[12744] More packets

This commit is contained in:
sanctum32 2013-12-15 19:37:12 +02:00 committed by Antz
parent f6de712dc5
commit 955c4bf1ee
3 changed files with 13 additions and 13 deletions

View file

@ -154,7 +154,7 @@ void InitializeOpcodes()
OPCODE(CMSG_GROUP_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupInviteOpcode );
OPCODE(SMSG_GROUP_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_GROUP_CANCEL, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(SMSG_GROUP_CANCEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_GROUP_CANCEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(CMSG_GROUP_INVITE_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupInviteResponseOpcode );
OPCODE(SMSG_GROUP_DECLINE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_GROUP_UNINVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupUninviteOpcode );
@ -1140,7 +1140,7 @@ void InitializeOpcodes()
OPCODE(SMSG_REFER_A_FRIEND_FAILURE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_SPLINE_MOVE_SET_FLYING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_SPLINE_MOVE_UNSET_FLYING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_SUMMON_CANCEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_SUMMON_CANCEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_CHANGE_PERSONAL_ARENA_RATING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(CMSG_ALTER_APPEARANCE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAlterAppearanceOpcode );
OPCODE(SMSG_ENABLE_BARBER_SHOP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
@ -1179,12 +1179,12 @@ void InitializeOpcodes()
OPCODE(SMSG_CALENDAR_SEND_NUM_PENDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_SAVE_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(SMSG_NOTIFY_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_PLAY_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(SMSG_PLAY_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(CMSG_PLAY_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(SMSG_PLAY_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_LOAD_DANCES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_STOP_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(SMSG_STOP_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_SYNC_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(CMSG_STOP_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(SMSG_STOP_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(CMSG_SYNC_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_DANCE_QUERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(SMSG_DANCE_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_INVALIDATE_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );