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[0111] Implement rest of spell scaling
Signed-off-by: Yaki Khadafi <ElSolDolLo@gmail.com>
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4 changed files with 61 additions and 35 deletions
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@ -136,8 +136,7 @@ uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell)
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{
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if (levelsEntry->maxLevel)
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level = std::min(level, levelsEntry->maxLevel);
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if (levelsEntry->baseLevel)
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level = std::max(level, levelsEntry->baseLevel) - levelsEntry->baseLevel;
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level = std::max(level, levelsEntry->baseLevel) - levelsEntry->baseLevel;
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}
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// currently only profession spells have CastTimePerLevel data filled, always negative
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