[8343] Extand level allowed range for item use to upper values if it end at max player level.

Also add DEFAULT_MAX_LEVEL define for store current used client expection about max player level.
For example for current supported this is 80.
This commit is contained in:
VladimirMangos 2009-08-10 13:08:02 +04:00
parent 6a4b79cdc2
commit 93ed08e886
5 changed files with 24 additions and 7 deletions

View file

@ -6508,13 +6508,20 @@ void Player::_ApplyItemMods(Item *item, uint8 slot,bool apply)
void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool apply, bool only_level_scale /*= false*/)
{
if(slot >= INVENTORY_SLOT_BAG_END || !proto)
if (slot >= INVENTORY_SLOT_BAG_END || !proto)
return;
ScalingStatDistributionEntry const *ssd = proto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(proto->ScalingStatDistribution) : NULL;
ScalingStatValuesEntry const *ssv = proto->ScalingStatValue ? sScalingStatValuesStore.LookupEntry(getLevel()) : NULL;
if (only_level_scale && !ssd)
return;
if(only_level_scale && !(ssd && ssv))
// req. check at equip, but allow use for extended range if range limit max level, set proper level
uint32 ssd_level = getLevel();
if (ssd && ssd_level > ssd->MaxLevel)
ssd_level = ssd->MaxLevel;
ScalingStatValuesEntry const *ssv = proto->ScalingStatValue ? sScalingStatValuesStore.LookupEntry(ssd_level) : NULL;
if (only_level_scale && !ssv)
return;
for (int i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
@ -9784,7 +9791,8 @@ uint8 Player::CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bo
}
ScalingStatDistributionEntry const *ssd = pProto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(pProto->ScalingStatDistribution) : 0;
if (ssd && ssd->MaxLevel < getLevel())
// check allowed level (extend range to upper values if MaxLevel more or equal max player level, this let GM set high level with 1...max range items)
if (ssd && ssd->MaxLevel < DEFAULT_MAX_LEVEL && ssd->MaxLevel < getLevel())
return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
uint8 eslot = FindEquipSlot( pProto, slot, swap );