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[9200] Move handling of most GO's from SendLoot() to GameObject::Use()
Signed-off-by: NoFantasy <nofantasy@nf.no>
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parent
07a5c698ca
commit
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3 changed files with 9 additions and 16 deletions
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@ -3105,22 +3105,8 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
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{
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case GAMEOBJECT_TYPE_DOOR:
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case GAMEOBJECT_TYPE_BUTTON:
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gameObjTarget->UseDoorOrButton();
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player->GetMap()->ScriptsStart(sGameObjectScripts, gameObjTarget->GetDBTableGUIDLow(), player, gameObjTarget);
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return;
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case GAMEOBJECT_TYPE_QUESTGIVER:
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// start or end quest
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player->PrepareQuestMenu(guid);
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player->SendPreparedQuest(guid);
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return;
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case GAMEOBJECT_TYPE_SPELL_FOCUS:
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// triggering linked GO
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if (uint32 trapEntry = gameObjTarget->GetGOInfo()->spellFocus.linkedTrapId)
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gameObjTarget->TriggeringLinkedGameObject(trapEntry,m_caster);
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return;
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case GAMEOBJECT_TYPE_GOOBER:
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gameObjTarget->Use(m_caster);
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return;
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