[7291] Better map height calculation by use client data format.

Need re extract map files by use new ad.exe
Signed-off-by: DiSlord <dislord@nomail.com>
This commit is contained in:
DiSlord 2009-02-17 21:06:09 +03:00
parent 12e27aecee
commit 946e4fb036
7 changed files with 80 additions and 108 deletions

View file

@ -15,7 +15,6 @@
#include "adt.h"
#include "mpq_libmpq.h"
uint32 iRes = 256;
extern uint16 *areas;
extern uint16 *LiqType;
extern uint32 maxAreaId;
@ -301,68 +300,6 @@ inline void LoadMapChunk(MPQFile &mf, chunk *_chunk)
}
}
double solve (vec *v,vec *p)
{
double a = v[0].y * (v[1].z - v[2].z) + v[1].y * (v[2].z - v[0].z) + v[2].y * (v[0].z - v[1].z);
double b = v[0].z * (v[1].x - v[2].x) + v[1].z * (v[2].x - v[0].x) + v[2].z * (v[0].x - v[1].x);
double c = v[0].x * (v[1].y - v[2].y) + v[1].x * (v[2].y - v[0].y) + v[2].x * (v[0].y - v[1].y);
double d = v[0].x * (v[1].y * v[2].z - v[2].y * v[1].z) + v[1].x * (v[2].y * v[0].z - v[0].y * v[2].z) + v[2].x * (v[0].y * v[1].z - v[1].y * v[0].z);
// -d
// plane equation ax+by+cz+d=0
return ((a*p->x+c*p->z-d)/b);
}
inline double GetZ(double x, double z)
{
vec v[3];
vec p;
{
// find out quadrant
int xc = (int)(x / UNITSIZE);
int zc = (int)(z / UNITSIZE);
if(xc > 127) xc = 127;
if(zc > 127) zc = 127;
double lx = x - xc * UNITSIZE;
double lz = z - zc * UNITSIZE;
p.x = lx;
p.z = lz;
v[0].x = UNITSIZE / 2;
v[0].y = cell->v8[xc][zc];
v[0].z = UNITSIZE / 2;
if(lx > lz)
{
v[1].x = UNITSIZE;
v[1].y = cell->v9[xc + 1][zc];
v[1].z = 0.0f;
}
else
{
v[1].x = 0.0f;
v[1].y = cell->v9[xc][zc + 1];
v[1].z = UNITSIZE;
}
if(lz > UNITSIZE - lx)
{
v[2].x = UNITSIZE;
v[2].y = cell->v9[xc + 1][zc + 1];
v[2].z = UNITSIZE;
}
else
{
v[2].x = 0.0f;
v[2].y = cell->v9[xc][zc];
v[2].z = 0.0f;
}
return -solve(v, &p);
}
}
inline void TransformData()
{
cell = new Cell;
@ -371,14 +308,14 @@ inline void TransformData()
{
for(uint32 y = 0; y < 128; ++y)
{
cell->v8[x][y] = (float)mcells->ch[x / 8][y / 8].v8[x % 8][y % 8];
cell->v9[x][y] = (float)mcells->ch[x / 8][y / 8].v9[x % 8][y % 8];
cell->v8[y][x] = (float)mcells->ch[x / 8][y / 8].v8[x % 8][y % 8];
cell->v9[y][x] = (float)mcells->ch[x / 8][y / 8].v9[x % 8][y % 8];
}
// extra 1 point on bounds
cell->v9[x][128] = (float)mcells->ch[x / 8][15].v9[x % 8][8];
cell->v9[128][x] = (float)mcells->ch[x / 8][15].v9[x % 8][8];
// x == y
cell->v9[128][x] = (float)mcells->ch[15][x / 8].v9[8][x % 8];
cell->v9[x][128] = (float)mcells->ch[15][x / 8].v9[8][x % 8];
}
@ -388,7 +325,7 @@ inline void TransformData()
delete mcells;
}
const char MAP_MAGIC[] = "MAP_2.01";
const char MAP_MAGIC[] = "MAP_3.00";
bool ConvertADT(char *filename, char *filename2)
{
@ -434,18 +371,8 @@ bool ConvertADT(char *filename, char *filename2)
TransformData();
for(uint32 x = 0; x < iRes; ++x)
{
for(uint32 y = 0; y < iRes; ++y)
{
float z = (float)GetZ(
(((double)(y)) * TILESIZE) / ((double)(iRes - 1)),
(((double)(x)) * TILESIZE) / ((double)(iRes - 1)));
fwrite(&z, 1, sizeof(z), output);
}
}
fwrite(&cell->v9, 1, sizeof(cell->v9), output);
fwrite(&cell->v8, 1, sizeof(cell->v8), output);
fclose(output);
delete cell;