[10384] Fixed reset time calculation for some cases.

Most real fix suggested by Schmoozerd and  Toinan67
and some my code style part coding ;)
This commit is contained in:
VladimirMangos 2010-08-20 14:05:09 +04:00
parent 0649b508e4
commit 920a36b3fd
5 changed files with 22 additions and 12 deletions

View file

@ -1163,8 +1163,8 @@ struct MapDifficultyEntry
uint32 Difficulty; // 2 (for arenas: arena slot)
//char* areaTriggerText[16]; // 3-18 text showed when transfer to map failed (missing requirements)
//uint32 textFlags; // 19
uint32 resetTime; // 20
uint32 maxPlayers; // 21
uint32 resetTime; // 20, in secs, 0 if no fixed reset time
uint32 maxPlayers; // 21, some heroic versions have 0 when expected same amount as in normal version
//char* difficultyString; // 22
};
@ -1860,7 +1860,7 @@ struct MapDifficulty
MapDifficulty() : resetTime(0), maxPlayers(0) {}
MapDifficulty(uint32 _resetTime, uint32 _maxPlayers) : resetTime(_resetTime), maxPlayers(_maxPlayers) {}
uint32 resetTime;
uint32 resetTime; // in secs, 0 if no fixed reset time
uint32 maxPlayers; // some heroic dungeons have 0 when expect same value as in normal dificulty case
};

View file

@ -126,6 +126,19 @@ bool InstanceSave::UnloadIfEmpty()
//== InstanceResetScheduler functions ======================
uint32 InstanceResetScheduler::GetMaxResetTimFor(MapDifficulty const* mapDiff)
{
if (!mapDiff || !mapDiff->resetTime)
return 0;
uint32 delay = uint32(mapDiff->resetTime / DAY * sWorld.getConfig(CONFIG_FLOAT_RATE_INSTANCE_RESET_TIME)) * DAY;
if (delay < DAY) // the reset_delay must be at least one day
delay = DAY;
return delay;
}
void InstanceResetScheduler::LoadResetTimes()
{
time_t now = time(NULL);
@ -229,11 +242,7 @@ void InstanceResetScheduler::LoadResetTimes()
if (!mapDiff->resetTime)
continue;
// the reset_delay must be at least one day
uint32 period = uint32(mapDiff->resetTime / DAY * sWorld.getConfig(CONFIG_FLOAT_RATE_INSTANCE_RESET_TIME)) * DAY;
if (period < DAY)
period = DAY;
uint32 period = GetMaxResetTimFor(mapDiff);
time_t t = GetResetTimeFor(mapid,difficulty);
if(!t)
{
@ -637,7 +646,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
// calculate the next reset time
uint32 diff = sWorld.getConfig(CONFIG_UINT32_INSTANCE_RESET_TIME_HOUR) * HOUR;
uint32 period = mapDiff->resetTime * DAY;
uint32 period = InstanceResetScheduler::GetMaxResetTimFor(mapDiff);
time_t next_reset = ((now + timeLeft + MINUTE) / DAY * DAY) + period + diff;
// update it in the DB
CharacterDatabase.PExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%d' AND difficulty = '%d'", (uint64)next_reset, mapid, difficulty);

View file

@ -161,6 +161,8 @@ class InstanceResetScheduler
return itr != m_resetTimeByMapDifficulty.end() ? itr->second : 0;
}
static uint32 GetMaxResetTimFor(MapDifficulty const* mapDiff);
public: // modifiers
void SetResetTimeFor(uint32 mapid, Difficulty d, time_t t)
{

View file

@ -996,8 +996,7 @@ uint32 Map::GetMaxPlayers() const
uint32 Map::GetMaxResetDelay() const
{
MapDifficulty const* mapDiff = GetMapDifficulty();
return mapDiff ? mapDiff->resetTime : 0;
return InstanceResetScheduler::GetMaxResetTimFor(GetMapDifficulty());
}
inline GridMap *Map::GetGrid(float x, float y)

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "10383"
#define REVISION_NR "10384"
#endif // __REVISION_NR_H__