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[c12635] Fix saving and loading currency loot to/from db
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parent
b7a01a632c
commit
905815feb9
3 changed files with 5 additions and 5 deletions
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@ -527,7 +527,7 @@ void Item::SaveToDB()
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stmt.addUInt32(GetGUIDLow());
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stmt.addUInt32(GetGUIDLow());
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stmt.addUInt32(owner->GetGUIDLow());
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stmt.addUInt32(owner->GetGUIDLow());
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stmt.addUInt32(item->itemid);
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stmt.addInt32(item->currency ? -int32(item->itemid) : item->itemid);
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stmt.addUInt8(item->count);
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stmt.addUInt8(item->count);
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stmt.addUInt32(item->randomSuffix);
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stmt.addUInt32(item->randomSuffix);
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stmt.addInt32(item->randomPropertyId);
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stmt.addInt32(item->randomPropertyId);
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@ -649,7 +649,7 @@ bool Item::LoadFromDB(uint32 guidLow, Field* fields, ObjectGuid ownerGuid)
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void Item::LoadLootFromDB(Field* fields)
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void Item::LoadLootFromDB(Field* fields)
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{
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{
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uint32 item_id = abs(fields[1].GetInt32());
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uint32 item_id = abs(fields[1].GetInt32());
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uint8 type = fields[1].GetInt32() > 0 ? LOOT_ITEM_TYPE_ITEM : LOOT_ITEM_TYPE_CURRENCY;
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uint8 type = fields[1].GetInt32() >= 0 ? LOOT_ITEM_TYPE_ITEM : LOOT_ITEM_TYPE_CURRENCY;
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uint32 item_amount = fields[2].GetUInt32();
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uint32 item_amount = fields[2].GetUInt32();
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uint32 item_suffix = fields[3].GetUInt32();
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uint32 item_suffix = fields[3].GetUInt32();
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int32 item_propid = fields[4].GetInt32();
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int32 item_propid = fields[4].GetInt32();
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@ -114,7 +114,7 @@ void LootStore::LoadLootTable()
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uint32 entry = fields[0].GetUInt32();
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uint32 entry = fields[0].GetUInt32();
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uint32 item = abs(fields[1].GetInt32());
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uint32 item = abs(fields[1].GetInt32());
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uint8 type = fields[1].GetInt32() > 0 ? LOOT_ITEM_TYPE_ITEM : LOOT_ITEM_TYPE_CURRENCY;
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uint8 type = fields[1].GetInt32() >= 0 ? LOOT_ITEM_TYPE_ITEM : LOOT_ITEM_TYPE_CURRENCY;
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float chanceOrQuestChance = fields[2].GetFloat();
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float chanceOrQuestChance = fields[2].GetFloat();
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uint8 group = fields[3].GetUInt8();
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uint8 group = fields[3].GetUInt8();
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int32 mincountOrRef = fields[4].GetInt32();
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int32 mincountOrRef = fields[4].GetInt32();
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@ -359,7 +359,7 @@ LootItem::LootItem(LootStoreItem const& li)
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itemid = li.itemid;
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itemid = li.itemid;
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type = li.type;
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type = li.type;
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conditionId = li.conditionId;
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conditionId = li.conditionId;
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currency = type == LOOT_ITEM_TYPE_CURRENCY;
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currency = type == LOOT_ITEM_TYPE_CURRENCY;
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count = urand(li.mincountOrRef, li.maxcount); // constructor called for mincountOrRef > 0 only
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count = urand(li.mincountOrRef, li.maxcount); // constructor called for mincountOrRef > 0 only
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is_looted = 0;
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is_looted = 0;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "12634"
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#define REVISION_NR "12635"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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