[12195] Improve AreaTrigger teleport requirement checks

Implement AreaLockStatus concept by rsa

Also drop basicly unneeded `areatrigger_teleport`.required_failed_text field.
This concept is still in testing phase, please feedback results of some glitches that might exist!

TODO: Use Player::GetAreaLockStatus or GetAreaTriggerLockStatus for other "CanEnter" checks as well.

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
This commit is contained in:
cyberium 2012-09-06 16:40:31 +02:00 committed by Antz
parent 7901613472
commit 9022705faf
22 changed files with 304 additions and 162 deletions

View file

@ -688,42 +688,42 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data)
recv_data >> Trigger_ID;
DEBUG_LOG("Trigger ID: %u", Trigger_ID);
Player* player = GetPlayer();
if (GetPlayer()->IsTaxiFlying())
if (player->IsTaxiFlying())
{
DEBUG_LOG("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID: %u", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), Trigger_ID);
DEBUG_LOG("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID: %u", player->GetName(), player->GetGUIDLow(), Trigger_ID);
return;
}
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if (!atEntry)
{
DEBUG_LOG("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID: %u", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), Trigger_ID);
DEBUG_LOG("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID: %u", player->GetName(), player->GetGUIDLow(), Trigger_ID);
return;
}
// delta is safe radius
const float delta = 5.0f;
// check if player in the range of areatrigger
Player* pl = GetPlayer();
if (!IsPointInAreaTriggerZone(atEntry, pl->GetMapId(), pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), delta))
// check if player in the range of areatrigger
if (!IsPointInAreaTriggerZone(atEntry, player->GetMapId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), delta))
{
DEBUG_LOG("Player '%s' (GUID: %u) too far, ignore Area Trigger ID: %u", pl->GetName(), pl->GetGUIDLow(), Trigger_ID);
DEBUG_LOG("Player '%s' (GUID: %u) too far, ignore Area Trigger ID: %u", player->GetName(), player->GetGUIDLow(), Trigger_ID);
return;
}
if (sScriptMgr.OnAreaTrigger(pl, atEntry))
if (sScriptMgr.OnAreaTrigger(player, atEntry))
return;
uint32 quest_id = sObjectMgr.GetQuestForAreaTrigger(Trigger_ID);
if (quest_id && pl->isAlive() && pl->IsActiveQuest(quest_id))
if (quest_id && player->isAlive() && player->IsActiveQuest(quest_id))
{
Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest_id);
if (pQuest)
{
if (pl->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE)
pl->AreaExploredOrEventHappens(quest_id);
if (player->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE)
player->AreaExploredOrEventHappens(quest_id);
}
}
@ -731,19 +731,19 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data)
if (sObjectMgr.IsTavernAreaTrigger(Trigger_ID))
{
// set resting flag we are in the inn
if (pl->GetRestType() != REST_TYPE_IN_CITY)
pl->SetRestType(REST_TYPE_IN_TAVERN, Trigger_ID);
if (player->GetRestType() != REST_TYPE_IN_CITY)
player->SetRestType(REST_TYPE_IN_TAVERN, Trigger_ID);
return;
}
if (BattleGround* bg = pl->GetBattleGround())
if (BattleGround* bg = player->GetBattleGround())
{
bg->HandleAreaTrigger(pl, Trigger_ID);
bg->HandleAreaTrigger(player, Trigger_ID);
return;
}
else if (OutdoorPvP* outdoorPvP = sOutdoorPvPMgr.GetScript(pl->GetCachedZoneId()))
else if (OutdoorPvP* outdoorPvP = sOutdoorPvPMgr.GetScript(player->GetCachedZoneId()))
{
if (outdoorPvP->HandleAreaTrigger(pl, Trigger_ID))
if (outdoorPvP->HandleAreaTrigger(player, Trigger_ID))
return;
}
@ -756,111 +756,103 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data)
if (!targetMapEntry)
return;
if (!pl->isGameMaster())
// ghost resurrected at enter attempt to dungeon with corpse (including fail enter cases)
if (!player->isAlive() && targetMapEntry->IsDungeon())
{
// ghost resurrected at enter attempt to dungeon with corpse (including fail enter cases)
if (!pl->isAlive() && targetMapEntry->IsDungeon())
int32 corpseMapId = 0;
if (Corpse* corpse = player->GetCorpse())
corpseMapId = corpse->GetMapId();
// check back way from corpse to entrance
uint32 instance_map = corpseMapId;
do
{
int32 corpseMapId = 0;
if (Corpse* corpse = pl->GetCorpse())
corpseMapId = corpse->GetMapId();
// most often fast case
if (instance_map == targetMapEntry->MapID)
break;
// check back way from corpse to entrance
uint32 instance_map = corpseMapId;
do
{
// most often fast case
if (instance_map == targetMapEntry->MapID)
break;
InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(instance_map);
instance_map = instance ? instance->parent : 0;
}
while (instance_map);
// corpse not in dungeon or some linked deep dungeons
if (!instance_map)
{
WorldPacket data(SMSG_AREA_TRIGGER_NO_CORPSE);
pl->GetSession()->SendPacket(&data);
return;
}
// need find areatrigger to inner dungeon for landing point
if (at->target_mapId != corpseMapId)
{
if (AreaTrigger const* corpseAt = sObjectMgr.GetMapEntranceTrigger(corpseMapId))
{
at = corpseAt;
targetMapEntry = sMapStore.LookupEntry(at->target_mapId);
}
}
// now we can resurrect player, and then check teleport requirements
pl->ResurrectPlayer(0.5f);
pl->SpawnCorpseBones();
InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(instance_map);
instance_map = instance ? instance->parent : 0;
}
while (instance_map);
// check trigger requirements
bool missingItem = false;
bool missingLevel = false;
bool missingQuest = false;
if (pl->getLevel() < at->requiredLevel && !sWorld.getConfig(CONFIG_BOOL_INSTANCE_IGNORE_LEVEL))
missingLevel = true;
// must have one or the other, report the first one that's missing
if (at->requiredItem)
// corpse not in dungeon or some linked deep dungeons
if (!instance_map)
{
if (!pl->HasItemCount(at->requiredItem, 1) &&
(!at->requiredItem2 || !GetPlayer()->HasItemCount(at->requiredItem2, 1)))
missingItem = true;
}
else if (at->requiredItem2 && !pl->HasItemCount(at->requiredItem2, 1))
missingItem = true;
bool isRegularTargetMap = !targetMapEntry->IsDungeon() || pl->GetDifficulty(targetMapEntry->IsRaid()) == REGULAR_DIFFICULTY;
if (!isRegularTargetMap)
{
if (at->heroicKey)
{
if (!pl->HasItemCount(at->heroicKey, 1) &&
(!at->heroicKey2 || !pl->HasItemCount(at->heroicKey2, 1)))
missingItem = true;
}
else if (at->heroicKey2 && !pl->HasItemCount(at->heroicKey2, 1))
missingItem = true;
}
if (!isRegularTargetMap)
{
if (at->requiredQuestHeroic && !pl->GetQuestRewardStatus(at->requiredQuestHeroic))
missingQuest = true;
}
else
{
if (at->requiredQuest && !pl->GetQuestRewardStatus(at->requiredQuest))
missingQuest = true;
}
if (missingItem || missingLevel || missingQuest)
{
// hack for "Opening of the Dark Portal"
if (missingQuest && at->target_mapId == 269)
SendAreaTriggerMessage("%s", at->requiredFailedText.c_str());
else if (missingQuest && targetMapEntry->IsContinent())// do not report anything for quest areatriggers
return;
// hack for TBC heroics
else if (missingLevel && !targetMapEntry->IsRaid() && GetPlayer()->GetDifficulty(false) == DUNGEON_DIFFICULTY_HEROIC && targetMapEntry->addon == 1)
SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED), at->requiredLevel);
else
pl->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY, pl->GetDifficulty(targetMapEntry->IsRaid()));
WorldPacket data(SMSG_AREA_TRIGGER_NO_CORPSE);
player->GetSession()->SendPacket(&data);
return;
}
// need find areatrigger to inner dungeon for landing point
if (at->target_mapId != corpseMapId)
{
if (AreaTrigger const* corpseAt = sObjectMgr.GetMapEntranceTrigger(corpseMapId))
{
at = corpseAt;
targetMapEntry = sMapStore.LookupEntry(at->target_mapId);
}
}
// now we can resurrect player, and then check teleport requirements
player->ResurrectPlayer(0.5f);
player->SpawnCorpseBones();
}
GetPlayer()->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT);
// check trigger requirements
uint32 miscRequirement = 0;
AreaLockStatus lockStatus = player->GetAreaTriggerLockStatus(at, player->GetDifficulty(targetMapEntry->IsRaid()), miscRequirement);
switch (lockStatus)
{
case AREA_LOCKSTATUS_OK:
player->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT);
break;
case AREA_LOCKSTATUS_TOO_LOW_LEVEL:
SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED), miscRequirement);
break;
case AREA_LOCKSTATUS_ZONE_IN_COMBAT:
player->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_ZONE_IN_COMBAT);
break;
case AREA_LOCKSTATUS_INSTANCE_IS_FULL:
player->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_MAX_PLAYERS);
break;
case AREA_LOCKSTATUS_QUEST_NOT_COMPLETED:
if (at->target_mapId == 269) // Exception for Black Morass
{
SendAreaTriggerMessage(GetMangosString(LANG_TELEREQ_QUEST_BLACK_MORASS));
break;
}
else if (targetMapEntry->IsContinent()) // do not report anything for quest areatrigge
{
DEBUG_LOG("HandleAreaTriggerOpcode: LockAreaStatus %u, do not teleport, no message sent (trigger %u)", lockStatus, Trigger_ID);
break;
}
// No break here!
case AREA_LOCKSTATUS_MISSING_ITEM:
player->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY, player->GetDifficulty(targetMapEntry->IsRaid()));
break;
case AREA_LOCKSTATUS_MISSING_DIFFICULTY:
{
Difficulty difficulty = player->GetDifficulty(targetMapEntry->IsRaid());
player->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY, difficulty > RAID_DIFFICULTY_10MAN_HEROIC ? RAID_DIFFICULTY_10MAN_HEROIC : difficulty);
break;
}
case AREA_LOCKSTATUS_INSUFFICIENT_EXPANSION:
player->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_INSUF_EXPAN_LVL, miscRequirement);
break;
case AREA_LOCKSTATUS_NOT_ALLOWED:
player->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_MAP_NOT_ALLOWED);
break;
case AREA_LOCKSTATUS_RAID_LOCKED:
player->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_NEED_GROUP);
break;
case AREA_LOCKSTATUS_UNKNOWN_ERROR:
player->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_ERROR);
break;
default:
sLog.outError("HandleAreaTriggerOpcode: unhandled LockAreaStatus %u, when %s attempts to use area-trigger %u", lockStatus, player->GetGuidStr().c_str(), Trigger_ID);
break;
}
}
void WorldSession::HandleUpdateAccountData(WorldPacket& recv_data)
@ -1416,7 +1408,8 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recv_data)
return;
}
if (_player->getLevel() < LEVELREQUIREMENT_HEROIC)
// Exception to set mode to normal for low-level players
if (_player->getLevel() < LEVELREQUIREMENT_HEROIC && mode > REGULAR_DIFFICULTY)
return;
if (Group* pGroup = _player->GetGroup())
@ -1460,7 +1453,8 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recv_data)
return;
}
if (_player->getLevel() < LEVELREQUIREMENT_HEROIC)
// Exception to set mode to normal for low-level players
if (_player->getLevel() < LEVELREQUIREMENT_HEROIC && mode > REGULAR_DIFFICULTY)
return;
if (Group* pGroup = _player->GetGroup())