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Removed unused field.
This commit is contained in:
parent
b96643b8df
commit
944a211016
3 changed files with 36 additions and 24 deletions
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@ -49,14 +49,18 @@ Corpse::~Corpse()
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void Corpse::AddToWorld()
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{
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///- Register the corpse for guid lookup
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if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
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if(!IsInWorld())
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ObjectAccessor::Instance().AddObject(this);
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Object::AddToWorld();
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}
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void Corpse::RemoveFromWorld()
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{
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///- Remove the corpse from the accessor
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if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
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if(IsInWorld())
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ObjectAccessor::Instance().RemoveObject(this);
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Object::RemoveFromWorld();
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}
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@ -77,7 +81,7 @@ bool Corpse::Create( uint32 guidlow, Player *owner)
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if(!IsPositionValid())
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{
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sLog.outError("Corpse (guidlow %d, owner %s) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
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guidlow,owner->GetName(),owner->GetPositionX(), owner->GetPositionY());
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guidlow, owner->GetName(), owner->GetPositionX(), owner->GetPositionY());
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return false;
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}
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@ -118,7 +122,7 @@ void Corpse::SaveToDB()
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void Corpse::DeleteBonesFromWorld()
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{
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assert(GetType()==CORPSE_BONES);
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assert(GetType() == CORPSE_BONES);
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Corpse* corpse = ObjectAccessor::GetCorpse(*this, GetGUID());
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if (!corpse)
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@ -147,7 +151,7 @@ bool Corpse::LoadFromDB(uint32 guid, QueryResult *result)
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// 0 1 2 3 4 5 6 7 8 9
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result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance,phaseMask FROM corpse WHERE guid = '%u'",guid);
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if( ! result )
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if( !result )
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{
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sLog.outError("Corpse (GUID: %u) not found in table `corpse`, can't load. ",guid);
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return false;
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@ -155,13 +159,17 @@ bool Corpse::LoadFromDB(uint32 guid, QueryResult *result)
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Field *fields = result->Fetch();
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if(!LoadFromDB(guid,fields))
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if(!LoadFromDB(guid, fields))
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{
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if (!external) delete result;
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if (!external)
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delete result;
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return false;
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}
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if (!external) delete result;
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if (!external)
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delete result;
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return true;
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}
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@ -183,13 +191,15 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
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return false;
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}
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m_time = time_t(fields[6].GetUInt64());
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m_type = CorpseType(fields[7].GetUInt32());
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m_time = time_t(fields[6].GetUInt64());
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m_type = CorpseType(fields[7].GetUInt32());
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if(m_type >= MAX_CORPSE_TYPE)
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{
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sLog.outError("Corpse (guidlow %d, owner %d) have wrong corpse type, not load.",GetGUIDLow(),GUID_LOPART(GetOwnerGUID()));
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return false;
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}
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uint32 instanceid = fields[8].GetUInt32();
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uint32 phaseMask = fields[9].GetUInt32();
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@ -199,13 +209,13 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
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// place
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SetInstanceId(instanceid);
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SetMapId(mapid);
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SetPhaseMask(phaseMask,false);
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Relocate(positionX,positionY,positionZ,ort);
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SetPhaseMask(phaseMask, false);
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Relocate(positionX, positionY, positionZ, ort);
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if(!IsPositionValid())
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{
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sLog.outError("Corpse (guidlow %d, owner %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
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GetGUIDLow(),GUID_LOPART(GetOwnerGUID()),GetPositionX(),GetPositionY());
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GetGUIDLow(), GUID_LOPART(GetOwnerGUID()), GetPositionX(), GetPositionY());
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return false;
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}
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@ -216,5 +226,5 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
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bool Corpse::isVisibleForInState(Player const* u, bool inVisibleList) const
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{
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return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);
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return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u, World::GetMaxVisibleDistanceForObject() + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);
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}
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@ -39,14 +39,18 @@ DynamicObject::DynamicObject() : WorldObject()
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void DynamicObject::AddToWorld()
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{
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///- Register the dynamicObject for guid lookup
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if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
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if(!IsInWorld())
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ObjectAccessor::Instance().AddObject(this);
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Object::AddToWorld();
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}
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void DynamicObject::RemoveFromWorld()
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{
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///- Remove the dynamicObject from the accessor
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if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
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if(IsInWorld())
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ObjectAccessor::Instance().RemoveObject(this);
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Object::RemoveFromWorld();
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}
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@ -55,7 +59,7 @@ bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32
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SetInstanceId(caster->GetInstanceId());
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WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetMapId(), caster->GetPhaseMask());
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Relocate(x,y,z,0);
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Relocate(x, y, z, 0);
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if(!IsPositionValid())
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{
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@ -78,14 +82,13 @@ bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32
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m_radius = radius;
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m_effIndex = effIndex;
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m_spellId = spellId;
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m_casterGuid = caster->GetGUID();
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return true;
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}
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Unit* DynamicObject::GetCaster() const
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{
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// can be not found in some cases
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return ObjectAccessor::GetUnit(*this,m_casterGuid);
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return ObjectAccessor::GetUnit(*this, GetCasterGUID());
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}
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void DynamicObject::Update(uint32 p_time)
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@ -111,7 +114,7 @@ void DynamicObject::Update(uint32 p_time)
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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MaNGOS::DynamicObjectUpdater notifier(*this,caster);
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MaNGOS::DynamicObjectUpdater notifier(*this, caster);
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TypeContainerVisitor<MaNGOS::DynamicObjectUpdater, WorldTypeMapContainer > world_object_notifier(notifier);
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TypeContainerVisitor<MaNGOS::DynamicObjectUpdater, GridTypeMapContainer > grid_object_notifier(notifier);
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@ -136,12 +139,12 @@ void DynamicObject::Delete()
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void DynamicObject::Delay(int32 delaytime)
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{
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m_aliveDuration -= delaytime;
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for(AffectedSet::iterator iunit= m_affected.begin();iunit != m_affected.end();++iunit)
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for(AffectedSet::iterator iunit= m_affected.begin(); iunit != m_affected.end(); ++iunit)
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if (*iunit)
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(*iunit)->DelayAura(m_spellId, m_effIndex, delaytime);
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}
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bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) const
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{
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return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);
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return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u, World::GetMaxVisibleDistanceForObject() + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);
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}
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@ -39,7 +39,7 @@ class DynamicObject : public WorldObject
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uint32 GetSpellId() const { return m_spellId; }
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uint32 GetEffIndex() const { return m_effIndex; }
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uint32 GetDuration() const { return m_aliveDuration; }
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uint64 GetCasterGUID() const { return m_casterGuid; }
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uint64 GetCasterGUID() const { return GetUInt64Value(DYNAMICOBJECT_CASTER); }
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Unit* GetCaster() const;
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float GetRadius() const { return m_radius; }
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bool IsAffecting(Unit *unit) const { return m_affected.find(unit) != m_affected.end(); }
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@ -58,7 +58,6 @@ class DynamicObject : public WorldObject
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bool isActiveObject() const { return false; }
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protected:
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uint64 m_casterGuid;
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uint32 m_spellId;
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uint32 m_effIndex;
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int32 m_aliveDuration;
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