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[c12635] Fix saving and loading currency loot to/from db
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b7a01a632c
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3 changed files with 5 additions and 5 deletions
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@ -527,7 +527,7 @@ void Item::SaveToDB()
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stmt.addUInt32(GetGUIDLow());
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stmt.addUInt32(owner->GetGUIDLow());
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stmt.addUInt32(item->itemid);
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stmt.addInt32(item->currency ? -int32(item->itemid) : item->itemid);
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stmt.addUInt8(item->count);
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stmt.addUInt32(item->randomSuffix);
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stmt.addInt32(item->randomPropertyId);
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@ -649,7 +649,7 @@ bool Item::LoadFromDB(uint32 guidLow, Field* fields, ObjectGuid ownerGuid)
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void Item::LoadLootFromDB(Field* fields)
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{
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uint32 item_id = abs(fields[1].GetInt32());
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uint8 type = fields[1].GetInt32() > 0 ? LOOT_ITEM_TYPE_ITEM : LOOT_ITEM_TYPE_CURRENCY;
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uint8 type = fields[1].GetInt32() >= 0 ? LOOT_ITEM_TYPE_ITEM : LOOT_ITEM_TYPE_CURRENCY;
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uint32 item_amount = fields[2].GetUInt32();
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uint32 item_suffix = fields[3].GetUInt32();
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int32 item_propid = fields[4].GetInt32();
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