[9200] Move handling of most GO's from SendLoot() to GameObject::Use()

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-01-17 11:44:36 +01:00
parent 07a5c698ca
commit 95f9ec5fb2
3 changed files with 9 additions and 16 deletions

View file

@ -3105,22 +3105,8 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
{
case GAMEOBJECT_TYPE_DOOR:
case GAMEOBJECT_TYPE_BUTTON:
gameObjTarget->UseDoorOrButton();
player->GetMap()->ScriptsStart(sGameObjectScripts, gameObjTarget->GetDBTableGUIDLow(), player, gameObjTarget);
return;
case GAMEOBJECT_TYPE_QUESTGIVER:
// start or end quest
player->PrepareQuestMenu(guid);
player->SendPreparedQuest(guid);
return;
case GAMEOBJECT_TYPE_SPELL_FOCUS:
// triggering linked GO
if (uint32 trapEntry = gameObjTarget->GetGOInfo()->spellFocus.linkedTrapId)
gameObjTarget->TriggeringLinkedGameObject(trapEntry,m_caster);
return;
case GAMEOBJECT_TYPE_GOOBER:
gameObjTarget->Use(m_caster);
return;