[8276] Implement achievment ACHIEVEMENT_CRITERIA_TYPE_WIN_BG

* including new achievement createria data type ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE

Note: Some achivement creteria for success need data in `achievement_criteria_data`
This commit is contained in:
VladimirMangos 2009-07-29 17:24:02 +04:00
parent 571f94b36a
commit 9002710c93
11 changed files with 146 additions and 22 deletions

View file

@ -453,7 +453,7 @@ void BattleGround::Update(uint32 diff)
void BattleGround::SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, float O)
{
uint8 idx = GetTeamIndexByTeamId(TeamID);
BattleGroundTeamId idx = GetTeamIndexByTeamId(TeamID);
m_TeamStartLocX[idx] = X;
m_TeamStartLocY[idx] = Y;
m_TeamStartLocZ[idx] = Z;
@ -1767,3 +1767,9 @@ WorldSafeLocsEntry const* BattleGround::GetClosestGraveYard( Player* player )
{
return objmgr.GetClosestGraveYard( player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), player->GetTeam() );
}
bool BattleGround::IsTeamScoreInRange(uint32 team, uint32 minScore, uint32 maxScore) const
{
BattleGroundTeamId team_idx = GetTeamIndexByTeamId(team);
return m_TeamScores[team_idx] >= minScore && m_TeamScores[team_idx] <= maxScore;
}