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[7799] Use single function for SMSG_SPELLNONMELEEDAMAGELOG prepare. Merge comments, replace values by enums.
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4 changed files with 42 additions and 46 deletions
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@ -4198,37 +4198,31 @@ void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
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data.append(log->target->GetPackGUID());
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data.append(log->attacker->GetPackGUID());
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data << uint32(log->SpellID);
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data << uint32(log->damage); //damage amount
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data << uint32(0);
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data << uint8 (log->schoolMask); //damage school
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data << uint32(log->absorb); //AbsorbedDamage
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data << uint32(log->resist); //resist
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data << uint8 (log->phusicalLog); // damsge type? flag
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data << uint8 (log->unused); //unused
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data << uint32(log->blocked); //blocked
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data << uint32(log->damage); // damage amount
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data << uint32(log->overkill); // overkill
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data << uint8 (log->schoolMask); // damage school
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data << uint32(log->absorb); // AbsorbedDamage
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data << uint32(log->resist); // resist
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data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
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data << uint8 (log->unused); // unused
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data << uint32(log->blocked); // blocked
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data << uint32(log->HitInfo);
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data << uint8 (0); // flag to use extend data
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data << uint8 (0); // flag to use extend data
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SendMessageToSet( &data, true );
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}
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void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
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{
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sLog.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG");
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WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
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data.append(target->GetPackGUID());
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data.append(GetPackGUID());
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data << uint32(SpellID);
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data << uint32(Damage-AbsorbedDamage-Resist-Blocked);
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data << uint32(0); // wotlk
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data << uint8(damageSchoolMask); // spell school
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data << uint32(AbsorbedDamage); // AbsorbedDamage
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data << uint32(Resist); // resist
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data << uint8(PhysicalDamage); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
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data << uint8(0); // unk isFromAura
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data << uint32(Blocked); // blocked
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data << uint32(CriticalHit ? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster?
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data << uint8(0); // isDebug?
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SendMessageToSet( &data, true );
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SpellNonMeleeDamage log(this,target,SpellID,damageSchoolMask);
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log.damage = Damage-AbsorbedDamage-Resist-Blocked;
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log.absorb = AbsorbedDamage;
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log.resist = Resist;
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log.physicalLog = PhysicalDamage;
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log.blocked = Blocked;
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log.HitInfo = SPELL_HIT_TYPE_UNK1 | SPELL_HIT_TYPE_UNK3 | SPELL_HIT_TYPE_UNK6;
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if(CriticalHit)
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log.HitInfo |= SPELL_HIT_TYPE_CRIT;
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SendSpellNonMeleeDamageLog(&log);
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}
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void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell)
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