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[9200] Move handling of most GO's from SendLoot() to GameObject::Use()
Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
parent
07a5c698ca
commit
95f9ec5fb2
3 changed files with 9 additions and 16 deletions
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@ -952,7 +952,14 @@ void GameObject::Use(Unit* user)
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player->SetStandState(UNIT_STAND_STATE_SIT_LOW_CHAIR+info->chair.height);
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return;
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}
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//big gun, its a spell/aura
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case GAMEOBJECT_TYPE_SPELL_FOCUS:
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{
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// triggering linked GO
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if (uint32 trapEntry = GetGOInfo()->goober.linkedTrapId)
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TriggeringLinkedGameObject(trapEntry, user);
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break;
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}
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case GAMEOBJECT_TYPE_GOOBER: //10
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{
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GameObjectInfo const* info = GetGOInfo();
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@ -3105,22 +3105,8 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
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{
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case GAMEOBJECT_TYPE_DOOR:
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case GAMEOBJECT_TYPE_BUTTON:
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gameObjTarget->UseDoorOrButton();
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player->GetMap()->ScriptsStart(sGameObjectScripts, gameObjTarget->GetDBTableGUIDLow(), player, gameObjTarget);
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return;
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case GAMEOBJECT_TYPE_QUESTGIVER:
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// start or end quest
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player->PrepareQuestMenu(guid);
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player->SendPreparedQuest(guid);
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return;
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case GAMEOBJECT_TYPE_SPELL_FOCUS:
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// triggering linked GO
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if (uint32 trapEntry = gameObjTarget->GetGOInfo()->spellFocus.linkedTrapId)
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gameObjTarget->TriggeringLinkedGameObject(trapEntry,m_caster);
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return;
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case GAMEOBJECT_TYPE_GOOBER:
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gameObjTarget->Use(m_caster);
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return;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9199"
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#define REVISION_NR "9200"
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#endif // __REVISION_NR_H__
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