[7702] Implement some damage/healing achievement statistics.

* ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT
* ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED
* ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED
* ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED
* ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED
* ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
Trazom 2009-04-23 21:48:55 +04:00 committed by VladimirMangos
parent 7c0201f834
commit 9136354e7f
3 changed files with 44 additions and 13 deletions

View file

@ -538,6 +538,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
@ -546,6 +548,10 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
// std case: high value at miscvalue1
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: /* FIXME: for online player only currently */
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
@ -1077,12 +1083,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED:
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:

View file

@ -496,17 +496,26 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
}
}
if(pVictim->GetTypeId() == TYPEID_PLAYER && GetTypeId() == TYPEID_PLAYER)
if (GetTypeId() == TYPEID_PLAYER && this != pVictim)
{
if(((Player*)pVictim)->InBattleGround())
Player *killer = ((Player*)this);
// in bg, count dmg if victim is also a player
if (pVictim->GetTypeId()==TYPEID_PLAYER)
{
Player *killer = ((Player*)this);
if(killer != ((Player*)pVictim))
if(BattleGround *bg = killer->GetBattleGround())
bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
if (BattleGround *bg = killer->GetBattleGround())
{
// FIXME: kept by compatibility. don't know in BG if the restriction apply.
bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
}
}
killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage);
}
if (pVictim->GetTypeId() == TYPEID_PLAYER)
((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage);
if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
((Creature*)pVictim)->SetLootRecipient(this);
@ -514,6 +523,10 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
{
DEBUG_LOG("DealDamage: victim just died");
if (pVictim->GetTypeId() == TYPEID_PLAYER)
((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health);
// find player: owner of controlled `this` or `this` itself maybe
Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
@ -679,6 +692,9 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
{
DEBUG_LOG("DealDamageAlive");
if (pVictim->GetTypeId() == TYPEID_PLAYER)
((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage);
pVictim->ModifyHealth(- (int32)damage);
if(damagetype != DOT)
@ -7433,6 +7449,21 @@ int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellPro
if (BattleGround *bg = ((Player*)this)->GetBattleGround())
bg->UpdatePlayerScore((Player*)this, SCORE_HEALING_DONE, gain);
// healing done is count ONLY if the target is a player.
if (pVictim->GetTypeId()==TYPEID_PLAYER)
{
// use the actual gain, as the overheal shall not be counted.
((Player*)this)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain);
}
((Player*)this)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth);
}
if (pVictim->GetTypeId()==TYPEID_PLAYER)
{
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain);
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth);
}
return gain;

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7701"
#define REVISION_NR "7702"
#endif // __REVISION_NR_H__