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[c12646] Fix client movement freeze after map change
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5 changed files with 24 additions and 20 deletions
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@ -20434,6 +20434,10 @@ void Player::SendInitialPacketsAfterAddToMap()
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SendAurasForTarget(this);
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SendEnchantmentDurations(); // must be after add to map
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SendItemDurations(); // must be after add to map
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UpdateSpeed(MOVE_RUN, true, 1.0f, true);
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UpdateSpeed(MOVE_SWIM, true, 1.0f, true);
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UpdateSpeed(MOVE_FLIGHT, true, 1.0f, true);
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}
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void Player::SendUpdateToOutOfRangeGroupMembers()
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