mirror of
https://github.com/mangosfour/server.git
synced 2025-12-13 22:37:03 +00:00
Merge remote branch 'origin/master' into 330
This commit is contained in:
commit
94cd6abe6f
13 changed files with 130 additions and 121 deletions
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@ -21,7 +21,7 @@
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DROP TABLE IF EXISTS `character_db_version`;
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CREATE TABLE `character_db_version` (
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`required_9632_01_characters_characters` bit(1) default NULL
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`required_9634_01_characters_corpse` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
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||||
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||||
--
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@ -893,10 +893,8 @@ CREATE TABLE `corpse` (
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`position_y` float NOT NULL default '0',
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`position_z` float NOT NULL default '0',
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`orientation` float NOT NULL default '0',
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`zone` int(11) unsigned NOT NULL default '38' COMMENT 'Zone Identifier',
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`map` int(11) unsigned NOT NULL default '0' COMMENT 'Map Identifier',
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`phaseMask` smallint(5) unsigned NOT NULL default '1',
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`data` longtext,
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`time` bigint(20) unsigned NOT NULL default '0',
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`corpse_type` tinyint(3) unsigned NOT NULL default '0',
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`instance` int(11) unsigned NOT NULL default '0',
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|
|
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5
sql/updates/9634_01_characters_corpse.sql
Normal file
5
sql/updates/9634_01_characters_corpse.sql
Normal file
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@ -0,0 +1,5 @@
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ALTER TABLE character_db_version CHANGE COLUMN required_9632_01_characters_characters required_9634_01_characters_corpse bit;
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ALTER TABLE corpse
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DROP COLUMN data,
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DROP COLUMN zone;
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@ -93,6 +93,7 @@ pkgdata_DATA = \
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9622_01_mangos_gameobject.sql \
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9630_01_characters_characters.sql \
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9632_01_characters_characters.sql \
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9634_01_characters_corpse.sql \
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README
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## Additional files to include when running 'make dist'
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@ -166,4 +167,5 @@ EXTRA_DIST = \
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9622_01_mangos_gameobject.sql \
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9630_01_characters_characters.sql \
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9632_01_characters_characters.sql \
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9634_01_characters_corpse.sql \
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README
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@ -105,18 +105,14 @@ void Corpse::SaveToDB()
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DeleteFromDB();
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std::ostringstream ss;
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ss << "INSERT INTO corpse (guid,player,position_x,position_y,position_z,orientation,zone,map,data,time,corpse_type,instance,phaseMask) VALUES ("
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ss << "INSERT INTO corpse (guid,player,position_x,position_y,position_z,orientation,map,time,corpse_type,instance,phaseMask) VALUES ("
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<< GetGUIDLow() << ", "
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<< GUID_LOPART(GetOwnerGUID()) << ", "
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<< GetPositionX() << ", "
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<< GetPositionY() << ", "
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<< GetPositionZ() << ", "
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<< GetOrientation() << ", "
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<< GetZoneId() << ", "
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<< GetMapId() << ", '";
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for(uint16 i = 0; i < m_valuesCount; ++i )
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ss << GetUInt32Value(i) << " ";
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ss << "',"
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<< GetMapId() << ", "
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<< uint64(m_time) <<", "
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<< uint32(GetType()) << ", "
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<< int(GetInstanceId()) << ", "
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@ -149,55 +145,23 @@ void Corpse::DeleteFromDB()
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CharacterDatabase.PExecute("DELETE FROM corpse WHERE player = '%d' AND corpse_type <> '0'", GUID_LOPART(GetOwnerGUID()));
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}
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bool Corpse::LoadFromDB(uint32 guid, QueryResult *result)
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{
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bool external = (result != NULL);
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if (!external)
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// 0 1 2 3 4 5 6 7 8 9
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result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance,phaseMask FROM corpse WHERE guid = '%u'",guid);
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if( !result )
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{
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sLog.outError("Corpse (GUID: %u) not found in table `corpse`, can't load. ",guid);
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return false;
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}
|
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|
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Field *fields = result->Fetch();
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|
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if(!LoadFromDB(guid, fields))
|
||||
{
|
||||
if (!external)
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delete result;
|
||||
|
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return false;
|
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}
|
||||
|
||||
if (!external)
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delete result;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
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bool Corpse::LoadFromDB(uint32 guid, Field *fields)
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{
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// 0 1 2 3 4 5 6 7 8 9
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//result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance,phaseMask FROM corpse WHERE guid = '%u'",guid);
|
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float positionX = fields[0].GetFloat();
|
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float positionY = fields[1].GetFloat();
|
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float positionZ = fields[2].GetFloat();
|
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float ort = fields[3].GetFloat();
|
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uint32 mapid = fields[4].GetUInt32();
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//// 0 1 2 3 4 5 6
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//QueryResult *result = CharacterDatabase.Query("SELECT corpse.guid, player, corpse.position_x, corpse.position_y, corpse.position_z, corpse.orientation, corpse.map,"
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//// 7 8 9 10 11 12 13 14 15 16 17 18
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// "time, corpse_type, instance, phaseMask, gender, race, class, playerBytes, playerBytes2, equipmentCache, guildId, playerFlags FROM corpse"
|
||||
uint32 playerGuid = fields[1].GetUInt32();
|
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float positionX = fields[2].GetFloat();
|
||||
float positionY = fields[3].GetFloat();
|
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float positionZ = fields[4].GetFloat();
|
||||
float orientation = fields[5].GetFloat();
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||||
uint32 mapid = fields[6].GetUInt32();
|
||||
|
||||
Object::_Create(guid, 0, HIGHGUID_CORPSE);
|
||||
|
||||
if(!LoadValues( fields[5].GetString() ))
|
||||
{
|
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sLog.outError("Corpse #%d have broken data in `data` field. Can't be loaded.",guid);
|
||||
return false;
|
||||
}
|
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|
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m_time = time_t(fields[6].GetUInt64());
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||||
m_type = CorpseType(fields[7].GetUInt32());
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m_time = time_t(fields[7].GetUInt64());
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m_type = CorpseType(fields[8].GetUInt32());
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||||
|
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if(m_type >= MAX_CORPSE_TYPE)
|
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{
|
||||
|
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@ -205,17 +169,70 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
|
|||
return false;
|
||||
}
|
||||
|
||||
uint32 instanceid = fields[8].GetUInt32();
|
||||
uint32 phaseMask = fields[9].GetUInt32();
|
||||
uint32 instanceid = fields[9].GetUInt32();
|
||||
uint32 phaseMask = fields[10].GetUInt32();
|
||||
uint8 gender = fields[11].GetUInt8();
|
||||
uint8 race = fields[12].GetUInt8();
|
||||
uint8 _class = fields[13].GetUInt8();
|
||||
uint32 playerBytes = fields[14].GetUInt32();
|
||||
uint32 playerBytes2 = fields[15].GetUInt32();
|
||||
uint32 guildId = fields[17].GetUInt32();
|
||||
uint32 playerFlags = fields[18].GetUInt32();
|
||||
|
||||
// overwrite possible wrong/corrupted guid
|
||||
SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid, 0, HIGHGUID_CORPSE));
|
||||
SetUInt64Value(CORPSE_FIELD_OWNER, MAKE_NEW_GUID(playerGuid, 0, HIGHGUID_PLAYER));
|
||||
|
||||
SetFloatValue( OBJECT_FIELD_SCALE_X, 1.0f );
|
||||
|
||||
PlayerInfo const *info = sObjectMgr.GetPlayerInfo(race, _class);
|
||||
if(!info)
|
||||
{
|
||||
sLog.outError("Player %u has incorrect race/class pair.", GetGUIDLow());
|
||||
return false;
|
||||
}
|
||||
SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, gender == GENDER_FEMALE ? info->displayId_f : info->displayId_m);
|
||||
|
||||
// Load equipment
|
||||
Tokens data = StrSplit(fields[16].GetCppString(), " ");
|
||||
for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; slot++)
|
||||
{
|
||||
uint32 visualbase = slot * 2;
|
||||
uint32 item_id = GetUInt32ValueFromArray(data, visualbase);
|
||||
const ItemPrototype * proto = ObjectMgr::GetItemPrototype(item_id);
|
||||
if(!proto)
|
||||
{
|
||||
SetUInt32Value(CORPSE_FIELD_ITEM + slot, 0);
|
||||
continue;
|
||||
}
|
||||
|
||||
SetUInt32Value(CORPSE_FIELD_ITEM + slot, proto->DisplayInfoID | (proto->InventoryType << 24));
|
||||
}
|
||||
|
||||
uint8 skin = (uint8)(playerBytes);
|
||||
uint8 face = (uint8)(playerBytes >> 8);
|
||||
uint8 hairstyle = (uint8)(playerBytes >> 16);
|
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uint8 haircolor = (uint8)(playerBytes >> 24);
|
||||
uint8 facialhair = (uint8)(playerBytes2);
|
||||
SetUInt32Value( CORPSE_FIELD_BYTES_1, ((0x00) | (race << 8) | (gender << 16) | (skin << 24)) );
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SetUInt32Value( CORPSE_FIELD_BYTES_2, ((face) | (hairstyle << 8) | (haircolor << 16) | (facialhair << 24)) );
|
||||
|
||||
SetUInt32Value(CORPSE_FIELD_GUILD, guildId);
|
||||
|
||||
uint32 flags = CORPSE_FLAG_UNK2;
|
||||
if(playerFlags & PLAYER_FLAGS_HIDE_HELM)
|
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flags |= CORPSE_FLAG_HIDE_HELM;
|
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if(playerFlags & PLAYER_FLAGS_HIDE_CLOAK)
|
||||
flags |= CORPSE_FLAG_HIDE_CLOAK;
|
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SetUInt32Value( CORPSE_FIELD_FLAGS, flags );
|
||||
|
||||
// no need to mark corpse as lootable, because corpses are not saved in battle grounds
|
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|
||||
// place
|
||||
SetLocationInstanceId(instanceid);
|
||||
SetLocationMapId(mapid);
|
||||
SetPhaseMask(phaseMask, false);
|
||||
Relocate(positionX, positionY, positionZ, ort);
|
||||
Relocate(positionX, positionY, positionZ, orientation);
|
||||
|
||||
if(!IsPositionValid())
|
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{
|
||||
|
|
|
|||
|
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@ -59,7 +59,6 @@ class Corpse : public WorldObject
|
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bool Create( uint32 guidlow, Player *owner );
|
||||
|
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void SaveToDB();
|
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bool LoadFromDB(uint32 guid, QueryResult *result);
|
||||
bool LoadFromDB(uint32 guid, Field *fields);
|
||||
|
||||
void DeleteBonesFromWorld();
|
||||
|
|
|
|||
|
|
@ -3961,7 +3961,7 @@ bool ChatHandler::HandleExploreCheatCommand(const char* args)
|
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ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING,GetNameLink().c_str());
|
||||
}
|
||||
|
||||
for (uint8 i=0; i<128; ++i)
|
||||
for (uint8 i=0; i<PLAYER_EXPLORED_ZONES_SIZE; ++i)
|
||||
{
|
||||
if (flag != 0)
|
||||
{
|
||||
|
|
@ -4118,7 +4118,7 @@ bool ChatHandler::HandleShowAreaCommand(const char* args)
|
|||
int offset = area / 32;
|
||||
uint32 val = (uint32)(1 << (area % 32));
|
||||
|
||||
if(area<0 || offset >= 128)
|
||||
if(area<0 || offset >= PLAYER_EXPLORED_ZONES_SIZE)
|
||||
{
|
||||
SendSysMessage(LANG_BAD_VALUE);
|
||||
SetSentErrorMessage(true);
|
||||
|
|
@ -4149,7 +4149,7 @@ bool ChatHandler::HandleHideAreaCommand(const char* args)
|
|||
int offset = area / 32;
|
||||
uint32 val = (uint32)(1 << (area % 32));
|
||||
|
||||
if(area<0 || offset >= 128)
|
||||
if(area<0 || offset >= PLAYER_EXPLORED_ZONES_SIZE)
|
||||
{
|
||||
SendSysMessage(LANG_BAD_VALUE);
|
||||
SetSentErrorMessage(true);
|
||||
|
|
|
|||
|
|
@ -6254,8 +6254,12 @@ std::string ObjectMgr::GeneratePetName(uint32 entry)
|
|||
void ObjectMgr::LoadCorpses()
|
||||
{
|
||||
uint32 count = 0;
|
||||
// 0 1 2 3 4 5 6 7 8 10
|
||||
QueryResult *result = CharacterDatabase.Query("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0");
|
||||
// 0 1 2 3 4 5 6
|
||||
QueryResult *result = CharacterDatabase.Query("SELECT corpse.guid, player, corpse.position_x, corpse.position_y, corpse.position_z, corpse.orientation, corpse.map, "
|
||||
// 7 8 9 10 11 12 13 14 15 16 17 18
|
||||
"time, corpse_type, instance, phaseMask, gender, race, class, playerBytes, playerBytes2, equipmentCache, guildId, playerFlags FROM corpse "
|
||||
"JOIN characters ON player = characters.guid "
|
||||
"LEFT JOIN guild_member ON player=guild_member.guid WHERE corpse_type <> 0");
|
||||
|
||||
if( !result )
|
||||
{
|
||||
|
|
@ -6276,7 +6280,7 @@ void ObjectMgr::LoadCorpses()
|
|||
|
||||
Field *fields = result->Fetch();
|
||||
|
||||
uint32 guid = fields[result->GetFieldCount()-1].GetUInt32();
|
||||
uint32 guid = fields[0].GetUInt32();
|
||||
|
||||
Corpse *corpse = new Corpse;
|
||||
if(!corpse->LoadFromDB(guid,fields))
|
||||
|
|
|
|||
|
|
@ -609,10 +609,10 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
|
|||
SetUInt32Value( PLAYER_GUILDRANK, 0 );
|
||||
SetUInt32Value( PLAYER_GUILD_TIMESTAMP, 0 );
|
||||
|
||||
SetUInt64Value( PLAYER__FIELD_KNOWN_TITLES, 0 ); // 0=disabled
|
||||
SetUInt64Value( PLAYER__FIELD_KNOWN_TITLES1, 0 ); // 0=disabled
|
||||
SetUInt64Value( PLAYER__FIELD_KNOWN_TITLES2, 0 ); // 0=disabled
|
||||
for(int i = 0; i < KNOWN_TITLES_SIZE; ++i)
|
||||
SetUInt64Value(PLAYER__FIELD_KNOWN_TITLES + i, 0); // 0=disabled
|
||||
SetUInt32Value( PLAYER_CHOSEN_TITLE, 0 );
|
||||
|
||||
SetUInt32Value( PLAYER_FIELD_KILLS, 0 );
|
||||
SetUInt32Value( PLAYER_FIELD_LIFETIME_HONORBALE_KILLS, 0 );
|
||||
SetUInt32Value( PLAYER_FIELD_TODAY_CONTRIBUTION, 0 );
|
||||
|
|
@ -5919,9 +5919,9 @@ void Player::CheckExploreSystem()
|
|||
return;
|
||||
int offset = areaFlag / 32;
|
||||
|
||||
if(offset >= 128)
|
||||
if(offset >= PLAYER_EXPLORED_ZONES_SIZE)
|
||||
{
|
||||
sLog.outError("Wrong area flag %u in map data for (X: %f Y: %f) point to field PLAYER_EXPLORED_ZONES_1 + %u ( %u must be < 128 ).",areaFlag,GetPositionX(),GetPositionY(),offset,offset);
|
||||
sLog.outError("Wrong area flag %u in map data for (X: %f Y: %f) point to field PLAYER_EXPLORED_ZONES_1 + %u ( %u must be < %u ).",areaFlag,GetPositionX(),GetPositionY(),offset,offset, PLAYER_EXPLORED_ZONES_SIZE);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -14664,56 +14664,21 @@ bool Player::LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float&
|
|||
return true;
|
||||
}
|
||||
|
||||
uint32 Player::GetUInt32ValueFromArray(Tokens const& data, uint16 index)
|
||||
{
|
||||
if(index >= data.size())
|
||||
return 0;
|
||||
|
||||
return (uint32)atoi(data[index].c_str());
|
||||
}
|
||||
|
||||
float Player::GetFloatValueFromArray(Tokens const& data, uint16 index)
|
||||
{
|
||||
float result;
|
||||
uint32 temp = Player::GetUInt32ValueFromArray(data,index);
|
||||
memcpy(&result, &temp, sizeof(result));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void Player::_LoadExploredZones(const char* data)
|
||||
void Player::_LoadIntoDataField(const char* data, uint32 startOffset, uint32 count)
|
||||
{
|
||||
if(!data)
|
||||
return;
|
||||
|
||||
Tokens tokens = StrSplit(data, " ");
|
||||
|
||||
if(tokens.size() != 128)
|
||||
if(tokens.size() != count)
|
||||
return;
|
||||
|
||||
Tokens::iterator iter;
|
||||
int index;
|
||||
for (iter = tokens.begin(), index = 0; index < 128; ++iter, ++index)
|
||||
uint32 index;
|
||||
for (iter = tokens.begin(), index = 0; index < count; ++iter, ++index)
|
||||
{
|
||||
m_uint32Values[PLAYER_EXPLORED_ZONES_1 + index] = atol((*iter).c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void Player::_LoadKnownTitles(const char* data)
|
||||
{
|
||||
if(!data)
|
||||
return;
|
||||
|
||||
Tokens tokens = StrSplit(data, " ");
|
||||
|
||||
if(tokens.size() != 6)
|
||||
return;
|
||||
|
||||
Tokens::iterator iter;
|
||||
int index;
|
||||
for (iter = tokens.begin(), index = 0; index < 6; ++iter, ++index)
|
||||
{
|
||||
m_uint32Values[PLAYER__FIELD_KNOWN_TITLES + index] = atol((*iter).c_str());
|
||||
m_uint32Values[startOffset + index] = atol((*iter).c_str());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -14776,8 +14741,9 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
|
|||
SetUInt32Value(UNIT_FIELD_LEVEL, fields[6].GetUInt8());
|
||||
SetUInt32Value(PLAYER_XP, fields[7].GetUInt32());
|
||||
|
||||
_LoadExploredZones(fields[60].GetString());
|
||||
_LoadKnownTitles(fields[63].GetString());
|
||||
_LoadIntoDataField(fields[60].GetString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE);
|
||||
_LoadIntoDataField(fields[63].GetString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE*2);
|
||||
|
||||
SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE);
|
||||
SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f);
|
||||
SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f);
|
||||
|
|
@ -16398,7 +16364,7 @@ void Player::SaveToDB()
|
|||
ss << ", ";
|
||||
ss << uint32(m_specsCount) << ", ";
|
||||
ss << uint32(m_activeSpec) << ", '";
|
||||
for(uint32 i = 0; i < 128; ++i )
|
||||
for(uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i )
|
||||
{
|
||||
ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << " ";
|
||||
}
|
||||
|
|
@ -16411,7 +16377,7 @@ void Player::SaveToDB()
|
|||
|
||||
ss << "',";
|
||||
ss << GetUInt32Value(PLAYER_AMMO_ID) << ", '";
|
||||
for(uint32 i = 0; i < 6; ++i )
|
||||
for(uint32 i = 0; i < KNOWN_TITLES_SIZE*2; ++i )
|
||||
{
|
||||
ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << " ";
|
||||
}
|
||||
|
|
|
|||
|
|
@ -57,8 +57,9 @@ class Item;
|
|||
|
||||
typedef std::deque<Mail*> PlayerMails;
|
||||
|
||||
#define PLAYER_MAX_SKILLS 127
|
||||
#define PLAYER_MAX_DAILY_QUESTS 25
|
||||
#define PLAYER_MAX_SKILLS 127
|
||||
#define PLAYER_MAX_DAILY_QUESTS 25
|
||||
#define PLAYER_EXPLORED_ZONES_SIZE 128
|
||||
|
||||
// Note: SPELLMOD_* values is aura types in fact
|
||||
enum SpellModType
|
||||
|
|
@ -548,7 +549,8 @@ enum PlayerFlags
|
|||
#define PLAYER_TITLE_HAND_OF_ADAL UI64LIT(0x0000008000000000) // 39
|
||||
#define PLAYER_TITLE_VENGEFUL_GLADIATOR UI64LIT(0x0000010000000000) // 40
|
||||
|
||||
#define MAX_TITLE_INDEX (3*64) // 3 uint64 fields
|
||||
#define KNOWN_TITLES_SIZE 3
|
||||
#define MAX_TITLE_INDEX (KNOWN_TITLES_SIZE*64) // 3 uint64 fields
|
||||
|
||||
// used in PLAYER_FIELD_BYTES values
|
||||
enum PlayerFieldByteFlags
|
||||
|
|
@ -1415,8 +1417,6 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
|
||||
bool LoadFromDB(uint32 guid, SqlQueryHolder *holder);
|
||||
|
||||
static uint32 GetUInt32ValueFromArray(Tokens const& data, uint16 index);
|
||||
static float GetFloatValueFromArray(Tokens const& data, uint16 index);
|
||||
static uint32 GetZoneIdFromDB(uint64 guid);
|
||||
static uint32 GetLevelFromDB(uint64 guid);
|
||||
static bool LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& o, bool& in_flight, uint64 guid);
|
||||
|
|
@ -2325,8 +2325,7 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
void _LoadEquipmentSets(QueryResult *result);
|
||||
void _LoadBGData(QueryResult* result);
|
||||
void _LoadGlyphs(QueryResult *result);
|
||||
void _LoadExploredZones(const char* data);
|
||||
void _LoadKnownTitles(const char* data);
|
||||
void _LoadIntoDataField(const char* data, uint32 startOffset, uint32 count);
|
||||
|
||||
/*********************************************************/
|
||||
/*** SAVE SYSTEM ***/
|
||||
|
|
|
|||
|
|
@ -81,6 +81,23 @@ Tokens StrSplit(const std::string &src, const std::string &sep)
|
|||
return r;
|
||||
}
|
||||
|
||||
uint32 GetUInt32ValueFromArray(Tokens const& data, uint16 index)
|
||||
{
|
||||
if(index >= data.size())
|
||||
return 0;
|
||||
|
||||
return (uint32)atoi(data[index].c_str());
|
||||
}
|
||||
|
||||
float GetFloatValueFromArray(Tokens const& data, uint16 index)
|
||||
{
|
||||
float result;
|
||||
uint32 temp = GetUInt32ValueFromArray(data,index);
|
||||
memcpy(&result, &temp, sizeof(result));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void stripLineInvisibleChars(std::string &str)
|
||||
{
|
||||
static std::string invChars = " \t\7\n";
|
||||
|
|
|
|||
|
|
@ -27,6 +27,8 @@
|
|||
typedef std::vector<std::string> Tokens;
|
||||
|
||||
Tokens StrSplit(const std::string &src, const std::string &sep);
|
||||
uint32 GetUInt32ValueFromArray(Tokens const& data, uint16 index);
|
||||
float GetFloatValueFromArray(Tokens const& data, uint16 index);
|
||||
|
||||
void stripLineInvisibleChars(std::string &src);
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "9632"
|
||||
#define REVISION_NR "9634"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
#ifndef __REVISION_SQL_H__
|
||||
#define __REVISION_SQL_H__
|
||||
#define REVISION_DB_CHARACTERS "required_9632_01_characters_characters"
|
||||
#define REVISION_DB_CHARACTERS "required_9634_01_characters_corpse"
|
||||
#define REVISION_DB_MANGOS "required_9622_01_mangos_gameobject"
|
||||
#define REVISION_DB_REALMD "required_9010_01_realmd_realmlist"
|
||||
#endif // __REVISION_SQL_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue