Merge branch 'master' into 303

Conflicts:
	src/shared/Database/DBCStores.cpp
	src/shared/Database/DBCfmt.cpp
This commit is contained in:
tomrus88 2008-11-28 07:20:02 +03:00
commit 93cf13acec
14 changed files with 168 additions and 467 deletions

View file

@ -566,7 +566,9 @@ bool Player::Create( uint32 guidlow, std::string name, uint8 race, uint8 class_,
setFactionForRace(m_race);
SetUInt32Value(UNIT_FIELD_BYTES_0, ( ( race ) | ( class_ << 8 ) | ( gender << 16 ) | ( powertype << 24 ) ) );
uint32 RaceClassGender = ( race ) | ( class_ << 8 ) | ( gender << 16 );
SetUInt32Value(UNIT_FIELD_BYTES_0, ( RaceClassGender | ( powertype << 24 ) ) );
SetUInt32Value(UNIT_FIELD_BYTES_1, unitfield);
SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP );
SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE );
@ -624,8 +626,10 @@ bool Player::Create( uint32 guidlow, std::string name, uint8 race, uint8 class_,
SetPower(POWER_MANA,GetMaxPower(POWER_MANA));
}
// original spells
learnDefaultSpells(true);
// original action bar
std::list<uint16>::const_iterator action_itr[4];
for(int i=0; i<4; i++)
action_itr[i] = info->action[i].begin();
@ -642,37 +646,59 @@ bool Player::Create( uint32 guidlow, std::string name, uint8 race, uint8 class_,
++action_itr[i];
}
for (PlayerCreateInfoItems::const_iterator item_id_itr = info->item.begin(); item_id_itr!=info->item.end(); ++item_id_itr++)
// original items
CharStartOutfitEntry const* oEntry = NULL;
for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i)
{
uint32 titem_id = item_id_itr->item_id;
uint32 titem_amount = item_id_itr->item_amount;
sLog.outDebug("STORAGE: Creating initial item, itemId = %u, count = %u",titem_id, titem_amount);
// attempt equip
uint16 eDest;
uint8 msg = CanEquipNewItem( NULL_SLOT, eDest, titem_id, titem_amount, false );
if( msg == EQUIP_ERR_OK )
if(CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i))
{
EquipNewItem( eDest, titem_id, titem_amount, true);
AutoUnequipOffhandIfNeed();
continue; // equipped, to next
if(entry->RaceClassGender == RaceClassGender)
{
oEntry = entry;
break;
}
}
// attempt store
ItemPosCountVec sDest;
// store in main bag to simplify second pass (special bags can be not equipped yet at this moment)
msg = CanStoreNewItem( INVENTORY_SLOT_BAG_0, NULL_SLOT, sDest, titem_id, titem_amount );
if( msg == EQUIP_ERR_OK )
{
StoreNewItem( sDest, titem_id, true, Item::GenerateItemRandomPropertyId(titem_id) );
continue; // stored, to next
}
// item can't be added
sLog.outError("STORAGE: Can't equip or store initial item %u for race %u class %u , error msg = %u",titem_id,race,class_,msg);
}
if(oEntry)
{
for(int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
{
if(oEntry->ItemId[j] <= 0)
continue;
uint32 item_id = oEntry->ItemId[j];
ItemPrototype const* iProto = objmgr.GetItemPrototype(item_id);
if(!iProto)
{
sLog.outErrorDb("Initial item id %u (race %u class %u) from CharStartOutfit.dbc not listed in `item_template`, ignoring.",item_id,getRace(),getClass());
continue;
}
uint32 count = iProto->Stackable; // max stack by default (mostly 1)
if(iProto->Class==ITEM_CLASS_CONSUMABLE && iProto->SubClass==ITEM_SUBCLASS_FOOD)
{
switch(iProto->Spells[0].SpellCategory)
{
case 11: // food
if(iProto->Stackable > 4)
count = 4;
break;
case 59: // drink
if(iProto->Stackable > 2)
count = 2;
break;
}
}
StoreNewItemInBestSlot(item_id, count);
}
}
for (PlayerCreateInfoItems::const_iterator item_id_itr = info->item.begin(); item_id_itr!=info->item.end(); ++item_id_itr++)
StoreNewItemInBestSlot(item_id_itr->item_id, item_id_itr->item_amount);
// bags and main-hand weapon must equipped at this moment
// now second pass for not equipped (offhand weapon/shield if it attempt equipped before main-hand weapon)
// or ammo not equipped in special bag
@ -711,6 +737,35 @@ bool Player::Create( uint32 guidlow, std::string name, uint8 race, uint8 class_,
return true;
}
bool Player::StoreNewItemInBestSlot(uint32 titem_id, uint32 titem_amount)
{
sLog.outDebug("STORAGE: Creating initial item, itemId = %u, count = %u",titem_id, titem_amount);
// attempt equip
uint16 eDest;
uint8 msg = CanEquipNewItem( NULL_SLOT, eDest, titem_id, titem_amount, false );
if( msg == EQUIP_ERR_OK )
{
EquipNewItem( eDest, titem_id, titem_amount, true);
AutoUnequipOffhandIfNeed();
return true; // equipped
}
// attempt store
ItemPosCountVec sDest;
// store in main bag to simplify second pass (special bags can be not equipped yet at this moment)
msg = CanStoreNewItem( INVENTORY_SLOT_BAG_0, NULL_SLOT, sDest, titem_id, titem_amount );
if( msg == EQUIP_ERR_OK )
{
StoreNewItem( sDest, titem_id, true, Item::GenerateItemRandomPropertyId(titem_id) );
return true; // stored
}
// item can't be added
sLog.outError("STORAGE: Can't equip or store initial item %u for race %u class %u , error msg = %u",titem_id,getRace(),getClass(),msg);
return false;
}
void Player::StartMirrorTimer(MirrorTimerType Type, uint32 MaxValue)
{
uint32 BreathRegen = (uint32)-1;