mirror of
https://github.com/mangosfour/server.git
synced 2025-12-13 04:37:00 +00:00
[8670] Apply SPELL_AURA_MOD_EXPERTISE in related hit chance calculations for creatures
(backported from commit 315a1cd) Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
parent
990824a88c
commit
906b2784a2
2 changed files with 9 additions and 1 deletions
|
|
@ -2193,6 +2193,8 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
|
|||
// Reduce dodge chance by attacker expertise rating
|
||||
if (GetTypeId() == TYPEID_PLAYER)
|
||||
dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
|
||||
else
|
||||
dodge_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
|
||||
|
||||
// Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
|
||||
dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
|
||||
|
|
@ -2219,6 +2221,8 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
|
|||
// Reduce parry chance by attacker expertise rating
|
||||
if (GetTypeId() == TYPEID_PLAYER)
|
||||
parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
|
||||
else
|
||||
parry_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
|
||||
|
||||
if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
|
||||
{
|
||||
|
|
@ -2563,6 +2567,8 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
|
|||
// Reduce dodge chance by attacker expertise rating
|
||||
if (GetTypeId() == TYPEID_PLAYER)
|
||||
dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
|
||||
else
|
||||
dodgeChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
|
||||
if (dodgeChance < 0)
|
||||
dodgeChance = 0;
|
||||
|
||||
|
|
@ -2578,6 +2584,8 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
|
|||
// Reduce parry chance by attacker expertise rating
|
||||
if (GetTypeId() == TYPEID_PLAYER)
|
||||
parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
|
||||
else
|
||||
parryChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
|
||||
if (parryChance < 0)
|
||||
parryChance = 0;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue