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Eliminated tabs!
Eliminated tabs!
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parent
0f19fec851
commit
942dd64a53
27 changed files with 247 additions and 247 deletions
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@ -5704,17 +5704,17 @@ void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit* target, uint8 /*SwingType
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void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit* target, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
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{
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CalcDamageInfo dmgInfo;
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dmgInfo.HitInfo = HitInfo;
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dmgInfo.attacker = this;
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dmgInfo.target = target;
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dmgInfo.damage = Damage - AbsorbDamage - Resist - BlockedAmount;
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dmgInfo.damageSchoolMask = damageSchoolMask;
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dmgInfo.absorb = AbsorbDamage;
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dmgInfo.resist = Resist;
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dmgInfo.TargetState = TargetState;
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dmgInfo.blocked_amount = BlockedAmount;
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SendAttackStateUpdate(&dmgInfo);
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CalcDamageInfo dmgInfo;
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dmgInfo.HitInfo = HitInfo;
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dmgInfo.attacker = this;
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dmgInfo.target = target;
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dmgInfo.damage = Damage - AbsorbDamage - Resist - BlockedAmount;
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dmgInfo.damageSchoolMask = damageSchoolMask;
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dmgInfo.absorb = AbsorbDamage;
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dmgInfo.resist = Resist;
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dmgInfo.TargetState = TargetState;
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dmgInfo.blocked_amount = BlockedAmount;
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SendAttackStateUpdate(&dmgInfo);
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}
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void Unit::SetPowerType(Powers new_powertype)
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@ -8330,7 +8330,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
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SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
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if (IsCharmed() || (GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->IsPet()))
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if (IsCharmed() || (GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->IsPet()))
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SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
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// interrupt all delayed non-combat casts
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@ -8373,7 +8373,7 @@ void Unit::ClearInCombat()
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m_CombatTimer = 0;
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RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
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if (IsCharmed() || (GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->IsPet()))
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if (IsCharmed() || (GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->IsPet()))
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RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
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// Player's state will be cleared in Player::UpdateContestedPvP
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@ -9800,7 +9800,7 @@ bool Unit::isInvisibleForAlive() const
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if (m_AuraFlags & UNIT_AURAFLAG_ALIVE_INVISIBLE)
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return true;
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// TODO: maybe spiritservices also have just an aura
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return IsSpiritService();
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return IsSpiritService();
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}
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uint32 Unit::GetCreatureType() const
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