[8276] Implement achievment ACHIEVEMENT_CRITERIA_TYPE_WIN_BG

* including new achievement createria data type ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE

Note: Some achivement creteria for success need data in `achievement_criteria_data`
This commit is contained in:
VladimirMangos 2009-07-29 17:24:02 +04:00
parent 571f94b36a
commit 9002710c93
11 changed files with 146 additions and 22 deletions

View file

@ -33,6 +33,8 @@
#include "CellImpl.h" #include "CellImpl.h"
#include "Language.h" #include "Language.h"
#include "MapManager.h" #include "MapManager.h"
#include "BattleGround.h"
#include "BattleGroundAB.h"
#include "Policies/SingletonImp.h" #include "Policies/SingletonImp.h"
@ -79,6 +81,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
switch(criteria->requiredType) switch(criteria->requiredType)
{ {
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: // only hardcoded list case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: // only hardcoded list
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
@ -231,6 +234,8 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
return false; return false;
} }
return true; return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
return true; // not check correctness node indexes
default: default:
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) have data for not supported data type (%u), ignore.", criteria->ID, criteria->requiredType,dataType); sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) have data for not supported data type (%u), ignore.", criteria->ID, criteria->requiredType,dataType);
return false; return false;
@ -299,6 +304,13 @@ bool AchievementCriteriaData::Meets(Player const* source, Unit const* target, ui
return Player::GetDrunkenstateByValue(source->GetDrunkValue()) >= drunk.state; return Player::GetDrunkenstateByValue(source->GetDrunkValue()) >= drunk.state;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY: case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY:
return IsHolidayActive(HolidayIds(holiday.id)); return IsHolidayActive(HolidayIds(holiday.id));
case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
{
BattleGround* bg = source->GetBattleGround();
if(!bg)
return false;
return bg->IsTeamScoreInRange(source->GetTeam()==ALLIANCE ? HORDE : ALLIANCE,bg_loss_team_score.min_score,bg_loss_team_score.max_score);
}
} }
return false; return false;
} }
@ -718,6 +730,54 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
// specialized cases // specialized cases
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
{
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if (!miscvalue1)
continue;
if (achievementCriteria->win_bg.bgMapID != GetPlayer()->GetMapId())
continue;
if (achievementCriteria->win_bg.additionalRequirement1_type)
{
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
if (!data || !data->Meets(GetPlayer(),unit))
continue;
}
// some hardcoded requirements
else
{
BattleGround* bg = GetPlayer()->GetBattleGround();
if (!bg)
continue;
switch(achievementCriteria->referredAchievement)
{
case 161: // AB, Overcome a 500 resource disadvantage
{
if (bg->GetTypeID() != BATTLEGROUND_AB)
continue;
if(!((BattleGroundAB*)bg)->IsTeamScores500disadvantage(GetPlayer()->GetTeam()))
continue;
break;
}
case 156: // AB, win while controlling all 5 flags (all nodes)
case 784: // EY, win while holding 4 bases (all nodes)
{
if(!bg->IsAllNodesConrolledByTeam(GetPlayer()->GetTeam()))
continue;
break;
}
case 1762: // SA, win without losing any siege vehicles
case 2192: // SA, win without losing any siege vehicles
continue; // not implemented
}
}
SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
{ {
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
@ -1269,7 +1329,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING:
break; break;
// FIXME: not triggered in code as result, need to implement // FIXME: not triggered in code as result, need to implement
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
@ -1338,6 +1397,8 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
switch(achievementCriteria->requiredType) switch(achievementCriteria->requiredType)
{ {
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
return progress->counter >= achievementCriteria->win_bg.winCount;
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
return progress->counter >= achievementCriteria->kill_creature.creatureCount; return progress->counter >= achievementCriteria->kill_creature.creatureCount;
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
@ -1843,6 +1904,10 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
switch(criteria->requiredType) switch(criteria->requiredType)
{ {
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
if(!criteria->win_bg.additionalRequirement1_type)
continue;
break;
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
break; // any cases break; // any cases
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:

View file

@ -59,9 +59,10 @@ enum AchievementCriteriaDataType
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM = 14,// team HORDE(67), ALLIANCE(469) ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM = 14,// team HORDE(67), ALLIANCE(469)
ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK = 15,// drunken_state 0 (enum DrunkenState) of player ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK = 15,// drunken_state 0 (enum DrunkenState) of player
ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY = 16,// holiday_id 0 event in holiday time ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY = 16,// holiday_id 0 event in holiday time
ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE = 17,// min_score max_score player's team win bg and opposition team have team score in range
}; };
#define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 17 // maximum value in AchievementCriteriaDataType enum #define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 18 // maximum value in AchievementCriteriaDataType enum
class Player; class Player;
class Unit; class Unit;
@ -141,11 +142,17 @@ struct AchievementCriteriaData
{ {
uint32 state; uint32 state;
} drunk; } drunk;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY // ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY = 16
struct struct
{ {
uint16 id; uint32 id;
} holiday; } holiday;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE= 17
struct
{
uint32 min_score;
uint32 max_score;
} bg_loss_team_score;
// ... // ...
struct struct
{ {

View file

@ -453,7 +453,7 @@ void BattleGround::Update(uint32 diff)
void BattleGround::SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, float O) void BattleGround::SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, float O)
{ {
uint8 idx = GetTeamIndexByTeamId(TeamID); BattleGroundTeamId idx = GetTeamIndexByTeamId(TeamID);
m_TeamStartLocX[idx] = X; m_TeamStartLocX[idx] = X;
m_TeamStartLocY[idx] = Y; m_TeamStartLocY[idx] = Y;
m_TeamStartLocZ[idx] = Z; m_TeamStartLocZ[idx] = Z;
@ -1767,3 +1767,9 @@ WorldSafeLocsEntry const* BattleGround::GetClosestGraveYard( Player* player )
{ {
return objmgr.GetClosestGraveYard( player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), player->GetTeam() ); return objmgr.GetClosestGraveYard( player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), player->GetTeam() );
} }
bool BattleGround::IsTeamScoreInRange(uint32 team, uint32 minScore, uint32 maxScore) const
{
BattleGroundTeamId team_idx = GetTeamIndexByTeamId(team);
return m_TeamScores[team_idx] >= minScore && m_TeamScores[team_idx] <= maxScore;
}

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@ -291,6 +291,10 @@ class BattleGround
virtual void StartingEventCloseDoors() {} virtual void StartingEventCloseDoors() {}
virtual void StartingEventOpenDoors() {} virtual void StartingEventOpenDoors() {}
/* achievement req. */
virtual bool IsAllNodesConrolledByTeam(uint32 /*team*/) const { return false; }
bool IsTeamScoreInRange(uint32 team, uint32 minScore, uint32 maxScore) const;
/* Battleground */ /* Battleground */
// Get methods: // Get methods:
char const* GetName() const { return m_Name; } char const* GetName() const { return m_Name; }
@ -388,7 +392,7 @@ class BattleGround
void SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, float O); void SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, float O);
void GetTeamStartLoc(uint32 TeamID, float &X, float &Y, float &Z, float &O) const void GetTeamStartLoc(uint32 TeamID, float &X, float &Y, float &Z, float &O) const
{ {
uint8 idx = GetTeamIndexByTeamId(TeamID); BattleGroundTeamId idx = GetTeamIndexByTeamId(TeamID);
X = m_TeamStartLocX[idx]; X = m_TeamStartLocX[idx];
Y = m_TeamStartLocY[idx]; Y = m_TeamStartLocY[idx];
Z = m_TeamStartLocZ[idx]; Z = m_TeamStartLocZ[idx];
@ -431,7 +435,7 @@ class BattleGround
virtual void UpdatePlayerScore(Player *Source, uint32 type, uint32 value); virtual void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
uint8 GetTeamIndexByTeamId(uint32 Team) const { return Team == ALLIANCE ? BG_TEAM_ALLIANCE : BG_TEAM_HORDE; } static BattleGroundTeamId GetTeamIndexByTeamId(uint32 Team) { return Team == ALLIANCE ? BG_TEAM_ALLIANCE : BG_TEAM_HORDE; }
uint32 GetPlayersCountByTeam(uint32 Team) const { return m_PlayersCount[GetTeamIndexByTeamId(Team)]; } uint32 GetPlayersCountByTeam(uint32 Team) const { return m_PlayersCount[GetTeamIndexByTeamId(Team)]; }
uint32 GetAlivePlayersCountByTeam(uint32 Team) const; // used in arenas to correctly handle death in spirit of redemption / last stand etc. (killer = killed) cases uint32 GetAlivePlayersCountByTeam(uint32 Team) const; // used in arenas to correctly handle death in spirit of redemption / last stand etc. (killer = killed) cases
void UpdatePlayersCountByTeam(uint32 Team, bool remove) void UpdatePlayersCountByTeam(uint32 Team, bool remove)

View file

@ -146,6 +146,18 @@ void BattleGroundAB::Update(uint32 diff)
} }
} }
// achievements flags
if (m_TeamScores[BG_TEAM_ALLIANCE] > m_TeamScores[BG_TEAM_HORDE])
{
if (m_TeamScores[BG_TEAM_ALLIANCE] - m_TeamScores[BG_TEAM_HORDE] >= 500)
m_TeamScores500disadvantage[BG_TEAM_HORDE] = true;
}
else
{
if (m_TeamScores[BG_TEAM_HORDE] - m_TeamScores[BG_TEAM_ALLIANCE] >= 500)
m_TeamScores500disadvantage[BG_TEAM_ALLIANCE] = true;
}
// Test win condition // Test win condition
if (m_TeamScores[BG_TEAM_ALLIANCE] >= BG_AB_MAX_TEAM_SCORE) if (m_TeamScores[BG_TEAM_ALLIANCE] >= BG_AB_MAX_TEAM_SCORE)
EndBattleGround(ALLIANCE); EndBattleGround(ALLIANCE);
@ -413,7 +425,7 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ
return; return;
} }
uint8 teamIndex = GetTeamIndexByTeamId(source->GetTeam()); BattleGroundTeamId teamIndex = GetTeamIndexByTeamId(source->GetTeam());
// Check if player really could use this banner, not cheated // Check if player really could use this banner, not cheated
if (!(m_Nodes[node] == 0 || teamIndex == m_Nodes[node]%2)) if (!(m_Nodes[node] == 0 || teamIndex == m_Nodes[node]%2))
@ -459,7 +471,7 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ
m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME; m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME;
// FIXME: node names not localized // FIXME: node names not localized
if (teamIndex == 0) if (teamIndex == BG_TEAM_ALLIANCE)
SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node));
else else
SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node));
@ -476,15 +488,15 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ
_CreateBanner(node, BG_AB_NODE_TYPE_OCCUPIED, teamIndex, true); _CreateBanner(node, BG_AB_NODE_TYPE_OCCUPIED, teamIndex, true);
_SendNodeUpdate(node); _SendNodeUpdate(node);
m_NodeTimers[node] = 0; m_NodeTimers[node] = 0;
_NodeOccupied(node,(teamIndex == 0) ? ALLIANCE:HORDE); _NodeOccupied(node,(teamIndex == BG_TEAM_ALLIANCE) ? ALLIANCE:HORDE);
// FIXME: node names not localized // FIXME: node names not localized
if (teamIndex == 0) if (teamIndex == BG_TEAM_ALLIANCE)
SendMessage2ToAll(LANG_BG_AB_NODE_DEFENDED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); SendMessage2ToAll(LANG_BG_AB_NODE_DEFENDED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node));
else else
SendMessage2ToAll(LANG_BG_AB_NODE_DEFENDED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); SendMessage2ToAll(LANG_BG_AB_NODE_DEFENDED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node));
} }
sound = (teamIndex == 0) ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE; sound = (teamIndex == BG_TEAM_ALLIANCE) ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE;
} }
// If node is occupied, change to enemy-contested // If node is occupied, change to enemy-contested
else else
@ -501,19 +513,19 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ
m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME; m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME;
// FIXME: node names not localized // FIXME: node names not localized
if (teamIndex == 0) if (teamIndex == BG_TEAM_ALLIANCE)
SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node));
else else
SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node));
sound = (teamIndex == 0) ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE; sound = (teamIndex == BG_TEAM_ALLIANCE) ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE;
} }
// If node is occupied again, send "X has taken the Y" msg. // If node is occupied again, send "X has taken the Y" msg.
if (m_Nodes[node] >= BG_AB_NODE_TYPE_OCCUPIED) if (m_Nodes[node] >= BG_AB_NODE_TYPE_OCCUPIED)
{ {
// FIXME: team and node names not localized // FIXME: team and node names not localized
if (teamIndex == 0) if (teamIndex == BG_TEAM_ALLIANCE)
SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL, LANG_BG_AB_ALLY, _GetNodeNameId(node)); SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL, LANG_BG_AB_ALLY, _GetNodeNameId(node));
else else
SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_HORDE, NULL, LANG_BG_AB_HORDE, _GetNodeNameId(node)); SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_HORDE, NULL, LANG_BG_AB_HORDE, _GetNodeNameId(node));
@ -576,6 +588,8 @@ void BattleGroundAB::Reset()
bool isBGWeekend = false; //TODO FIXME - call sBattleGroundMgr.IsBGWeekend(m_TypeID); - you must also implement that call! bool isBGWeekend = false; //TODO FIXME - call sBattleGroundMgr.IsBGWeekend(m_TypeID); - you must also implement that call!
m_HonorTics = (isBGWeekend) ? BG_AB_ABBGWeekendHonorTicks : BG_AB_NotABBGWeekendHonorTicks; m_HonorTics = (isBGWeekend) ? BG_AB_ABBGWeekendHonorTicks : BG_AB_NotABBGWeekendHonorTicks;
m_ReputationTics = (isBGWeekend) ? BG_AB_ABBGWeekendReputationTicks : BG_AB_NotABBGWeekendReputationTicks; m_ReputationTics = (isBGWeekend) ? BG_AB_ABBGWeekendReputationTicks : BG_AB_NotABBGWeekendReputationTicks;
m_TeamScores500disadvantage[BG_TEAM_ALLIANCE] = false;
m_TeamScores500disadvantage[BG_TEAM_HORDE] = false;
for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
{ {
@ -606,7 +620,7 @@ void BattleGroundAB::EndBattleGround(uint32 winner)
WorldSafeLocsEntry const* BattleGroundAB::GetClosestGraveYard(Player* player) WorldSafeLocsEntry const* BattleGroundAB::GetClosestGraveYard(Player* player)
{ {
uint8 teamIndex = GetTeamIndexByTeamId(player->GetTeam()); BattleGroundTeamId teamIndex = GetTeamIndexByTeamId(player->GetTeam());
// Is there any occupied node for this team? // Is there any occupied node for this team?
std::vector<uint8> nodes; std::vector<uint8> nodes;
@ -663,3 +677,14 @@ void BattleGroundAB::UpdatePlayerScore(Player *Source, uint32 type, uint32 value
break; break;
} }
} }
bool BattleGroundAB::IsAllNodesConrolledByTeam(uint32 team) const
{
uint32 count = 0;
for(int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
if (team == ALLIANCE && m_Nodes[i] == BG_AB_NODE_STATUS_ALLY_OCCUPIED ||
team == HORDE && m_Nodes[i] == BG_AB_NODE_STATUS_HORDE_OCCUPIED)
++count;
return count == BG_AB_DYNAMIC_NODES_COUNT;
}

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@ -260,6 +260,9 @@ class BattleGroundAB : public BattleGround
/* Nodes occupying */ /* Nodes occupying */
virtual void EventPlayerClickedOnFlag(Player *source, GameObject* target_obj); virtual void EventPlayerClickedOnFlag(Player *source, GameObject* target_obj);
/* achievement req. */
bool IsAllNodesConrolledByTeam(uint32 team) const; // overwrited
bool IsTeamScores500disadvantage(uint32 team) const { return m_TeamScores500disadvantage[GetTeamIndexByTeamId(team)]; }
private: private:
/* Gameobject spawning/despawning */ /* Gameobject spawning/despawning */
void _CreateBanner(uint8 node, uint8 type, uint8 teamIndex, bool delay); void _CreateBanner(uint8 node, uint8 type, uint8 teamIndex, bool delay);
@ -289,7 +292,7 @@ class BattleGroundAB : public BattleGround
bool m_IsInformedNearVictory; bool m_IsInformedNearVictory;
uint32 m_HonorTics; uint32 m_HonorTics;
uint32 m_ReputationTics; uint32 m_ReputationTics;
// need for achievements
bool m_TeamScores500disadvantage[BG_TEAMS_COUNT];
}; };
#endif #endif

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@ -118,7 +118,7 @@ void BattleGroundEY::StartingEventOpenDoors()
void BattleGroundEY::AddPoints(uint32 Team, uint32 Points) void BattleGroundEY::AddPoints(uint32 Team, uint32 Points)
{ {
uint8 team_index = GetTeamIndexByTeamId(Team); BattleGroundTeamId team_index = GetTeamIndexByTeamId(Team);
m_TeamScores[team_index] += Points; m_TeamScores[team_index] += Points;
m_HonorScoreTics[team_index] += Points; m_HonorScoreTics[team_index] += Points;
if (m_HonorScoreTics[team_index] >= m_HonorTics ) if (m_HonorScoreTics[team_index] >= m_HonorTics )
@ -897,3 +897,13 @@ WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(Player* player)
return nearestEntry; return nearestEntry;
} }
bool BattleGroundEY::IsAllNodesConrolledByTeam(uint32 team) const
{
uint32 count = 0;
for(int i = 0; i < EY_POINTS_MAX; ++i)
if (m_PointOwnedByTeam[i] == team && m_PointState[i] == EY_POINT_UNDER_CONTROL)
++count;
return count == EY_POINTS_MAX;
}

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@ -348,6 +348,8 @@ class BattleGroundEY : public BattleGround
virtual void EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj); virtual void EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj);
virtual void EventPlayerDroppedFlag(Player *Source); virtual void EventPlayerDroppedFlag(Player *Source);
/* achievement req. */
bool IsAllNodesConrolledByTeam(uint32 team) const;
private: private:
void EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType); void EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType);
void EventTeamCapturedPoint(Player *Source, uint32 Point); void EventTeamCapturedPoint(Player *Source, uint32 Point);

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@ -179,7 +179,6 @@ class BattleGroundWS : public BattleGround
void AddPoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] += Points; } void AddPoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] += Points; }
void SetTeamPoint(uint32 TeamID, uint32 Points = 0) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] = Points; } void SetTeamPoint(uint32 TeamID, uint32 Points = 0) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] = Points; }
void RemovePoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] -= Points; } void RemovePoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] -= Points; }
private: private:
uint64 m_FlagKeepers[2]; // 0 - alliance, 1 - horde uint64 m_FlagKeepers[2]; // 0 - alliance, 1 - horde
uint64 m_DroppedFlagGUID[2]; uint64 m_DroppedFlagGUID[2];

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@ -81,11 +81,14 @@ struct AchievementCriteriaEntry
} kill_creature; } kill_creature;
// ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1 // ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1
// TODO: there are further criterias instead just winning
struct struct
{ {
uint32 bgMapID; // 3 uint32 bgMapID; // 3
uint32 winCount; // 4 uint32 winCount; // 4
uint32 additionalRequirement1_type; // 5 additional requirement 1 type
uint32 additionalRequirement1_value; // 6 additional requirement 1 value
uint32 additionalRequirement2_type; // 7 additional requirement 2 type
uint32 additionalRequirement2_value; // 8 additional requirement 1 value
} win_bg; } win_bg;
// ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5 // ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "8275" #define REVISION_NR "8276"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__