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[6810] Added new command: .sendmoney player "subject" "message" money - Sends a mail with money to a player
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
parent
ad59efb6d9
commit
928ea2bdcf
7 changed files with 101 additions and 3 deletions
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@ -22,7 +22,7 @@
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DROP TABLE IF EXISTS `db_version`;
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CREATE TABLE `db_version` (
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`version` varchar(120) default NULL,
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`required_2008_11_09_01_mangos_command` bit(1) default NULL
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`required_2008_11_09_02_mangos_command` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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--
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@ -396,6 +396,7 @@ INSERT INTO `command` VALUES
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('saveall',1,'Syntax: .saveall\r\n\r\nSave all characters in game.'),
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('senditems',3,'Syntax: .senditems #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]\r\n\r\nSend a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.'),
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('sendmail',1,'Syntax: .sendmail #playername "#subject" "#text"\r\n\r\nSend a mail to a player. Subject and mail text must be in "".'),
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('sendmoney','3','Syntax: .sendmoney #playername "#subject" "#text" #money\r\n\r\nSend mail with money to a player. Subject and mail text must be in "".'),
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('sendmessage',3,'Syntax: .sendmessage $playername $message\r\n\r\nSend screen message to player from ADMINISTRATOR.'),
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('server corpses',2,'Syntax: .server corpses\r\n\r\nTriggering corpses expire check in world.'),
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('server exit',4,'Syntax: .server exit\r\n\r\nTerminate mangosd NOW.'),
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5
sql/updates/2008_11_09_02_mangos_command.sql
Normal file
5
sql/updates/2008_11_09_02_mangos_command.sql
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@ -0,0 +1,5 @@
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ALTER TABLE db_version CHANGE COLUMN required_2008_11_09_01_mangos_command required_2008_11_09_02_mangos_command bit;
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delete from `command` where `name` = 'sendmoney';
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insert into `command` (`name`, `security`, `help`) values
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('sendmoney',3,'Syntax: .sendmoney #playername "#subject" "#text" #money\r\n\r\nSend mail with money to a player. Subject and mail text must be in "".');
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@ -128,6 +128,7 @@ pkgdata_DATA = \
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2008_11_07_03_characters_guild_bank_tab.sql \
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2008_11_07_04_realmd_account.sql \
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2008_11_09_01_mangos_command.sql \
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2008_11_09_02_mangos_command.sql \
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README
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## Additional files to include when running 'make dist'
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@ -237,4 +238,5 @@ EXTRA_DIST = \
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2008_11_07_03_characters_guild_bank_tab.sql \
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2008_11_07_04_realmd_account.sql \
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2008_11_09_01_mangos_command.sql \
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2008_11_09_02_mangos_command.sql \
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README
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@ -522,6 +522,7 @@ ChatCommand * ChatHandler::getCommandTable()
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{ "respawn", SEC_ADMINISTRATOR, false, &ChatHandler::HandleRespawnCommand, "", NULL },
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{ "senditems", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendItemsCommand, "", NULL },
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{ "sendmail", SEC_MODERATOR, true, &ChatHandler::HandleSendMailCommand, "", NULL },
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{ "sendmoney", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendMoneyCommand, "", NULL },
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{ "rename", SEC_GAMEMASTER, true, &ChatHandler::HandleRenameCommand, "", NULL },
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{ "loadscripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLoadScriptsCommand, "", NULL },
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{ "mute", SEC_GAMEMASTER, true, &ChatHandler::HandleMuteCommand, "", NULL },
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@ -119,6 +119,7 @@ class ChatHandler
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bool HandleDrunkCommand(const char* args);
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bool HandleSendItemsCommand(const char* args);
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bool HandleSendMailCommand(const char* args);
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bool HandleSendMoneyCommand(const char* args);
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bool HandleEventActiveListCommand(const char* args);
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bool HandleEventStartCommand(const char* args);
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@ -414,7 +415,6 @@ class ChatHandler
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bool HandleSendMessageCommand(const char * args);
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bool HandleRepairitemsCommand(const char* args);
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bool HandleWaterwalkCommand(const char* args);
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bool HandleSendMoneyCommand(const char* args);
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//! Development Commands
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bool HandleSetValue(const char* args);
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@ -6274,6 +6274,95 @@ bool ChatHandler::HandleSendItemsCommand(const char* args)
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return true;
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}
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///Send money by mail
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bool ChatHandler::HandleSendMoneyCommand(const char* args)
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{
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if (!*args)
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return false;
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/// format: name "subject text" "mail text" money
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char* pName = strtok((char*)args, " ");
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if (!pName)
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return false;
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char* tail1 = strtok(NULL, "");
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if (!tail1)
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return false;
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char* msgSubject;
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if (*tail1=='"')
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msgSubject = strtok(tail1+1, "\"");
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else
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{
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char* space = strtok(tail1, "\"");
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if (!space)
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return false;
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msgSubject = strtok(NULL, "\"");
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}
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if (!msgSubject)
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return false;
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char* tail2 = strtok(NULL, "");
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if (!tail2)
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return false;
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char* msgText;
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if (*tail2=='"')
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msgText = strtok(tail2+1, "\"");
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else
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{
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char* space = strtok(tail2, "\"");
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if (!space)
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return false;
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msgText = strtok(NULL, "\"");
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}
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if (!msgText)
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return false;
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int32 money = atoi(strtok(NULL, ""));
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if (money <= 0)
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return false;
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// pName, msgSubject, msgText isn't NUL after prev. check
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std::string name = pName;
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std::string subject = msgSubject;
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std::string text = msgText;
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if (!normalizePlayerName(name))
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{
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SendSysMessage(LANG_PLAYER_NOT_FOUND);
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SetSentErrorMessage(true);
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return false;
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}
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uint64 receiver_guid = objmgr.GetPlayerGUIDByName(name);
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if (!receiver_guid)
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{
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SendSysMessage(LANG_PLAYER_NOT_FOUND);
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SetSentErrorMessage(true);
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return false;
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}
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uint32 mailId = objmgr.GenerateMailID();
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// from console show not existed sender
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uint32 sender_guidlo = m_session ? m_session->GetPlayer()->GetGUIDLow() : 0;
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uint32 messagetype = MAIL_NORMAL;
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uint32 stationery = MAIL_STATIONERY_GM;
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uint32 itemTextId = !text.empty() ? objmgr.CreateItemText( text ) : 0;
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Player *receiver = objmgr.GetPlayer(receiver_guid);
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WorldSession::SendMailTo(receiver,messagetype, stationery, sender_guidlo, GUID_LOPART(receiver_guid), subject, itemTextId, NULL, money, 0, MAIL_CHECK_MASK_NONE);
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PSendSysMessage(LANG_MAIL_SENT, name.c_str());
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return true;
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}
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/// Send a message to a player in game
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bool ChatHandler::HandleSendMessageCommand(const char* args)
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{
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "6809"
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#define REVISION_NR "6810"
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#endif // __REVISION_NR_H__
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