[2008_10_27_01_npc_option.sql,2008_10_27_02_locales_npc_option.sql] Implement npc_option localization support, also store in DB BoxText/BoxMoney/Coded.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
GriffonHeart 2008-10-27 22:12:45 +03:00 committed by VladimirMangos
parent 74ddd38af3
commit 94e29ce6a8
11 changed files with 206 additions and 24 deletions

View file

@ -295,8 +295,8 @@ void WorldSession::HandleGossipHelloOpcode( WorldPacket & recv_data )
if(!Script->GossipHello( _player, unit ))
{
_player->TalkedToCreature(unit->GetEntry(),unit->GetGUID());
unit->prepareGossipMenu(_player,0);
unit->sendPreparedGossip( _player );
unit->prepareGossipMenu(_player);
unit->sendPreparedGossip(_player);
}
}
@ -335,14 +335,14 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data )
if(!code.empty())
{
if(!Script->GossipSelectWithCode( _player, unit, _player->PlayerTalkClass->GossipOptionSender( option ), _player->PlayerTalkClass->GossipOptionAction( option ), code.c_str()) )
unit->OnGossipSelect( _player, option );
if (!Script->GossipSelectWithCode(_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction( option ), code.c_str()))
unit->OnGossipSelect (_player, option);
}
else
if(!Script->GossipSelect( _player, unit, _player->PlayerTalkClass->GossipOptionSender( option ), _player->PlayerTalkClass->GossipOptionAction( option )) )
unit->OnGossipSelect( _player, option );
{
if (!Script->GossipSelect (_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction (option)))
unit->OnGossipSelect (_player, option);
}
}
void WorldSession::HandleSpiritHealerActivateOpcode( WorldPacket & recv_data )