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[8343] Extand level allowed range for item use to upper values if it end at max player level.
Also add DEFAULT_MAX_LEVEL define for store current used client expection about max player level. For example for current supported this is 80.
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parent
6a4b79cdc2
commit
93ed08e886
5 changed files with 24 additions and 7 deletions
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@ -6508,13 +6508,20 @@ void Player::_ApplyItemMods(Item *item, uint8 slot,bool apply)
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void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool apply, bool only_level_scale /*= false*/)
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{
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if(slot >= INVENTORY_SLOT_BAG_END || !proto)
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if (slot >= INVENTORY_SLOT_BAG_END || !proto)
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return;
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ScalingStatDistributionEntry const *ssd = proto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(proto->ScalingStatDistribution) : NULL;
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ScalingStatValuesEntry const *ssv = proto->ScalingStatValue ? sScalingStatValuesStore.LookupEntry(getLevel()) : NULL;
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if (only_level_scale && !ssd)
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return;
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if(only_level_scale && !(ssd && ssv))
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// req. check at equip, but allow use for extended range if range limit max level, set proper level
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uint32 ssd_level = getLevel();
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if (ssd && ssd_level > ssd->MaxLevel)
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ssd_level = ssd->MaxLevel;
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ScalingStatValuesEntry const *ssv = proto->ScalingStatValue ? sScalingStatValuesStore.LookupEntry(ssd_level) : NULL;
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if (only_level_scale && !ssv)
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return;
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for (int i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
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@ -9784,7 +9791,8 @@ uint8 Player::CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bo
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}
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ScalingStatDistributionEntry const *ssd = pProto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(pProto->ScalingStatDistribution) : 0;
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if (ssd && ssd->MaxLevel < getLevel())
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// check allowed level (extend range to upper values if MaxLevel more or equal max player level, this let GM set high level with 1...max range items)
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if (ssd && ssd->MaxLevel < DEFAULT_MAX_LEVEL && ssd->MaxLevel < getLevel())
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return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
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uint8 eslot = FindEquipSlot( pProto, slot, swap );
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