[9200] Move handling of most GO's from SendLoot() to GameObject::Use()

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-01-17 11:44:36 +01:00
parent 07a5c698ca
commit 95f9ec5fb2
3 changed files with 9 additions and 16 deletions

View file

@ -952,7 +952,14 @@ void GameObject::Use(Unit* user)
player->SetStandState(UNIT_STAND_STATE_SIT_LOW_CHAIR+info->chair.height);
return;
}
//big gun, its a spell/aura
case GAMEOBJECT_TYPE_SPELL_FOCUS:
{
// triggering linked GO
if (uint32 trapEntry = GetGOInfo()->goober.linkedTrapId)
TriggeringLinkedGameObject(trapEntry, user);
break;
}
case GAMEOBJECT_TYPE_GOOBER: //10
{
GameObjectInfo const* info = GetGOInfo();

View file

@ -3105,22 +3105,8 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
{
case GAMEOBJECT_TYPE_DOOR:
case GAMEOBJECT_TYPE_BUTTON:
gameObjTarget->UseDoorOrButton();
player->GetMap()->ScriptsStart(sGameObjectScripts, gameObjTarget->GetDBTableGUIDLow(), player, gameObjTarget);
return;
case GAMEOBJECT_TYPE_QUESTGIVER:
// start or end quest
player->PrepareQuestMenu(guid);
player->SendPreparedQuest(guid);
return;
case GAMEOBJECT_TYPE_SPELL_FOCUS:
// triggering linked GO
if (uint32 trapEntry = gameObjTarget->GetGOInfo()->spellFocus.linkedTrapId)
gameObjTarget->TriggeringLinkedGameObject(trapEntry,m_caster);
return;
case GAMEOBJECT_TYPE_GOOBER:
gameObjTarget->Use(m_caster);
return;

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "9199"
#define REVISION_NR "9200"
#endif // __REVISION_NR_H__