[c12646] Fix client movement freeze after map change

This commit is contained in:
Dramacydal 2013-06-17 11:02:41 +01:00 committed by Antz
parent bb2e19caeb
commit 94e26af71d
5 changed files with 24 additions and 20 deletions

View file

@ -8650,7 +8650,7 @@ bool Unit::canDetectInvisibilityOf(Unit const* u) const
return false;
}
void Unit::UpdateSpeed(UnitMoveType mtype, bool forced, float ratio)
void Unit::UpdateSpeed(UnitMoveType mtype, bool forced, float ratio, bool ignoreChange)
{
// not in combat pet have same speed as owner
switch (mtype)
@ -8662,7 +8662,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced, float ratio)
{
if (Unit* owner = GetOwner())
{
SetSpeedRate(mtype, owner->GetSpeedRate(mtype), forced);
SetSpeedRate(mtype, owner->GetSpeedRate(mtype), forced, ignoreChange);
return;
}
}
@ -8790,7 +8790,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced, float ratio)
}
}
SetSpeedRate(mtype, speed * ratio, forced);
SetSpeedRate(mtype, speed * ratio, forced, ignoreChange);
}
float Unit::GetSpeed(UnitMoveType mtype) const
@ -8800,19 +8800,19 @@ float Unit::GetSpeed(UnitMoveType mtype) const
struct SetSpeedRateHelper
{
explicit SetSpeedRateHelper(UnitMoveType _mtype, bool _forced) : mtype(_mtype), forced(_forced) {}
void operator()(Unit* unit) const { unit->UpdateSpeed(mtype, forced); }
explicit SetSpeedRateHelper(UnitMoveType _mtype, bool _forced, bool _ignoreChange) : mtype(_mtype), forced(_forced), ignoreChange(_ignoreChange) {}
void operator()(Unit* unit) const { unit->UpdateSpeed(mtype, forced, 1.0f, ignoreChange); }
UnitMoveType mtype;
bool forced;
bool forced, ignoreChange;
};
void Unit::SetSpeedRate(UnitMoveType mtype, float rate, bool forced)
void Unit::SetSpeedRate(UnitMoveType mtype, float rate, bool forced, bool ignoreChange)
{
if (rate < 0)
rate = 0.0f;
// Update speed only on change
if (m_speed_rate[mtype] != rate)
if (m_speed_rate[mtype] != rate || ignoreChange)
{
m_speed_rate[mtype] = rate;
propagateSpeedChange();
@ -9023,7 +9023,7 @@ void Unit::SetSpeedRate(UnitMoveType mtype, float rate, bool forced)
SendMessageToSet(&data, false);
}
CallForAllControlledUnits(SetSpeedRateHelper(mtype, forced), CONTROLLED_PET | CONTROLLED_GUARDIANS | CONTROLLED_CHARM | CONTROLLED_MINIPET);
CallForAllControlledUnits(SetSpeedRateHelper(mtype, forced, ignoreChange), CONTROLLED_PET | CONTROLLED_GUARDIANS | CONTROLLED_CHARM | CONTROLLED_MINIPET);
}
void Unit::SetDeathState(DeathState s)