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Fixed compile error.
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parent
cae3f0a532
commit
907cc45b44
3 changed files with 17 additions and 29 deletions
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@ -20200,7 +20200,7 @@ void Player::SetEquipmentSet(uint32 index, EquipmentSet eqset)
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if(!found) // something wrong...
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{
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sLog.outError("Player %s tried to save equipment set "I64FMTD" (index %u), but that equipment set not found!", GetName(), eqset.Guid, index);
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sLog.outError("Player %s tried to save equipment set "UI64FMTD" (index %u), but that equipment set not found!", GetName(), eqset.Guid, index);
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return;
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}
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}
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@ -20236,21 +20236,21 @@ void Player::_SaveEquipmentSets()
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++itr;
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break; // nothing do
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case EQUIPMENT_SET_CHANGED:
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CharacterDatabase.PExecute("UPDATE character_equipmentsets SET name='%s', iconname='%s', item0='%u', item1='%u', item2='%u', item3='%u', item4='%u', item5='%u', item6='%u', item7='%u', item8='%u', item9='%u', item10='%u', item11='%u', item12='%u', item13='%u', item14='%u', item15='%u', item16='%u', item17='%u', item18='%u' WHERE guid='%u' AND setguid='"I64FMTD"' AND setindex='%u'",
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CharacterDatabase.PExecute("UPDATE character_equipmentsets SET name='%s', iconname='%s', item0='%u', item1='%u', item2='%u', item3='%u', item4='%u', item5='%u', item6='%u', item7='%u', item8='%u', item9='%u', item10='%u', item11='%u', item12='%u', item13='%u', item14='%u', item15='%u', item16='%u', item17='%u', item18='%u' WHERE guid='%u' AND setguid='"UI64FMTD"' AND setindex='%u'",
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eqset.Name.c_str(), eqset.IconName.c_str(), eqset.Items[0], eqset.Items[1], eqset.Items[2], eqset.Items[3], eqset.Items[4], eqset.Items[5], eqset.Items[6], eqset.Items[7],
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eqset.Items[8], eqset.Items[9], eqset.Items[10], eqset.Items[11], eqset.Items[12], eqset.Items[13], eqset.Items[14], eqset.Items[15], eqset.Items[16], eqset.Items[17], eqset.Items[18], GetGUIDLow(), eqset.Guid, index);
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eqset.state = EQUIPMENT_SET_UNCHANGED;
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++itr;
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break;
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case EQUIPMENT_SET_NEW:
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CharacterDatabase.PExecute("INSERT INTO character_equipmentsets VALUES ('%u', '"I64FMTD"', '%u', '%s', '%s', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')",
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CharacterDatabase.PExecute("INSERT INTO character_equipmentsets VALUES ('%u', '"UI64FMTD"', '%u', '%s', '%s', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')",
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GetGUIDLow(), eqset.Guid, index, eqset.Name.c_str(), eqset.IconName.c_str(), eqset.Items[0], eqset.Items[1], eqset.Items[2], eqset.Items[3], eqset.Items[4], eqset.Items[5], eqset.Items[6], eqset.Items[7],
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eqset.Items[8], eqset.Items[9], eqset.Items[10], eqset.Items[11], eqset.Items[12], eqset.Items[13], eqset.Items[14], eqset.Items[15], eqset.Items[16], eqset.Items[17], eqset.Items[18]);
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eqset.state = EQUIPMENT_SET_UNCHANGED;
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++itr;
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break;
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case EQUIPMENT_SET_DELETED:
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CharacterDatabase.PExecute("DELETE FROM character_equipmentsets WHERE setguid="I64FMTD, eqset.Guid);
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CharacterDatabase.PExecute("DELETE FROM character_equipmentsets WHERE setguid="UI64FMTD, eqset.Guid);
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m_EquipmentSets.erase(itr++);
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break;
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}
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@ -45,7 +45,7 @@ void UpdateData::AddUpdateBlock(const ByteBuffer &block)
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++m_blockCount;
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}
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void UpdateData::Compress(void* dst, uint32 *dst_size, void* src, int src_size)
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void UpdateData::Compress( uint8* dst, uint32 *dst_size, uint8* src, int src_size )
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{
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z_stream c_stream;
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@ -103,14 +103,17 @@ void UpdateData::Compress(void* dst, uint32 *dst_size, void* src, int src_size)
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bool UpdateData::BuildPacket(WorldPacket *packet)
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{
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if(!packet->empty())
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packet->clear();
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ByteBuffer buf(m_data.size());
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buf << (uint32) (!m_outOfRangeGUIDs.empty() ? m_blockCount + 1 : m_blockCount);
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buf << uint32(!m_outOfRangeGUIDs.empty() ? m_blockCount + 1 : m_blockCount);
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if(!m_outOfRangeGUIDs.empty())
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{
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buf << (uint8) UPDATETYPE_OUT_OF_RANGE_OBJECTS;
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buf << (uint32) m_outOfRangeGUIDs.size();
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buf << uint8(UPDATETYPE_OUT_OF_RANGE_OBJECTS);
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buf << uint32(m_outOfRangeGUIDs.size());
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for(std::set<uint64>::const_iterator i = m_outOfRangeGUIDs.begin(); i != m_outOfRangeGUIDs.end(); ++i)
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{
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@ -120,35 +123,20 @@ bool UpdateData::BuildPacket(WorldPacket *packet)
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buf.append(m_data);
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packet->clear();
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size_t pSize = buf.size();
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if (pSize > 100 ) // compress large packets
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{
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*packet << uint32(pSize);
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packet->append(buf);
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uint32 destsize = pSize;
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Compress(const_cast<uint8*>(packet->contents()) + sizeof(uint32),
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&destsize,
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const_cast<uint8*>(packet->contents()) + sizeof(uint32),
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pSize);
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if (destsize == 0)
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{
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sLog.outError("Error while compressing update packet!");
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return false;
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}
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packet->resize( destsize + sizeof(uint32) );
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packet->SetOpcode( SMSG_COMPRESSED_UPDATE_OBJECT );
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*packet << uint32(pSize); // original size
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uint32 destsize = pSize;
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Compress((uint8*)buf.contents(), &destsize, (uint8*)buf.contents(), pSize);
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packet->append(buf.contents(), destsize);
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}
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else // send small packets without compression
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{
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packet->append( buf );
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packet->SetOpcode( SMSG_UPDATE_OBJECT );
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packet->append( buf );
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}
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return true;
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@ -65,6 +65,6 @@ class UpdateData
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std::set<uint64> m_outOfRangeGUIDs;
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ByteBuffer m_data;
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void Compress(void* dst, uint32 *dst_size, void* src, int src_size);
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void Compress(uint8* dst, uint32 *dst_size, uint8* src, int src_size);
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};
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#endif
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