[9203] Use CalculateSimpleValue as delay, used in spell effect 86

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-01-17 17:05:22 +01:00
parent f94b7b4452
commit 925ea7630e
2 changed files with 2 additions and 2 deletions

View file

@ -5828,7 +5828,7 @@ void Spell::EffectActivateObject(uint32 effect_idx)
static ScriptInfo activateCommand = generateActivateCommand();
int32 delay_secs = m_spellInfo->EffectMiscValue[effect_idx];
int32 delay_secs = m_spellInfo->CalculateSimpleValue(effect_idx);
gameObjTarget->GetMap()->ScriptCommandStart(activateCommand, delay_secs, m_caster, gameObjTarget);
}