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[8276] Implement achievment ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
* including new achievement createria data type ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE Note: Some achivement creteria for success need data in `achievement_criteria_data`
This commit is contained in:
parent
571f94b36a
commit
9002710c93
11 changed files with 146 additions and 22 deletions
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@ -33,6 +33,8 @@
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#include "CellImpl.h"
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#include "Language.h"
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#include "MapManager.h"
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#include "BattleGround.h"
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#include "BattleGroundAB.h"
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#include "Policies/SingletonImp.h"
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@ -79,6 +81,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
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switch(criteria->requiredType)
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{
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
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case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: // only hardcoded list
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case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
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@ -231,6 +234,8 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
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return true; // not check correctness node indexes
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default:
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sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) have data for not supported data type (%u), ignore.", criteria->ID, criteria->requiredType,dataType);
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return false;
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@ -299,6 +304,13 @@ bool AchievementCriteriaData::Meets(Player const* source, Unit const* target, ui
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return Player::GetDrunkenstateByValue(source->GetDrunkValue()) >= drunk.state;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY:
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return IsHolidayActive(HolidayIds(holiday.id));
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
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{
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BattleGround* bg = source->GetBattleGround();
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if(!bg)
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return false;
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return bg->IsTeamScoreInRange(source->GetTeam()==ALLIANCE ? HORDE : ALLIANCE,bg_loss_team_score.min_score,bg_loss_team_score.max_score);
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}
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}
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return false;
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}
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@ -718,6 +730,54 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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// specialized cases
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
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{
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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if (!miscvalue1)
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continue;
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if (achievementCriteria->win_bg.bgMapID != GetPlayer()->GetMapId())
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continue;
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if (achievementCriteria->win_bg.additionalRequirement1_type)
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{
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// those requirements couldn't be found in the dbc
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AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
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if (!data || !data->Meets(GetPlayer(),unit))
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continue;
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}
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// some hardcoded requirements
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else
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{
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BattleGround* bg = GetPlayer()->GetBattleGround();
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if (!bg)
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continue;
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switch(achievementCriteria->referredAchievement)
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{
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case 161: // AB, Overcome a 500 resource disadvantage
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{
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if (bg->GetTypeID() != BATTLEGROUND_AB)
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continue;
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if(!((BattleGroundAB*)bg)->IsTeamScores500disadvantage(GetPlayer()->GetTeam()))
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continue;
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break;
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}
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case 156: // AB, win while controlling all 5 flags (all nodes)
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case 784: // EY, win while holding 4 bases (all nodes)
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{
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if(!bg->IsAllNodesConrolledByTeam(GetPlayer()->GetTeam()))
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continue;
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break;
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}
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case 1762: // SA, win without losing any siege vehicles
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case 2192: // SA, win without losing any siege vehicles
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continue; // not implemented
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}
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}
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SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
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{
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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@ -1269,7 +1329,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING:
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break;
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// FIXME: not triggered in code as result, need to implement
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
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case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
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@ -1338,6 +1397,8 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
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switch(achievementCriteria->requiredType)
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{
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
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return progress->counter >= achievementCriteria->win_bg.winCount;
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case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
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return progress->counter >= achievementCriteria->kill_creature.creatureCount;
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case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
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@ -1843,6 +1904,10 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
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switch(criteria->requiredType)
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{
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
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if(!criteria->win_bg.additionalRequirement1_type)
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continue;
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
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break; // any cases
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
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@ -59,9 +59,10 @@ enum AchievementCriteriaDataType
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ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM = 14,// team HORDE(67), ALLIANCE(469)
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ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK = 15,// drunken_state 0 (enum DrunkenState) of player
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ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY = 16,// holiday_id 0 event in holiday time
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ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE = 17,// min_score max_score player's team win bg and opposition team have team score in range
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};
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#define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 17 // maximum value in AchievementCriteriaDataType enum
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#define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 18 // maximum value in AchievementCriteriaDataType enum
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class Player;
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class Unit;
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@ -141,11 +142,17 @@ struct AchievementCriteriaData
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{
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uint32 state;
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} drunk;
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY = 16
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struct
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{
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uint16 id;
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uint32 id;
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} holiday;
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE= 17
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struct
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{
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uint32 min_score;
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uint32 max_score;
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} bg_loss_team_score;
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// ...
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struct
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{
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@ -453,7 +453,7 @@ void BattleGround::Update(uint32 diff)
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void BattleGround::SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, float O)
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{
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uint8 idx = GetTeamIndexByTeamId(TeamID);
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BattleGroundTeamId idx = GetTeamIndexByTeamId(TeamID);
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m_TeamStartLocX[idx] = X;
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m_TeamStartLocY[idx] = Y;
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m_TeamStartLocZ[idx] = Z;
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@ -1767,3 +1767,9 @@ WorldSafeLocsEntry const* BattleGround::GetClosestGraveYard( Player* player )
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{
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return objmgr.GetClosestGraveYard( player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), player->GetTeam() );
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}
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bool BattleGround::IsTeamScoreInRange(uint32 team, uint32 minScore, uint32 maxScore) const
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{
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BattleGroundTeamId team_idx = GetTeamIndexByTeamId(team);
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return m_TeamScores[team_idx] >= minScore && m_TeamScores[team_idx] <= maxScore;
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}
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@ -291,6 +291,10 @@ class BattleGround
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virtual void StartingEventCloseDoors() {}
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virtual void StartingEventOpenDoors() {}
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/* achievement req. */
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virtual bool IsAllNodesConrolledByTeam(uint32 /*team*/) const { return false; }
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bool IsTeamScoreInRange(uint32 team, uint32 minScore, uint32 maxScore) const;
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/* Battleground */
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// Get methods:
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char const* GetName() const { return m_Name; }
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@ -388,7 +392,7 @@ class BattleGround
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void SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, float O);
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void GetTeamStartLoc(uint32 TeamID, float &X, float &Y, float &Z, float &O) const
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{
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uint8 idx = GetTeamIndexByTeamId(TeamID);
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BattleGroundTeamId idx = GetTeamIndexByTeamId(TeamID);
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X = m_TeamStartLocX[idx];
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Y = m_TeamStartLocY[idx];
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Z = m_TeamStartLocZ[idx];
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@ -431,7 +435,7 @@ class BattleGround
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virtual void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
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uint8 GetTeamIndexByTeamId(uint32 Team) const { return Team == ALLIANCE ? BG_TEAM_ALLIANCE : BG_TEAM_HORDE; }
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static BattleGroundTeamId GetTeamIndexByTeamId(uint32 Team) { return Team == ALLIANCE ? BG_TEAM_ALLIANCE : BG_TEAM_HORDE; }
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uint32 GetPlayersCountByTeam(uint32 Team) const { return m_PlayersCount[GetTeamIndexByTeamId(Team)]; }
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uint32 GetAlivePlayersCountByTeam(uint32 Team) const; // used in arenas to correctly handle death in spirit of redemption / last stand etc. (killer = killed) cases
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void UpdatePlayersCountByTeam(uint32 Team, bool remove)
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@ -146,6 +146,18 @@ void BattleGroundAB::Update(uint32 diff)
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}
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}
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// achievements flags
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if (m_TeamScores[BG_TEAM_ALLIANCE] > m_TeamScores[BG_TEAM_HORDE])
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{
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if (m_TeamScores[BG_TEAM_ALLIANCE] - m_TeamScores[BG_TEAM_HORDE] >= 500)
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m_TeamScores500disadvantage[BG_TEAM_HORDE] = true;
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}
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else
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{
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if (m_TeamScores[BG_TEAM_HORDE] - m_TeamScores[BG_TEAM_ALLIANCE] >= 500)
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m_TeamScores500disadvantage[BG_TEAM_ALLIANCE] = true;
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}
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// Test win condition
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if (m_TeamScores[BG_TEAM_ALLIANCE] >= BG_AB_MAX_TEAM_SCORE)
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EndBattleGround(ALLIANCE);
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@ -413,7 +425,7 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ
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return;
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}
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uint8 teamIndex = GetTeamIndexByTeamId(source->GetTeam());
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BattleGroundTeamId teamIndex = GetTeamIndexByTeamId(source->GetTeam());
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// Check if player really could use this banner, not cheated
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if (!(m_Nodes[node] == 0 || teamIndex == m_Nodes[node]%2))
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@ -459,7 +471,7 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ
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m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME;
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// FIXME: node names not localized
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if (teamIndex == 0)
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if (teamIndex == BG_TEAM_ALLIANCE)
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SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node));
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else
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SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node));
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@ -476,15 +488,15 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ
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_CreateBanner(node, BG_AB_NODE_TYPE_OCCUPIED, teamIndex, true);
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_SendNodeUpdate(node);
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m_NodeTimers[node] = 0;
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_NodeOccupied(node,(teamIndex == 0) ? ALLIANCE:HORDE);
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_NodeOccupied(node,(teamIndex == BG_TEAM_ALLIANCE) ? ALLIANCE:HORDE);
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// FIXME: node names not localized
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if (teamIndex == 0)
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if (teamIndex == BG_TEAM_ALLIANCE)
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SendMessage2ToAll(LANG_BG_AB_NODE_DEFENDED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node));
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else
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SendMessage2ToAll(LANG_BG_AB_NODE_DEFENDED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node));
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}
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sound = (teamIndex == 0) ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE;
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sound = (teamIndex == BG_TEAM_ALLIANCE) ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE;
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}
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// If node is occupied, change to enemy-contested
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else
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@ -501,19 +513,19 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ
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m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME;
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// FIXME: node names not localized
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if (teamIndex == 0)
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if (teamIndex == BG_TEAM_ALLIANCE)
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SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node));
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else
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SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node));
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sound = (teamIndex == 0) ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE;
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sound = (teamIndex == BG_TEAM_ALLIANCE) ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE;
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}
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// If node is occupied again, send "X has taken the Y" msg.
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if (m_Nodes[node] >= BG_AB_NODE_TYPE_OCCUPIED)
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{
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// FIXME: team and node names not localized
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if (teamIndex == 0)
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if (teamIndex == BG_TEAM_ALLIANCE)
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SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL, LANG_BG_AB_ALLY, _GetNodeNameId(node));
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else
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SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_HORDE, NULL, LANG_BG_AB_HORDE, _GetNodeNameId(node));
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@ -576,6 +588,8 @@ void BattleGroundAB::Reset()
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bool isBGWeekend = false; //TODO FIXME - call sBattleGroundMgr.IsBGWeekend(m_TypeID); - you must also implement that call!
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m_HonorTics = (isBGWeekend) ? BG_AB_ABBGWeekendHonorTicks : BG_AB_NotABBGWeekendHonorTicks;
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m_ReputationTics = (isBGWeekend) ? BG_AB_ABBGWeekendReputationTicks : BG_AB_NotABBGWeekendReputationTicks;
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m_TeamScores500disadvantage[BG_TEAM_ALLIANCE] = false;
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m_TeamScores500disadvantage[BG_TEAM_HORDE] = false;
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for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
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{
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@ -606,7 +620,7 @@ void BattleGroundAB::EndBattleGround(uint32 winner)
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WorldSafeLocsEntry const* BattleGroundAB::GetClosestGraveYard(Player* player)
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{
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uint8 teamIndex = GetTeamIndexByTeamId(player->GetTeam());
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BattleGroundTeamId teamIndex = GetTeamIndexByTeamId(player->GetTeam());
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// Is there any occupied node for this team?
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std::vector<uint8> nodes;
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@ -663,3 +677,14 @@ void BattleGroundAB::UpdatePlayerScore(Player *Source, uint32 type, uint32 value
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break;
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}
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}
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bool BattleGroundAB::IsAllNodesConrolledByTeam(uint32 team) const
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{
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uint32 count = 0;
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for(int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
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if (team == ALLIANCE && m_Nodes[i] == BG_AB_NODE_STATUS_ALLY_OCCUPIED ||
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team == HORDE && m_Nodes[i] == BG_AB_NODE_STATUS_HORDE_OCCUPIED)
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++count;
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return count == BG_AB_DYNAMIC_NODES_COUNT;
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}
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@ -260,6 +260,9 @@ class BattleGroundAB : public BattleGround
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/* Nodes occupying */
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virtual void EventPlayerClickedOnFlag(Player *source, GameObject* target_obj);
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/* achievement req. */
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bool IsAllNodesConrolledByTeam(uint32 team) const; // overwrited
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bool IsTeamScores500disadvantage(uint32 team) const { return m_TeamScores500disadvantage[GetTeamIndexByTeamId(team)]; }
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private:
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/* Gameobject spawning/despawning */
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void _CreateBanner(uint8 node, uint8 type, uint8 teamIndex, bool delay);
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@ -289,7 +292,7 @@ class BattleGroundAB : public BattleGround
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bool m_IsInformedNearVictory;
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uint32 m_HonorTics;
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uint32 m_ReputationTics;
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// need for achievements
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bool m_TeamScores500disadvantage[BG_TEAMS_COUNT];
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};
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#endif
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@ -118,7 +118,7 @@ void BattleGroundEY::StartingEventOpenDoors()
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void BattleGroundEY::AddPoints(uint32 Team, uint32 Points)
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{
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uint8 team_index = GetTeamIndexByTeamId(Team);
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BattleGroundTeamId team_index = GetTeamIndexByTeamId(Team);
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m_TeamScores[team_index] += Points;
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m_HonorScoreTics[team_index] += Points;
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if (m_HonorScoreTics[team_index] >= m_HonorTics )
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@ -897,3 +897,13 @@ WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(Player* player)
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return nearestEntry;
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}
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bool BattleGroundEY::IsAllNodesConrolledByTeam(uint32 team) const
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{
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uint32 count = 0;
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for(int i = 0; i < EY_POINTS_MAX; ++i)
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if (m_PointOwnedByTeam[i] == team && m_PointState[i] == EY_POINT_UNDER_CONTROL)
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++count;
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return count == EY_POINTS_MAX;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -348,6 +348,8 @@ class BattleGroundEY : public BattleGround
|
|||
virtual void EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj);
|
||||
virtual void EventPlayerDroppedFlag(Player *Source);
|
||||
|
||||
/* achievement req. */
|
||||
bool IsAllNodesConrolledByTeam(uint32 team) const;
|
||||
private:
|
||||
void EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType);
|
||||
void EventTeamCapturedPoint(Player *Source, uint32 Point);
|
||||
|
|
|
|||
|
|
@ -179,7 +179,6 @@ class BattleGroundWS : public BattleGround
|
|||
void AddPoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] += Points; }
|
||||
void SetTeamPoint(uint32 TeamID, uint32 Points = 0) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] = Points; }
|
||||
void RemovePoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] -= Points; }
|
||||
|
||||
private:
|
||||
uint64 m_FlagKeepers[2]; // 0 - alliance, 1 - horde
|
||||
uint64 m_DroppedFlagGUID[2];
|
||||
|
|
|
|||
|
|
@ -81,11 +81,14 @@ struct AchievementCriteriaEntry
|
|||
} kill_creature;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1
|
||||
// TODO: there are further criterias instead just winning
|
||||
struct
|
||||
{
|
||||
uint32 bgMapID; // 3
|
||||
uint32 winCount; // 4
|
||||
uint32 additionalRequirement1_type; // 5 additional requirement 1 type
|
||||
uint32 additionalRequirement1_value; // 6 additional requirement 1 value
|
||||
uint32 additionalRequirement2_type; // 7 additional requirement 2 type
|
||||
uint32 additionalRequirement2_value; // 8 additional requirement 1 value
|
||||
} win_bg;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "8275"
|
||||
#define REVISION_NR "8276"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue