[6810] Added new command: .sendmoney player "subject" "message" money - Sends a mail with money to a player

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
Fredi 2008-11-03 16:19:23 -02:00 committed by VladimirMangos
parent ad59efb6d9
commit 928ea2bdcf
7 changed files with 101 additions and 3 deletions

View file

@ -6274,6 +6274,95 @@ bool ChatHandler::HandleSendItemsCommand(const char* args)
return true;
}
///Send money by mail
bool ChatHandler::HandleSendMoneyCommand(const char* args)
{
if (!*args)
return false;
/// format: name "subject text" "mail text" money
char* pName = strtok((char*)args, " ");
if (!pName)
return false;
char* tail1 = strtok(NULL, "");
if (!tail1)
return false;
char* msgSubject;
if (*tail1=='"')
msgSubject = strtok(tail1+1, "\"");
else
{
char* space = strtok(tail1, "\"");
if (!space)
return false;
msgSubject = strtok(NULL, "\"");
}
if (!msgSubject)
return false;
char* tail2 = strtok(NULL, "");
if (!tail2)
return false;
char* msgText;
if (*tail2=='"')
msgText = strtok(tail2+1, "\"");
else
{
char* space = strtok(tail2, "\"");
if (!space)
return false;
msgText = strtok(NULL, "\"");
}
if (!msgText)
return false;
int32 money = atoi(strtok(NULL, ""));
if (money <= 0)
return false;
// pName, msgSubject, msgText isn't NUL after prev. check
std::string name = pName;
std::string subject = msgSubject;
std::string text = msgText;
if (!normalizePlayerName(name))
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
uint64 receiver_guid = objmgr.GetPlayerGUIDByName(name);
if (!receiver_guid)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
uint32 mailId = objmgr.GenerateMailID();
// from console show not existed sender
uint32 sender_guidlo = m_session ? m_session->GetPlayer()->GetGUIDLow() : 0;
uint32 messagetype = MAIL_NORMAL;
uint32 stationery = MAIL_STATIONERY_GM;
uint32 itemTextId = !text.empty() ? objmgr.CreateItemText( text ) : 0;
Player *receiver = objmgr.GetPlayer(receiver_guid);
WorldSession::SendMailTo(receiver,messagetype, stationery, sender_guidlo, GUID_LOPART(receiver_guid), subject, itemTextId, NULL, money, 0, MAIL_CHECK_MASK_NONE);
PSendSysMessage(LANG_MAIL_SENT, name.c_str());
return true;
}
/// Send a message to a player in game
bool ChatHandler::HandleSendMessageCommand(const char* args)
{