diff --git a/src/mangosd/mangosd.conf.dist.in b/src/mangosd/mangosd.conf.dist.in index c7fd95e69..61ffd07a9 100644 --- a/src/mangosd/mangosd.conf.dist.in +++ b/src/mangosd/mangosd.conf.dist.in @@ -19,8 +19,8 @@ ConfVersion=2010100901 # LogsDir # Logs directory setting. # Important: Logs dir must exists, or all logs need to be disabled -# Default: "" - no log directory prefix, if used log names isn't absolute path -# then logs will be stored in current directory for run program. +# Default: "" - no log directory prefix. if used log names aren't absolute paths +# then logs will be stored in the current directory of the running program. # # # LoginDatabaseInfo @@ -49,7 +49,7 @@ ConfVersion=2010100901 # Settings for maximum database-ping interval (minutes between pings) # # WorldServerPort -# Default WorldServerPort +# Port on which the server will listen # # BindIP # Bind World Server to IP/hostname @@ -104,7 +104,7 @@ BindIP = "0.0.0.0" # 0 (save creature/gameobject respawn time at grid unload) # # MaxOverspeedPings -# Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check) +# Maximum overspeed ping count before player kick (minimum is 2, 0 used to disable check) # Default: 2 # # GridUnload @@ -141,6 +141,7 @@ BindIP = "0.0.0.0" # vmap.enableLOS # vmap.enableHeight # Enable/Disable VMaps support for line of sight and height calculation +# You need to extract the VMaps in order to enable those options # Default: 0 (disable) # 1 (enable) # @@ -158,12 +159,12 @@ BindIP = "0.0.0.0" # DetectPosCollision # Check final move position, summon position, etc for visible collision with other objects or # wall (wall only if vmaps are enabled) -# Default: 1 (enable, required more CPU power usage) -# 0 (disable, less nice position selection but will less CPU power usage) +# Default: 1 (enable, requires more CPU power) +# 0 (disable, not so nice position selection but will require less CPU power) # # TargetPosRecalculateRange # Max distance from movement target point (+moving unit size) and targeted object (+size) -# after that new target movmeent point calculated. Max: melee attack range (5), min: contact range (0.5) +# after that new target movement point calculated. Max: melee attack range (5), min: contact range (0.5) # More distance let have better performence, less distance let have more sensitive reaction at target move. # Default: 1.5 # @@ -183,7 +184,7 @@ BindIP = "0.0.0.0" # 0 (do not permit addon channel) # # CleanCharacterDB -# Perform character db clean ups on start up +# Perform character db cleanups on start up # Default: 1 (Enable) # 0 (Disabled) # @@ -219,7 +220,7 @@ CleanCharacterDB = 1 # LogSQL # Enable logging of GM commands - all SQL code will be written to a log file # All commands are written to a file: YYYY-MM-DD_logSQL.sql -# If a new day starts (00:00:00) then a new file is created - the old file will not be deleted. +# If a new day starts (00:00:00), a new file is created - the old file will not be deleted. # Default: 1 - Write SQL code to logfile # 0 - Do not log # @@ -416,7 +417,7 @@ LogColors = "" # expansion 2 setting then allow visit expansion 2 maps, allow create new class character) # 1 - check expansion 1 maps existence, and if client support expansion 1 and account have # expansion 1 setting then allow visit expansion 1 maps, allow create new races character) -# 0 - not check expansion maps existence, not allow wisit its, not allow create new race or new class +# 0 - not check expansion maps existence, not allow visit its, not allow create new race or new class # characters, ignore account expansion setting) # # DBC.Locale @@ -427,7 +428,7 @@ LogColors = "" # DeclinedNames # Allow russian clients to set and use declined names # Default: 0 - do not use declined names, except when the Russian RealmZone is set -# 1 - use declined names +# 1 - use declined names # # StrictPlayerNames # Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name @@ -439,7 +440,7 @@ LogColors = "" # 3 basic latin characters + server timezone specific # # StrictCharterNames -# Limit guild/arena team charter names to language specific symbols set, not allow create charters with allowed symbols in name +# Limit guild/arena team charter names to language specific symbols set, not allow create charters with not allowed symbols in name # Default: 0 disable # 1 basic latin characters (strict) # 2 realm zone specific (strict). See RealmZone setting. @@ -477,7 +478,7 @@ LogColors = "" # # CharactersPerAccount # Limit numbers of characters per account (at all realms). -# Note: this setting limit character creating at _current_ realm base at characters amount at all realms +# Note: this setting limits the character creating at the _current_ realm base at characters amount at all realms # Default: 50 # The number must be >= CharactersPerRealm # @@ -493,19 +494,19 @@ LogColors = "" # # MinLevelForHeroicCharacterCreating # Limit creating heroic characters only for account with another character of specific level (ignored for GM accounts) -# 0 - not require any existed character -# 1 - require at least any character existed +# 0 - does not require any existing character +# 1 - require at least one other existing character # Default: 55 - default requirement # # # SkipCinematics # Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates) -# Default: 0 - show intro for each new characrer +# Default: 0 - show intro for each new character # 1 - show intro only for first character of selected race -# 2 - disable intro show in all cases +# 2 - disable intro in all cases # # MaxPlayerLevel -# Max level that can be reached by player for experience (in range from 1 to 100). +# Max level that can be reached by a player for experience (in range from 1 to 100). # Change not recommended # Default: 80 # @@ -519,7 +520,7 @@ LogColors = "" # # StartPlayerMoney # Amount of money that new players will start with. -# If you want to start with silver, use for example 100 (100 copper = 1 silver) +# If you want to start with one silver, use for example 100 (100 copper = 1 silver) # Default: 0 # # MaxHonorPoints @@ -558,7 +559,7 @@ LogColors = "" # 0 (false) # # CastUnstuck -# Allow cast or not Unstuck spell at .start or client Help option use +# Allow cast Unstuck spell at .start or client Help option use # Default: 1 (true) # 0 (false) # @@ -801,7 +802,7 @@ Motd = "Welcome to the Massive Network Game Object Server." # PLAYER INTERACTION # # AllowTwoSide.Accounts -# Allow or not accounts to create characters in the 2 teams in any game type. +# Allow accounts to create characters in both teams in any game type. # 0 (Not allowed) # Default: 1 (Allowed) # @@ -817,12 +818,12 @@ Motd = "Welcome to the Massive Network Game Object Server." # 1 (Allowed) # # AllowTwoSide.WhoList -# Allow or not show player from both team in who list. +# Allow show player from both team in who list. # Default: 0 (Not allowed) # 1 (Allowed) # # AllowTwoSide.AddFriend -# Allow or not adding friends from other team in friend list. +# Allow adding friends from other team in friend list. # Default: 0 (Not allowed) # 1 (Allowed) # diff --git a/src/realmd/realmd.conf.dist.in b/src/realmd/realmd.conf.dist.in index 8198a76f4..903a6b995 100644 --- a/src/realmd/realmd.conf.dist.in +++ b/src/realmd/realmd.conf.dist.in @@ -19,14 +19,14 @@ ConfVersion=2010062001 # LogsDir # Logs directory setting. # Important: Logs dir must exists, or all logs be disable -# Default: "" - no log directory prefix, if used log names isn't absolute path then logs will be -# stored in current directory for run program. +# Default: "" - no log directory prefix. if used log names aren't absolute paths +# then logs will be stored in the current directory of the running program. # # MaxPingTime # Settings for maximum database-ping interval (minutes between pings) # # RealmServerPort -# Default RealmServerPort +# Port on which the server will listen # # BindIP # Bind Realm Server to IP/hostname diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 4ec304a51..b25b2a943 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "11240" + #define REVISION_NR "11241" #endif // __REVISION_NR_H__