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Cache highest arena team/guild ids. Some code clean up.
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23 changed files with 183 additions and 160 deletions
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@ -407,7 +407,7 @@ void GameObject::Update(uint32 /*p_time*/)
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//burning flags in some battlegrounds, if you find better condition, just add it
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if (GetGoAnimProgress() > 0)
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{
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SendObjectDeSpawnAnim(this->GetGUID());
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SendObjectDeSpawnAnim(GetGUID());
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//reset flags
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SetUInt32Value(GAMEOBJECT_FLAGS, GetGOInfo()->flags);
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}
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