[12195] Improve AreaTrigger teleport requirement checks

Implement AreaLockStatus concept by rsa

Also drop basicly unneeded `areatrigger_teleport`.required_failed_text field.
This concept is still in testing phase, please feedback results of some glitches that might exist!

TODO: Use Player::GetAreaLockStatus or GetAreaTriggerLockStatus for other "CanEnter" checks as well.

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
This commit is contained in:
cyberium 2012-09-06 16:40:31 +02:00 committed by Antz
parent 7901613472
commit 9022705faf
22 changed files with 304 additions and 162 deletions

View file

@ -83,7 +83,6 @@ struct AreaTrigger
uint32 heroicKey2;
uint32 requiredQuest;
uint32 requiredQuestHeroic;
std::string requiredFailedText;
uint32 target_mapId;
float target_X;
float target_Y;