Removed unused field.

This commit is contained in:
tomrus88 2009-06-05 16:12:01 +04:00
parent b96643b8df
commit 944a211016
3 changed files with 36 additions and 24 deletions

View file

@ -49,14 +49,18 @@ Corpse::~Corpse()
void Corpse::AddToWorld()
{
///- Register the corpse for guid lookup
if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
if(!IsInWorld())
ObjectAccessor::Instance().AddObject(this);
Object::AddToWorld();
}
void Corpse::RemoveFromWorld()
{
///- Remove the corpse from the accessor
if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
if(IsInWorld())
ObjectAccessor::Instance().RemoveObject(this);
Object::RemoveFromWorld();
}
@ -77,7 +81,7 @@ bool Corpse::Create( uint32 guidlow, Player *owner)
if(!IsPositionValid())
{
sLog.outError("Corpse (guidlow %d, owner %s) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
guidlow,owner->GetName(),owner->GetPositionX(), owner->GetPositionY());
guidlow, owner->GetName(), owner->GetPositionX(), owner->GetPositionY());
return false;
}
@ -118,7 +122,7 @@ void Corpse::SaveToDB()
void Corpse::DeleteBonesFromWorld()
{
assert(GetType()==CORPSE_BONES);
assert(GetType() == CORPSE_BONES);
Corpse* corpse = ObjectAccessor::GetCorpse(*this, GetGUID());
if (!corpse)
@ -147,7 +151,7 @@ bool Corpse::LoadFromDB(uint32 guid, QueryResult *result)
// 0 1 2 3 4 5 6 7 8 9
result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance,phaseMask FROM corpse WHERE guid = '%u'",guid);
if( ! result )
if( !result )
{
sLog.outError("Corpse (GUID: %u) not found in table `corpse`, can't load. ",guid);
return false;
@ -155,13 +159,17 @@ bool Corpse::LoadFromDB(uint32 guid, QueryResult *result)
Field *fields = result->Fetch();
if(!LoadFromDB(guid,fields))
if(!LoadFromDB(guid, fields))
{
if (!external) delete result;
if (!external)
delete result;
return false;
}
if (!external) delete result;
if (!external)
delete result;
return true;
}
@ -183,13 +191,15 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
return false;
}
m_time = time_t(fields[6].GetUInt64());
m_type = CorpseType(fields[7].GetUInt32());
m_time = time_t(fields[6].GetUInt64());
m_type = CorpseType(fields[7].GetUInt32());
if(m_type >= MAX_CORPSE_TYPE)
{
sLog.outError("Corpse (guidlow %d, owner %d) have wrong corpse type, not load.",GetGUIDLow(),GUID_LOPART(GetOwnerGUID()));
return false;
}
uint32 instanceid = fields[8].GetUInt32();
uint32 phaseMask = fields[9].GetUInt32();
@ -199,13 +209,13 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
// place
SetInstanceId(instanceid);
SetMapId(mapid);
SetPhaseMask(phaseMask,false);
Relocate(positionX,positionY,positionZ,ort);
SetPhaseMask(phaseMask, false);
Relocate(positionX, positionY, positionZ, ort);
if(!IsPositionValid())
{
sLog.outError("Corpse (guidlow %d, owner %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
GetGUIDLow(),GUID_LOPART(GetOwnerGUID()),GetPositionX(),GetPositionY());
GetGUIDLow(), GUID_LOPART(GetOwnerGUID()), GetPositionX(), GetPositionY());
return false;
}
@ -216,5 +226,5 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
bool Corpse::isVisibleForInState(Player const* u, bool inVisibleList) const
{
return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);
return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u, World::GetMaxVisibleDistanceForObject() + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);
}