[Tools] Extraction Project Sync

This commit is contained in:
Antz 2016-10-12 00:19:27 +01:00 committed by Antz
parent 94916ef635
commit 95f98ca7a5
23 changed files with 1288 additions and 693 deletions

View file

@ -2,7 +2,7 @@
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2015 MaNGOS project <http://getmangos.eu>
* Copyright (C) 2005-2016 MaNGOS project <http://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -22,21 +22,22 @@
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#ifndef _MAP_BUILDER_H
#define _MAP_BUILDER_H
#ifndef MANGOS_H_MAP_BUILDER
#define MANGOS_H_MAP_BUILDER
#include <vector>
#include <set>
#include <map>
#include <Recast.h>
#include <DetourNavMesh.h>
#include "TerrainBuilder.h"
#include "IntermediateValues.h"
#include "IVMapManager.h"
#include "WorldModel.h"
#include "Recast.h"
#include "DetourNavMesh.h"
using namespace std;
using namespace VMAP;
@ -44,10 +45,26 @@ using namespace VMAP;
namespace MMAP
{
/**
* @brief
*
*/
typedef map<uint32, set<uint32>*> TileList;
/**
* @brief
*
*/
struct Tile
{
/**
* @brief
*
*/
Tile() : chf(NULL), solid(NULL), cset(NULL), pmesh(NULL), dmesh(NULL) {}
/**
* @brief
*
*/
~Tile()
{
rcFreeCompactHeightfield(chf);
@ -56,16 +73,32 @@ namespace MMAP
rcFreePolyMesh(pmesh);
rcFreePolyMeshDetail(dmesh);
}
rcCompactHeightfield* chf;
rcHeightfield* solid;
rcContourSet* cset;
rcPolyMesh* pmesh;
rcPolyMeshDetail* dmesh;
rcCompactHeightfield* chf; /**< TODO */
rcHeightfield* solid; /**< TODO */
rcContourSet* cset; /**< TODO */
rcPolyMesh* pmesh; /**< TODO */
rcPolyMeshDetail* dmesh; /**< TODO */
};
/**
* @brief
*
*/
class MapBuilder
{
public:
/**
* @brief
*
* @param maxWalkableAngle
* @param skipLiquid
* @param skipContinents
* @param skipJunkMaps
* @param skipBattlegrounds
* @param debugOutput
* @param bigBaseUnit
* @param offMeshFilePath
*/
MapBuilder(float maxWalkableAngle = 60.f,
bool skipLiquid = false,
bool skipContinents = false,
@ -75,27 +108,77 @@ namespace MMAP
bool bigBaseUnit = false,
const char* offMeshFilePath = NULL);
/**
* @brief
*
*/
~MapBuilder();
// builds all mmap tiles for the specified map id (ignores skip settings)
/**
* @brief builds all mmap tiles for the specified map id (ignores skip settings)
*
* @param mapID
*/
void buildMap(uint32 mapID);
// builds an mmap tile for the specified map and its mesh
/**
* @brief builds an mmap tile for the specified map and its mesh
*
* @param mapID
* @param tileX
* @param tileY
*/
void buildSingleTile(uint32 mapID, uint32 tileX, uint32 tileY);
// builds list of maps, then builds all of mmap tiles (based on the skip settings)
/**
* @brief builds list of maps, then builds all of mmap tiles (based on the skip settings)
*
*/
void buildAllMaps();
private:
// detect maps and tiles
void discoverTiles();
set<uint32>* getTileList(uint32 mapID);
void buildNavMesh(uint32 mapID, dtNavMesh*& navMesh);
/**
* @brief
*
* @param mapID
* @param tileX
* @param tileY
* @param navMesh
*/
void buildTile(uint32 mapID, uint32 tileX, uint32 tileY, dtNavMesh* navMesh);
// move map building
private:
/**
* @brief detect maps and tiles
*
*/
void discoverTiles();
/**
* @brief
*
* @param mapID
* @return set<uint32>
*/
set<uint32>* getTileList(uint32 mapID);
/**
* @brief
*
* @param mapID
* @param navMesh
*/
void buildNavMesh(uint32 mapID, dtNavMesh*& navMesh);
/**
* @brief move map building
*
* @param mapID
* @param tileX
* @param tileY
* @param meshData
* @param bmin[]
* @param bmax[]
* @param navMesh
*/
void buildMoveMapTile(uint32 mapID,
uint32 tileX,
uint32 tileY,
@ -104,30 +187,57 @@ namespace MMAP
float bmax[3],
dtNavMesh* navMesh);
/**
* @brief
*
* @param tileX
* @param tileY
* @param verts
* @param vertCount
* @param bmin
* @param bmax
*/
void getTileBounds(uint32 tileX, uint32 tileY,
float* verts, int vertCount,
float* bmin, float* bmax);
/**
* @brief
*
* @param mapID
* @param minX
* @param minY
* @param maxX
* @param maxY
*/
void getGridBounds(uint32 mapID, uint32& minX, uint32& minY, uint32& maxX, uint32& maxY);
bool shouldSkipMap(uint32 mapID);
bool isTransportMap(uint32 mapID);
/**
* @brief
*
* @param mapID
* @param tileX
* @param tileY
* @return bool
*/
bool shouldSkipTile(uint32 mapID, uint32 tileX, uint32 tileY);
TerrainBuilder* m_terrainBuilder;
TileList m_tiles;
TerrainBuilder* m_terrainBuilder; /**< TODO */
TileList m_tiles; /**< TODO */
bool m_debugOutput;
bool m_debugOutput; /**< TODO */
const char* m_offMeshFilePath;
bool m_skipContinents;
bool m_skipJunkMaps;
bool m_skipBattlegrounds;
const char* m_offMeshFilePath; /**< TODO */
bool m_skipContinents; /**< TODO */
bool m_skipJunkMaps; /**< TODO */
bool m_skipBattlegrounds; /**< TODO */
float m_maxWalkableAngle;
bool m_bigBaseUnit;
float m_maxWalkableAngle; /**< TODO */
bool m_bigBaseUnit; /**< TODO */
// build performance - not really used for now
rcContext* m_rcContext;
rcContext* m_rcContext; /**< build performance - not really used for now */
};
}