[c12635] Fix saving and loading currency loot to/from db

This commit is contained in:
Dramacydal 2013-06-17 09:29:55 +01:00 committed by Antz
parent b7a01a632c
commit 905815feb9
3 changed files with 5 additions and 5 deletions

View file

@ -527,7 +527,7 @@ void Item::SaveToDB()
stmt.addUInt32(GetGUIDLow());
stmt.addUInt32(owner->GetGUIDLow());
stmt.addUInt32(item->itemid);
stmt.addInt32(item->currency ? -int32(item->itemid) : item->itemid);
stmt.addUInt8(item->count);
stmt.addUInt32(item->randomSuffix);
stmt.addInt32(item->randomPropertyId);
@ -649,7 +649,7 @@ bool Item::LoadFromDB(uint32 guidLow, Field* fields, ObjectGuid ownerGuid)
void Item::LoadLootFromDB(Field* fields)
{
uint32 item_id = abs(fields[1].GetInt32());
uint8 type = fields[1].GetInt32() > 0 ? LOOT_ITEM_TYPE_ITEM : LOOT_ITEM_TYPE_CURRENCY;
uint8 type = fields[1].GetInt32() >= 0 ? LOOT_ITEM_TYPE_ITEM : LOOT_ITEM_TYPE_CURRENCY;
uint32 item_amount = fields[2].GetUInt32();
uint32 item_suffix = fields[3].GetUInt32();
int32 item_propid = fields[4].GetInt32();

View file

@ -114,7 +114,7 @@ void LootStore::LoadLootTable()
uint32 entry = fields[0].GetUInt32();
uint32 item = abs(fields[1].GetInt32());
uint8 type = fields[1].GetInt32() > 0 ? LOOT_ITEM_TYPE_ITEM : LOOT_ITEM_TYPE_CURRENCY;
uint8 type = fields[1].GetInt32() >= 0 ? LOOT_ITEM_TYPE_ITEM : LOOT_ITEM_TYPE_CURRENCY;
float chanceOrQuestChance = fields[2].GetFloat();
uint8 group = fields[3].GetUInt8();
int32 mincountOrRef = fields[4].GetInt32();

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "12634"
#define REVISION_NR "12635"
#endif // __REVISION_NR_H__