if( unit->isInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) )
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if( unit->isInCombat() && !(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NO_INITIAL_AGGRO) )
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{
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m_caster->SetInCombatState(unit->GetCombatTimer() > 0);
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unit->getHostilRefManager().threatAssist(m_caster, 0.0f);
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@ -2046,7 +2038,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
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}
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}
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void Spell::prepare(SpellCastTargets * targets, Aura* triggeredByAura)
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void Spell::prepare(SpellCastTargets const* targets, Aura* triggeredByAura)
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{
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m_targets = *targets;
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@ -2997,7 +2989,23 @@ void Spell::WriteAmmoToPacket( WorldPacket * data )
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void Spell::WriteSpellGoTargets( WorldPacket * data )
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{
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*data << (uint8)m_countOfHit;
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uint32 hit = m_UniqueGOTargetInfo.size(); // Always hits on GO
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uint32 miss = 0;
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for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
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{
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if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
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{
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// possibly SPELL_MISS_IMMUNE2 for this??
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ihit->missCondition = SPELL_MISS_IMMUNE2;
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miss++;
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}
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else if ((*ihit).missCondition == SPELL_MISS_NONE)
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hit++;
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else
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miss++;
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}
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*data << (uint8)hit;
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for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
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if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
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*data << uint64(ihit->targetGUID);
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@ -3005,7 +3013,7 @@ void Spell::WriteSpellGoTargets( WorldPacket * data )
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for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin();ighit != m_UniqueGOTargetInfo.end();++ighit)
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*data << uint64(ighit->targetGUID); // Always hits
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*data << (uint8)m_countOfMiss;
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*data << (uint8)miss;
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for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
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{
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if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
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@ -3080,7 +3088,7 @@ void Spell::SendLogExecute()
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data << uint8(0);
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break;
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case SPELL_EFFECT_CREATE_ITEM:
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case SPELL_EFFECT_157:
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case SPELL_EFFECT_CREATE_ITEM_2:
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data << uint32(m_spellInfo->EffectItemType[0]);
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break;
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case SPELL_EFFECT_SUMMON:
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@ -3513,16 +3521,11 @@ void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTar
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gameObjTarget = pGOTarget;
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uint8 eff = m_spellInfo->Effect[i];
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uint32 mechanic = m_spellInfo->EffectMechanic[i];
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damage = int32(CalculateDamage((uint8)i,unitTarget)*DamageMultiplier);
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sLog.outDebug( "Spell: Effect : %u", eff);
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//Simply return. Do not display "immune" in red text on client
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if(unitTarget && unitTarget->IsImmunedToSpellEffect(eff, mechanic))
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return;
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if(eff<TOTAL_SPELL_EFFECTS)
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{
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//sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
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@ -3655,6 +3658,20 @@ uint8 Spell::CanCast(bool strict)
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}
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}
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}
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else if (m_caster->GetTypeId()==TYPEID_PLAYER) // Target - is player caster
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{
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// Additional check for some spells
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// If 0 spell effect empty - client not send target data (need use selection)
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// TODO: check it on next client version
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if (m_targets.m_targetMask == TARGET_FLAG_SELF &&
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m_spellInfo->Effect[0] == 0 && m_spellInfo->EffectImplicitTargetA[1] != TARGET_SELF)
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{
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if (target = m_caster->GetUnit(*m_caster, ((Player *)m_caster)->GetSelection()))
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m_targets.setUnitTarget(target);
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else
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return SPELL_FAILED_BAD_TARGETS;
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}
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}
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// check pet presents
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for(int j=0;j<3;j++)
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