mirror of
https://github.com/mangosfour/server.git
synced 2025-12-14 07:37:01 +00:00
Merge branch 'master' into 310
Conflicts: src/game/Player.cpp src/game/Player.h src/game/Unit.cpp
This commit is contained in:
commit
963aed5e0b
49 changed files with 1124 additions and 986 deletions
|
|
@ -22,7 +22,7 @@
|
|||
DROP TABLE IF EXISTS `db_version`;
|
||||
CREATE TABLE `db_version` (
|
||||
`version` varchar(120) default NULL,
|
||||
`required_7503_01_mangos_command` bit(1) default NULL
|
||||
`required_7536_01_mangos_spell_chain` bit(1) default NULL
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
|
||||
|
||||
--
|
||||
|
|
@ -16186,6 +16186,13 @@ INSERT INTO spell_chain VALUES
|
|||
(45361,45360,45357,5,0),
|
||||
(45363,45361,45357,6,0),
|
||||
/*------------------
|
||||
-- (777) Mounts
|
||||
------------------*/
|
||||
(13819,0,13819,1,0),
|
||||
(23214,13819,13819,2,33391),
|
||||
(34769,0,34769,1,0),
|
||||
(34767,34769,34769,2,33391),
|
||||
/*------------------
|
||||
--(780)Pet-ExoticChimaera
|
||||
------------------*/
|
||||
/*FroststormBreath*/
|
||||
|
|
|
|||
9
sql/updates/7536_01_mangos_spell_chain.sql
Normal file
9
sql/updates/7536_01_mangos_spell_chain.sql
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
ALTER TABLE db_version CHANGE COLUMN required_7503_01_mangos_command required_7536_01_mangos_spell_chain bit;
|
||||
|
||||
DELETE FROM spell_chain WHERE spell_id in (13819,23214,34769,34767);
|
||||
|
||||
INSERT INTO `spell_chain` VALUES
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||||
(13819,0, 13819,1,0 ),
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(23214,13819,13819,2,33391),
|
||||
(34769,0, 34769,1,0 ),
|
||||
(34767,34769,34769,2,33391);
|
||||
|
|
@ -201,6 +201,7 @@ pkgdata_DATA = \
|
|||
7493_01_mangos_command.sql \
|
||||
7495_01_mangos_mangos_string.sql \
|
||||
7503_01_mangos_command.sql \
|
||||
7536_01_mangos_spell_chain.sql \
|
||||
README
|
||||
|
||||
## Additional files to include when running 'make dist'
|
||||
|
|
@ -382,4 +383,5 @@ EXTRA_DIST = \
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|||
7493_01_mangos_command.sql \
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||||
7495_01_mangos_mangos_string.sql \
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||||
7503_01_mangos_command.sql \
|
||||
7536_01_mangos_spell_chain.sql \
|
||||
README
|
||||
|
|
|
|||
|
|
@ -319,6 +319,7 @@ void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
|
|||
MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> say_do(say_builder);
|
||||
guild->BroadcastWorker(say_do,GetPlayer());
|
||||
}
|
||||
|
||||
if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL|ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
|
||||
{
|
||||
// broadcast realm first reached
|
||||
|
|
@ -337,19 +338,20 @@ void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
|
|||
cell.data.Part.reserved = ALL_DISTRICT;
|
||||
cell.SetNoCreate();
|
||||
|
||||
MaNGOS::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED,achievement->ID);
|
||||
MaNGOS::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED,achievement->ID);
|
||||
MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> say_do(say_builder);
|
||||
MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> > say_worker(GetPlayer(),sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),say_do);
|
||||
TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> >, WorldTypeMapContainer > message(say_worker);
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, message, *GetPlayer()->GetMap());
|
||||
}
|
||||
|
||||
WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8);
|
||||
data.append(GetPlayer()->GetPackGUID());
|
||||
data << uint32(achievement->ID);
|
||||
data << uint32(secsToTimeBitFields(time(NULL)));
|
||||
data << uint32(0);
|
||||
GetPlayer()->SendMessageToSet(&data, true);
|
||||
GetPlayer()->SendMessageToSetInRange(&data, sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY), true);
|
||||
}
|
||||
|
||||
void AchievementMgr::SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress)
|
||||
|
|
@ -365,7 +367,7 @@ void AchievementMgr::SendCriteriaUpdate(uint32 id, CriteriaProgress const* progr
|
|||
data << uint32(secsToTimeBitFields(progress->date));
|
||||
data << uint32(0); // timer 1
|
||||
data << uint32(0); // timer 2
|
||||
GetPlayer()->SendMessageToSet(&data, true);
|
||||
GetPlayer()->SendDirectMessage(&data);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -743,7 +745,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
if (miscvalue1 && miscvalue1 != achievementCriteria->gain_reputation.factionID)
|
||||
continue;
|
||||
|
||||
int32 reputation = GetPlayer()->GetReputation(achievementCriteria->gain_reputation.factionID);
|
||||
int32 reputation = GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria->gain_reputation.factionID);
|
||||
if (reputation > 0)
|
||||
SetCriteriaProgress(achievementCriteria, reputation);
|
||||
break;
|
||||
|
|
@ -755,12 +757,12 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
continue;
|
||||
|
||||
uint32 counter = 0;
|
||||
const FactionStateList factionStateList = GetPlayer()->GetFactionStateList();
|
||||
FactionStateList const& factionStateList = GetPlayer()->GetReputationMgr().GetStateList();
|
||||
for (FactionStateList::const_iterator iter = factionStateList.begin(); iter!= factionStateList.end(); ++iter)
|
||||
{
|
||||
if(GetPlayer()->ReputationToRank(iter->second.Standing) >= REP_EXALTED)
|
||||
if(FactionEntry const *factionEntry = sFactionStore.LookupEntry(iter->second.ID))
|
||||
if(ReputationMgr::ReputationToRank(iter->second.Standing + GetPlayer()->GetReputationMgr().GetBaseReputation(factionEntry)) >= REP_EXALTED)
|
||||
++counter;
|
||||
}
|
||||
|
||||
SetCriteriaProgress(achievementCriteria, counter);
|
||||
break;
|
||||
}
|
||||
|
|
@ -1107,7 +1109,7 @@ AchievementCompletionState AchievementMgr::GetAchievementCompletionState(Achieve
|
|||
void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype)
|
||||
{
|
||||
if((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0)
|
||||
sLog.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry->ID, changeValue);
|
||||
sLog.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry->ID, changeValue, m_player->GetGUIDLow());
|
||||
|
||||
CriteriaProgress *progress = NULL;
|
||||
|
||||
|
|
@ -1309,7 +1311,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaList()
|
|||
}
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded %u achievement criteria.",m_AchievementCriteriasByType->size());
|
||||
sLog.outString(">> Loaded %lu achievement criteria.",(unsigned long)m_AchievementCriteriasByType->size());
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -1338,7 +1340,7 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
|
|||
delete result;
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded %u realm completed achievements.",m_allCompletedAchievements.size());
|
||||
sLog.outString(">> Loaded %lu realm completed achievements.",(unsigned long)m_allCompletedAchievements.size());
|
||||
}
|
||||
|
||||
void AchievementGlobalMgr::LoadRewards()
|
||||
|
|
@ -1448,7 +1450,7 @@ void AchievementGlobalMgr::LoadRewards()
|
|||
delete result;
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString( ">> Loaded %u achievement reward locale strings", m_achievementRewardLocales.size() );
|
||||
sLog.outString( ">> Loaded %lu achievement reward locale strings", (unsigned long)m_achievementRewardLocales.size() );
|
||||
}
|
||||
|
||||
void AchievementGlobalMgr::LoadRewardLocales()
|
||||
|
|
@ -1517,5 +1519,5 @@ void AchievementGlobalMgr::LoadRewardLocales()
|
|||
delete result;
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString( ">> Loaded %u achievement reward locale strings", m_achievementRewardLocales.size() );
|
||||
sLog.outString( ">> Loaded %lu achievement reward locale strings", (unsigned long)m_achievementRewardLocales.size() );
|
||||
}
|
||||
|
|
|
|||
|
|
@ -493,7 +493,7 @@ void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data )
|
|||
recv_data >> outbiddedCount;
|
||||
if (recv_data.size() != (16 + outbiddedCount * 4 ))
|
||||
{
|
||||
sLog.outError("Client sent bad opcode!!! with count: %u and size : %d (mustbe: %d", outbiddedCount, recv_data.size(),(16 + outbiddedCount * 4 ));
|
||||
sLog.outError("Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recv_data.size(),(16 + outbiddedCount * 4 ));
|
||||
outbiddedCount = 0;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -585,7 +585,7 @@ void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation,
|
|||
if(!team) team = plr->GetTeam();
|
||||
|
||||
if(team == TeamID)
|
||||
plr->ModifyFactionReputation(factionEntry, Reputation);
|
||||
plr->GetReputationMgr().ModifyReputation(factionEntry, Reputation);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1176,7 +1176,7 @@ void BattleGroundMgr::Update(uint32 diff)
|
|||
// skip updating battleground template
|
||||
if( itr != m_BattleGrounds[i].end() )
|
||||
++itr;
|
||||
for(itr = m_BattleGrounds[i].begin(); itr != m_BattleGrounds[i].end(); itr = next)
|
||||
for(; itr != m_BattleGrounds[i].end(); itr = next)
|
||||
{
|
||||
next = itr;
|
||||
++next;
|
||||
|
|
|
|||
|
|
@ -518,7 +518,7 @@ void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data )
|
|||
return;
|
||||
|
||||
std::string IP_str = GetRemoteAddress();
|
||||
sLog.outBasic("Account: %d (IP: %s) Delete Character:[%s] (guid:%u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
|
||||
sLog.outBasic("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
|
||||
sLog.outChar("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
|
||||
|
||||
if(sLog.IsOutCharDump()) // optimize GetPlayerDump call
|
||||
|
|
@ -859,15 +859,7 @@ void WorldSession::HandleSetFactionAtWar( WorldPacket & recv_data )
|
|||
recv_data >> repListID;
|
||||
recv_data >> flag;
|
||||
|
||||
FactionStateList::iterator itr = GetPlayer()->m_factions.find(repListID);
|
||||
if (itr == GetPlayer()->m_factions.end())
|
||||
return;
|
||||
|
||||
// always invisible or hidden faction can't change war state
|
||||
if(itr->second.Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN) )
|
||||
return;
|
||||
|
||||
GetPlayer()->SetFactionAtWar(&itr->second,flag);
|
||||
GetPlayer()->GetReputationMgr().SetAtWar(repListID,flag);
|
||||
}
|
||||
|
||||
//I think this function is never used :/ I dunno, but i guess this opcode not exists
|
||||
|
|
@ -875,7 +867,7 @@ void WorldSession::HandleSetFactionCheat( WorldPacket & /*recv_data*/ )
|
|||
{
|
||||
//CHECK_PACKET_SIZE(recv_data,4+4);
|
||||
|
||||
//sLog.outDebug("WORLD SESSION: HandleSetFactionCheat");
|
||||
sLog.outError("WORLD SESSION: HandleSetFactionCheat, not expected call, please report.");
|
||||
/*
|
||||
uint32 FactionID;
|
||||
uint32 Standing;
|
||||
|
|
@ -895,7 +887,7 @@ void WorldSession::HandleSetFactionCheat( WorldPacket & /*recv_data*/ )
|
|||
}
|
||||
}
|
||||
*/
|
||||
GetPlayer()->UpdateReputation();
|
||||
GetPlayer()->GetReputationMgr().SendStates();
|
||||
}
|
||||
|
||||
void WorldSession::HandleMeetingStoneInfo( WorldPacket & /*recv_data*/ )
|
||||
|
|
@ -960,11 +952,7 @@ void WorldSession::HandleSetWatchedFactionInactiveOpcode(WorldPacket & recv_data
|
|||
uint8 inactive;
|
||||
recv_data >> replistid >> inactive;
|
||||
|
||||
FactionStateList::iterator itr = _player->m_factions.find(replistid);
|
||||
if (itr == _player->m_factions.end())
|
||||
return;
|
||||
|
||||
_player->SetFactionInactive(&itr->second, inactive);
|
||||
_player->GetReputationMgr().SetInactive(replistid, inactive);
|
||||
}
|
||||
|
||||
void WorldSession::HandleToggleHelmOpcode( WorldPacket & /*recv_data*/ )
|
||||
|
|
|
|||
|
|
@ -118,7 +118,6 @@ ChatCommand * ChatHandler::getCommandTable()
|
|||
{ "sendopcode", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendOpcodeCommand, "", NULL },
|
||||
{ "spawnvehicle", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSpawnVehicle, "", NULL },
|
||||
{ "uws", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugUpdateWorldStateCommand, "", NULL },
|
||||
{ "ps", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugPlaySound2Command, "", NULL },
|
||||
{ "scn", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendChannelNotifyCommand, "", NULL },
|
||||
{ "scm", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendChatMsgCommand, "", NULL },
|
||||
{ "sps", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendSetPhaseShiftCommand, "", NULL },
|
||||
|
|
|
|||
|
|
@ -417,7 +417,6 @@ class ChatHandler
|
|||
bool HandleDebugSellErrorCommand(const char* args);
|
||||
bool HandleDebugBuyErrorCommand(const char* args);
|
||||
bool HandleDebugUpdateWorldStateCommand(const char* args);
|
||||
bool HandleDebugPlaySound2Command(const char* args);
|
||||
bool HandleDebugSendChannelNotifyCommand(const char* args);
|
||||
bool HandleDebugSendChatMsgCommand(const char* args);
|
||||
bool HandleRenameCommand(const char * args);
|
||||
|
|
|
|||
|
|
@ -596,7 +596,7 @@ void Guild::CreateRank(std::string name_,uint32 rights)
|
|||
|
||||
// name now can be used for encoding to DB
|
||||
CharacterDatabase.escape_string(name_);
|
||||
CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", Id, m_ranks.size(), name_.c_str(), rights );
|
||||
CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", Id, (unsigned int)m_ranks.size(), name_.c_str(), rights );
|
||||
}
|
||||
|
||||
void Guild::AddRank(const std::string& name_,uint32 rights, uint32 money)
|
||||
|
|
|
|||
|
|
@ -1971,35 +1971,6 @@ bool ChatHandler::HandleWhispersCommand(const char* args)
|
|||
return false;
|
||||
}
|
||||
|
||||
//Play sound
|
||||
bool ChatHandler::HandleDebugPlaySoundCommand(const char* args)
|
||||
{
|
||||
// USAGE: .debug playsound #soundid
|
||||
// #soundid - ID decimal number from SoundEntries.dbc (1st column)
|
||||
// this file have about 5000 sounds.
|
||||
// In this realization only caller can hear this sound.
|
||||
if( *args )
|
||||
{
|
||||
uint32 dwSoundId = atoi((char*)args);
|
||||
|
||||
if( !sSoundEntriesStore.LookupEntry(dwSoundId) )
|
||||
{
|
||||
PSendSysMessage(LANG_SOUND_NOT_EXIST, dwSoundId);
|
||||
SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
WorldPacket data(SMSG_PLAY_OBJECT_SOUND,4+8);
|
||||
data << uint32(dwSoundId) << m_session->GetPlayer()->GetGUID();
|
||||
m_session->SendPacket(&data);
|
||||
|
||||
PSendSysMessage(LANG_YOU_HEAR_SOUND, dwSoundId);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//Save all players in the world
|
||||
bool ChatHandler::HandleSaveAllCommand(const char* /*args*/)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -887,14 +887,7 @@ bool ChatHandler::HandleLookupFactionCommand(const char* args)
|
|||
FactionEntry const *factionEntry = sFactionStore.LookupEntry (id);
|
||||
if (factionEntry)
|
||||
{
|
||||
FactionState const* repState = NULL;
|
||||
if(target)
|
||||
{
|
||||
FactionStateList::const_iterator repItr = target->m_factions.find (factionEntry->reputationListID);
|
||||
if(repItr != target->m_factions.end())
|
||||
repState = &repItr->second;
|
||||
}
|
||||
|
||||
FactionState const* repState = target ? target->GetReputationMgr().GetState(factionEntry) : NULL;
|
||||
|
||||
int loc = m_session ? m_session->GetSessionDbcLocale() : sWorld.GetDefaultDbcLocale();
|
||||
std::string name = factionEntry->name[loc];
|
||||
|
|
@ -930,10 +923,10 @@ bool ChatHandler::HandleLookupFactionCommand(const char* args)
|
|||
|
||||
if (repState) // and then target!=NULL also
|
||||
{
|
||||
ReputationRank rank = target->GetReputationRank(factionEntry);
|
||||
ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
|
||||
std::string rankName = GetMangosString(ReputationRankStrIndex[rank]);
|
||||
|
||||
ss << " " << rankName << "|h|r (" << target->GetReputation(factionEntry) << ")";
|
||||
ss << " " << rankName << "|h|r (" << target->GetReputationMgr().GetReputation(factionEntry) << ")";
|
||||
|
||||
if(repState->Flags & FACTION_FLAG_VISIBLE)
|
||||
ss << GetMangosString(LANG_FACTION_VISIBLE);
|
||||
|
|
@ -1020,9 +1013,9 @@ bool ChatHandler::HandleModifyRepCommand(const char * args)
|
|||
if (deltaTxt)
|
||||
{
|
||||
int32 delta = atoi(deltaTxt);
|
||||
if ((delta < 0) || (delta > Player::ReputationRank_Length[r] -1))
|
||||
if ((delta < 0) || (delta > ReputationMgr::PointsInRank[r] -1))
|
||||
{
|
||||
PSendSysMessage(LANG_COMMAND_FACTION_DELTA, (Player::ReputationRank_Length[r]-1));
|
||||
PSendSysMessage(LANG_COMMAND_FACTION_DELTA, (ReputationMgr::PointsInRank[r]-1));
|
||||
SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
|
@ -1030,7 +1023,7 @@ bool ChatHandler::HandleModifyRepCommand(const char * args)
|
|||
}
|
||||
break;
|
||||
}
|
||||
amount += Player::ReputationRank_Length[r];
|
||||
amount += ReputationMgr::PointsInRank[r];
|
||||
}
|
||||
if (r >= MAX_REPUTATION_RANK)
|
||||
{
|
||||
|
|
@ -1056,8 +1049,9 @@ bool ChatHandler::HandleModifyRepCommand(const char * args)
|
|||
return false;
|
||||
}
|
||||
|
||||
target->SetFactionReputation(factionEntry,amount);
|
||||
PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name[m_session->GetSessionDbcLocale()], factionId, GetNameLink(target).c_str(), target->GetReputation(factionId));
|
||||
target->GetReputationMgr().SetReputation(factionEntry,amount);
|
||||
PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name[m_session->GetSessionDbcLocale()], factionId,
|
||||
GetNameLink(target).c_str(), target->GetReputationMgr().GetReputation(factionEntry));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -2298,14 +2292,16 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
|
|||
return false;
|
||||
}
|
||||
|
||||
for(FactionStateList::const_iterator itr = target->m_factions.begin(); itr != target->m_factions.end(); ++itr)
|
||||
FactionStateList const& targetFSL = target->GetReputationMgr().GetStateList();
|
||||
for(FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr)
|
||||
{
|
||||
FactionEntry const *factionEntry = sFactionStore.LookupEntry(itr->second.ID);
|
||||
char const* factionName = factionEntry ? factionEntry->name[m_session->GetSessionDbcLocale()] : "#Not found#";
|
||||
ReputationRank rank = target->GetReputationRank(factionEntry);
|
||||
ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
|
||||
std::string rankName = GetMangosString(ReputationRankStrIndex[rank]);
|
||||
std::ostringstream ss;
|
||||
ss << itr->second.ID << ": |cffffffff|Hfaction:" << itr->second.ID << "|h[" << factionName << "]|h|r " << rankName << "|h|r (" << target->GetReputation(factionEntry) << ")";
|
||||
ss << itr->second.ID << ": |cffffffff|Hfaction:" << itr->second.ID << "|h[" << factionName << "]|h|r " << rankName << "|h|r ("
|
||||
<< target->GetReputationMgr().GetReputation(factionEntry) << ")";
|
||||
|
||||
if(itr->second.Flags & FACTION_FLAG_VISIBLE)
|
||||
ss << GetMangosString(LANG_FACTION_VISIBLE);
|
||||
|
|
@ -4310,6 +4306,13 @@ bool ChatHandler::LookupPlayerSearchCommand(QueryResult* result, int32 limit)
|
|||
|
||||
delete result;
|
||||
|
||||
if(i==0) // empty accounts only
|
||||
{
|
||||
PSendSysMessage(LANG_NO_PLAYERS_FOUND);
|
||||
SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -5015,12 +5015,10 @@ bool ChatHandler::HandleQuestComplete(const char* args)
|
|||
if(uint32 repFaction = pQuest->GetRepObjectiveFaction())
|
||||
{
|
||||
uint32 repValue = pQuest->GetRepObjectiveValue();
|
||||
uint32 curRep = player->GetReputation(repFaction);
|
||||
uint32 curRep = player->GetReputationMgr().GetReputation(repFaction);
|
||||
if(curRep < repValue)
|
||||
{
|
||||
FactionEntry const *factionEntry = sFactionStore.LookupEntry(repFaction);
|
||||
player->SetFactionReputation(factionEntry,repValue);
|
||||
}
|
||||
if(FactionEntry const *factionEntry = sFactionStore.LookupEntry(repFaction))
|
||||
player->GetReputationMgr().SetReputation(factionEntry,repValue);
|
||||
}
|
||||
|
||||
// If the quest requires money
|
||||
|
|
|
|||
|
|
@ -478,7 +478,7 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )
|
|||
|
||||
if (slotid > pLoot->items.size())
|
||||
{
|
||||
sLog.outDebug("AutoLootItem: Player %s might be using a hack! (slot %d, size %d)",GetPlayer()->GetName(), slotid, pLoot->items.size());
|
||||
sLog.outDebug("AutoLootItem: Player %s might be using a hack! (slot %d, size %lu)",GetPlayer()->GetName(), slotid, (unsigned long)pLoot->items.size());
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -166,7 +166,7 @@ void LootStore::LoadLootTable()
|
|||
Verify(); // Checks validity of the loot store
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString( ">> Loaded %u loot definitions (%d templates)", count, m_LootTemplates.size());
|
||||
sLog.outString( ">> Loaded %u loot definitions (%lu templates)", count, (unsigned long)m_LootTemplates.size());
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
|
|
@ -214,6 +214,8 @@ libmangosgame_a_SOURCES = \
|
|||
RandomMovementGenerator.h \
|
||||
ReactorAI.cpp \
|
||||
ReactorAI.h \
|
||||
ReputationMgr.cpp \
|
||||
ReputationMgr.h \
|
||||
ScriptCalls.cpp \
|
||||
ScriptCalls.h \
|
||||
SharedDefines.h \
|
||||
|
|
|
|||
|
|
@ -1737,8 +1737,8 @@ bool Map::CheckGridIntegrity(Creature* c, bool moved) const
|
|||
Cell xy_cell(xy_val);
|
||||
if(xy_cell != cur_cell)
|
||||
{
|
||||
sLog.outError("%s (GUID: %u) X: %f Y: %f (%s) in grid[%u,%u]cell[%u,%u] instead grid[%u,%u]cell[%u,%u]",
|
||||
(c->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature"),c->GetGUIDLow(),
|
||||
sLog.outError("Creature (GUIDLow: %u) X: %f Y: %f (%s) in grid[%u,%u]cell[%u,%u] instead grid[%u,%u]cell[%u,%u]",
|
||||
c->GetGUIDLow(),
|
||||
c->GetPositionX(),c->GetPositionY(),(moved ? "final" : "original"),
|
||||
cur_cell.GridX(), cur_cell.GridY(), cur_cell.CellX(), cur_cell.CellY(),
|
||||
xy_cell.GridX(), xy_cell.GridY(), xy_cell.CellX(), xy_cell.CellY());
|
||||
|
|
|
|||
|
|
@ -405,7 +405,8 @@ void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data )
|
|||
if(!unit)
|
||||
return;
|
||||
|
||||
_player->SetFactionVisibleForFactionTemplateId(unit->getFaction());
|
||||
if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
|
||||
_player->GetReputationMgr().SetVisible(factionTemplateEntry);
|
||||
}
|
||||
|
||||
void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data )
|
||||
|
|
@ -422,7 +423,8 @@ void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data )
|
|||
if(!unit)
|
||||
return;
|
||||
|
||||
_player->SetFactionVisibleForFactionTemplateId(unit->getFaction());
|
||||
if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
|
||||
_player->GetReputationMgr().SetVisible(factionTemplateEntry);
|
||||
}
|
||||
|
||||
void WorldSession::HandleStandStateChangeOpcode( WorldPacket & recv_data )
|
||||
|
|
|
|||
|
|
@ -190,6 +190,9 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
|
|||
if (!MaNGOS::IsValidMapCoord(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o))
|
||||
return;
|
||||
|
||||
Unit *mover = _player->m_mover;
|
||||
Player *plMover = mover->GetTypeId()==TYPEID_PLAYER ? (Player*)mover : NULL;
|
||||
|
||||
/* handle special cases */
|
||||
if (movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT)
|
||||
{
|
||||
|
|
@ -203,24 +206,24 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
|
|||
return;
|
||||
|
||||
// if we boarded a transport, add us to it
|
||||
if (!GetPlayer()->m_transport)
|
||||
if (plMover && !plMover->m_transport)
|
||||
{
|
||||
// elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just unmount if the guid can be found in the transport list
|
||||
for (MapManager::TransportSet::iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter)
|
||||
{
|
||||
if ((*iter)->GetGUID() == movementInfo.t_guid)
|
||||
{
|
||||
GetPlayer()->m_transport = (*iter);
|
||||
(*iter)->AddPassenger(GetPlayer());
|
||||
plMover->m_transport = (*iter);
|
||||
(*iter)->AddPassenger(plMover);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (GetPlayer()->m_transport) // if we were on a transport, leave
|
||||
else if (plMover && plMover->m_transport) // if we were on a transport, leave
|
||||
{
|
||||
GetPlayer()->m_transport->RemovePassenger(GetPlayer());
|
||||
GetPlayer()->m_transport = NULL;
|
||||
plMover->m_transport->RemovePassenger(plMover);
|
||||
plMover->m_transport = NULL;
|
||||
movementInfo.t_x = 0.0f;
|
||||
movementInfo.t_y = 0.0f;
|
||||
movementInfo.t_z = 0.0f;
|
||||
|
|
@ -230,58 +233,40 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
|
|||
}
|
||||
|
||||
// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
|
||||
if (opcode == MSG_MOVE_FALL_LAND && !GetPlayer()->isInFlight())
|
||||
GetPlayer()->HandleFall(movementInfo);
|
||||
if (opcode == MSG_MOVE_FALL_LAND && plMover && !plMover->isInFlight())
|
||||
plMover->HandleFall(movementInfo);
|
||||
|
||||
if(((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != GetPlayer()->IsInWater())
|
||||
if (plMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plMover->IsInWater())
|
||||
{
|
||||
// now client not include swimming flag in case jumping under water
|
||||
GetPlayer()->SetInWater( !GetPlayer()->IsInWater() || GetPlayer()->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z) );
|
||||
plMover->SetInWater( !plMover->IsInWater() || plMover->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z) );
|
||||
}
|
||||
|
||||
/*----------------------*/
|
||||
|
||||
/* process position-change */
|
||||
Unit *mover = _player->m_mover;
|
||||
recv_data.put<uint32>(6, getMSTime()); // fix time, offset flags(4) + unk(2)
|
||||
WorldPacket data(recv_data.GetOpcode(), (mover->GetPackGUID().size()+recv_data.size()));
|
||||
data.append(_player->m_mover->GetPackGUID()); // use mover guid
|
||||
data.append(mover->GetPackGUID()); // use mover guid
|
||||
data.append(recv_data.contents(), recv_data.size());
|
||||
GetPlayer()->SendMessageToSet(&data, false);
|
||||
|
||||
if(!_player->GetCharmGUID()) // nothing is charmed
|
||||
if(plMover) // nothing is charmed, or player charmed
|
||||
{
|
||||
_player->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
|
||||
_player->m_movementInfo = movementInfo;
|
||||
_player->SetUnitMovementFlags(movementInfo.flags);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(mover->GetTypeId() != TYPEID_PLAYER) // unit, creature, pet, vehicle...
|
||||
{
|
||||
if(Map *map = mover->GetMap())
|
||||
map->CreatureRelocation((Creature*)mover, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
|
||||
mover->SetUnitMovementFlags(movementInfo.flags);
|
||||
}
|
||||
else // player
|
||||
{
|
||||
((Player*)mover)->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
|
||||
((Player*)mover)->m_movementInfo = movementInfo;
|
||||
((Player*)mover)->SetUnitMovementFlags(movementInfo.flags);
|
||||
}
|
||||
}
|
||||
plMover->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
|
||||
plMover->m_movementInfo = movementInfo;
|
||||
plMover->SetUnitMovementFlags(movementInfo.flags);
|
||||
|
||||
if (GetPlayer()->m_lastFallTime >= movementInfo.fallTime || GetPlayer()->m_lastFallZ <=movementInfo.z || recv_data.GetOpcode() == MSG_MOVE_FALL_LAND)
|
||||
GetPlayer()->SetFallInformation(movementInfo.fallTime, movementInfo.z);
|
||||
plMover->UpdateFallInformationIfNeed(movementInfo,recv_data.GetOpcode());
|
||||
|
||||
if(GetPlayer()->isMovingOrTurning())
|
||||
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
|
||||
if(plMover->isMovingOrTurning())
|
||||
plMover->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
if(movementInfo.z < -500.0f)
|
||||
{
|
||||
if(GetPlayer()->InBattleGround()
|
||||
&& GetPlayer()->GetBattleGround()
|
||||
&& GetPlayer()->GetBattleGround()->HandlePlayerUnderMap(_player))
|
||||
if(plMover->InBattleGround()
|
||||
&& plMover->GetBattleGround()
|
||||
&& plMover->GetBattleGround()->HandlePlayerUnderMap(_player))
|
||||
{
|
||||
// do nothing, the handle already did if returned true
|
||||
}
|
||||
|
|
@ -290,19 +275,26 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
|
|||
// NOTE: this is actually called many times while falling
|
||||
// even after the player has been teleported away
|
||||
// TODO: discard movement packets after the player is rooted
|
||||
if(GetPlayer()->isAlive())
|
||||
if(plMover->isAlive())
|
||||
{
|
||||
GetPlayer()->EnvironmentalDamage(GetPlayer()->GetGUID(),DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
|
||||
plMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
|
||||
// change the death state to CORPSE to prevent the death timer from
|
||||
// starting in the next player update
|
||||
GetPlayer()->KillPlayer();
|
||||
GetPlayer()->BuildPlayerRepop();
|
||||
plMover->KillPlayer();
|
||||
plMover->BuildPlayerRepop();
|
||||
}
|
||||
|
||||
// cancel the death timer here if started
|
||||
GetPlayer()->RepopAtGraveyard();
|
||||
plMover->RepopAtGraveyard();
|
||||
}
|
||||
}
|
||||
}
|
||||
else // creature charmed
|
||||
{
|
||||
if(Map *map = mover->GetMap())
|
||||
map->CreatureRelocation((Creature*)mover, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
|
||||
mover->SetUnitMovementFlags(movementInfo.flags);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
|
||||
|
|
|
|||
|
|
@ -1708,3 +1708,24 @@ void WorldObject::SetPhaseMask(uint32 newPhaseMask, bool update)
|
|||
if(update && IsInWorld())
|
||||
ObjectAccessor::UpdateObjectVisibility(this);
|
||||
}
|
||||
|
||||
void WorldObject::PlayDistanceSound( uint32 sound_id, Player* target /*= NULL*/ )
|
||||
{
|
||||
WorldPacket data(SMSG_PLAY_OBJECT_SOUND,4+8);
|
||||
data << uint32(sound_id);
|
||||
data << GetGUID();
|
||||
if (target)
|
||||
target->SendDirectMessage( &data );
|
||||
else
|
||||
SendMessageToSet( &data, true );
|
||||
}
|
||||
|
||||
void WorldObject::PlayDirectSound( uint32 sound_id, Player* target /*= NULL*/ )
|
||||
{
|
||||
WorldPacket data(SMSG_PLAY_SOUND, 4);
|
||||
data << uint32(sound_id);
|
||||
if (target)
|
||||
target->SendDirectMessage( &data );
|
||||
else
|
||||
SendMessageToSet( &data, true );
|
||||
}
|
||||
|
|
|
|||
|
|
@ -458,6 +458,9 @@ class MANGOS_DLL_SPEC WorldObject : public Object
|
|||
void MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper = false);
|
||||
void BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 TargetGuid) const;
|
||||
|
||||
void PlayDistanceSound(uint32 sound_id, Player* target = NULL);
|
||||
void PlayDirectSound(uint32 sound_id, Player* target = NULL);
|
||||
|
||||
void SendObjectDeSpawnAnim(uint64 guid);
|
||||
|
||||
virtual void SaveRespawnTime() {}
|
||||
|
|
|
|||
|
|
@ -79,13 +79,11 @@ ObjectAccessor::GetNPCIfCanInteractWith(Player const &player, uint64 guid, uint3
|
|||
return NULL;
|
||||
|
||||
// not unfriendly
|
||||
FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(unit->getFaction());
|
||||
if(factionTemplate)
|
||||
{
|
||||
FactionEntry const* faction = sFactionStore.LookupEntry(factionTemplate->faction);
|
||||
if( faction && faction->reputationListID >= 0 && player.GetReputationRank(faction) <= REP_UNFRIENDLY)
|
||||
if(FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(unit->getFaction()))
|
||||
if(factionTemplate->faction)
|
||||
if(FactionEntry const* faction = sFactionStore.LookupEntry(factionTemplate->faction))
|
||||
if(faction->reputationListID >= 0 && player.GetReputationMgr().GetRank(faction) <= REP_UNFRIENDLY)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// not too far
|
||||
if(!unit->IsWithinDistInMap(&player,INTERACTION_DISTANCE))
|
||||
|
|
|
|||
|
|
@ -323,7 +323,7 @@ void ObjectMgr::LoadCreatureLocales()
|
|||
delete result;
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString( ">> Loaded %u creature locale strings", mCreatureLocaleMap.size() );
|
||||
sLog.outString( ">> Loaded %lu creature locale strings", (unsigned long)mCreatureLocaleMap.size() );
|
||||
}
|
||||
|
||||
void ObjectMgr::LoadNpcOptionLocales()
|
||||
|
|
@ -391,7 +391,7 @@ void ObjectMgr::LoadNpcOptionLocales()
|
|||
delete result;
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString( ">> Loaded %u npc_option locale strings", mNpcOptionLocaleMap.size() );
|
||||
sLog.outString( ">> Loaded %lu npc_option locale strings", (unsigned long)mNpcOptionLocaleMap.size() );
|
||||
}
|
||||
|
||||
void ObjectMgr::LoadPointOfInterestLocales()
|
||||
|
|
@ -442,7 +442,7 @@ void ObjectMgr::LoadPointOfInterestLocales()
|
|||
delete result;
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString( ">> Loaded %u points_of_interest locale strings", mPointOfInterestLocaleMap.size() );
|
||||
sLog.outString( ">> Loaded %lu points_of_interest locale strings", (unsigned long)mPointOfInterestLocaleMap.size() );
|
||||
}
|
||||
|
||||
struct SQLCreatureLoader : public SQLStorageLoaderBase<SQLCreatureLoader>
|
||||
|
|
@ -982,7 +982,7 @@ void ObjectMgr::LoadCreatures()
|
|||
delete result;
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString( ">> Loaded %u creatures", mCreatureDataMap.size() );
|
||||
sLog.outString( ">> Loaded %lu creatures", (unsigned long)mCreatureDataMap.size() );
|
||||
}
|
||||
|
||||
void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
|
||||
|
|
@ -1109,7 +1109,7 @@ void ObjectMgr::LoadGameobjects()
|
|||
delete result;
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString( ">> Loaded %u gameobjects", mGameObjectDataMap.size());
|
||||
sLog.outString( ">> Loaded %lu gameobjects", (unsigned long)mGameObjectDataMap.size());
|
||||
}
|
||||
|
||||
void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
|
||||
|
|
@ -1182,7 +1182,7 @@ void ObjectMgr::LoadCreatureRespawnTimes()
|
|||
|
||||
delete result;
|
||||
|
||||
sLog.outString( ">> Loaded %u creature respawn times", mCreatureRespawnTimes.size() );
|
||||
sLog.outString( ">> Loaded %lu creature respawn times", (unsigned long)mCreatureRespawnTimes.size() );
|
||||
sLog.outString();
|
||||
}
|
||||
|
||||
|
|
@ -1224,7 +1224,7 @@ void ObjectMgr::LoadGameobjectRespawnTimes()
|
|||
|
||||
delete result;
|
||||
|
||||
sLog.outString( ">> Loaded %u gameobject respawn times", mGORespawnTimes.size() );
|
||||
sLog.outString( ">> Loaded %lu gameobject respawn times", (unsigned long)mGORespawnTimes.size() );
|
||||
sLog.outString();
|
||||
}
|
||||
|
||||
|
|
@ -1369,7 +1369,7 @@ void ObjectMgr::LoadItemLocales()
|
|||
delete result;
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString( ">> Loaded %u Item locale strings", mItemLocaleMap.size() );
|
||||
sLog.outString( ">> Loaded %lu Item locale strings", (unsigned long)mItemLocaleMap.size() );
|
||||
}
|
||||
|
||||
struct SQLItemLoader : public SQLStorageLoaderBase<SQLItemLoader>
|
||||
|
|
@ -1719,13 +1719,13 @@ void ObjectMgr::LoadItemPrototypes()
|
|||
if(proto->BagFamily)
|
||||
{
|
||||
// check bits
|
||||
for(uint32 i = 0; i < sizeof(proto->BagFamily)*8; ++i)
|
||||
for(uint32 j = 0; j < sizeof(proto->BagFamily)*8; ++j)
|
||||
{
|
||||
uint32 mask = 1 << i;
|
||||
uint32 mask = 1 << j;
|
||||
if((proto->BagFamily & mask)==0)
|
||||
continue;
|
||||
|
||||
ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(i+1);
|
||||
ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j+1);
|
||||
if(!bf)
|
||||
{
|
||||
sLog.outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit",i);
|
||||
|
|
@ -2986,10 +2986,10 @@ void ObjectMgr::LoadQuests()
|
|||
// no changes, quest can't be done for this requirement
|
||||
}
|
||||
|
||||
if(qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > Player::Reputation_Cap)
|
||||
if(qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > ReputationMgr::Reputation_Cap)
|
||||
{
|
||||
sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
|
||||
qinfo->GetQuestId(),qinfo->RequiredMinRepValue,Player::Reputation_Cap);
|
||||
qinfo->GetQuestId(),qinfo->RequiredMinRepValue,ReputationMgr::Reputation_Cap);
|
||||
// no changes, quest can't be done for this requirement
|
||||
}
|
||||
|
||||
|
|
@ -3412,7 +3412,7 @@ void ObjectMgr::LoadQuests()
|
|||
}
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString( ">> Loaded %u quests definitions", mQuestTemplates.size() );
|
||||
sLog.outString( ">> Loaded %lu quests definitions", (unsigned long)mQuestTemplates.size() );
|
||||
}
|
||||
|
||||
void ObjectMgr::LoadQuestLocales()
|
||||
|
|
@ -3548,7 +3548,7 @@ void ObjectMgr::LoadQuestLocales()
|
|||
delete result;
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString( ">> Loaded %u Quest locale strings", mQuestLocaleMap.size() );
|
||||
sLog.outString( ">> Loaded %lu Quest locale strings", (unsigned long)mQuestLocaleMap.size() );
|
||||
}
|
||||
|
||||
void ObjectMgr::LoadPetCreateSpells()
|
||||
|
|
@ -4098,7 +4098,7 @@ void ObjectMgr::LoadPageTextLocales()
|
|||
delete result;
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString( ">> Loaded %u PageText locale strings", mPageTextLocaleMap.size() );
|
||||
sLog.outString( ">> Loaded %lu PageText locale strings", (unsigned long)mPageTextLocaleMap.size() );
|
||||
}
|
||||
|
||||
struct SQLInstanceLoader : public SQLStorageLoaderBase<SQLInstanceLoader>
|
||||
|
|
@ -4293,7 +4293,7 @@ void ObjectMgr::LoadNpcTextLocales()
|
|||
delete result;
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString( ">> Loaded %u NpcText locale strings", mNpcTextLocaleMap.size() );
|
||||
sLog.outString( ">> Loaded %lu NpcText locale strings", (unsigned long)mNpcTextLocaleMap.size() );
|
||||
}
|
||||
|
||||
//not very fast function but it is called only once a day, or on starting-up
|
||||
|
|
@ -5379,7 +5379,7 @@ void ObjectMgr::LoadGameObjectLocales()
|
|||
delete result;
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString( ">> Loaded %u gameobject locale strings", mGameObjectLocaleMap.size() );
|
||||
sLog.outString( ">> Loaded %lu gameobject locale strings", (unsigned long)mGameObjectLocaleMap.size() );
|
||||
}
|
||||
|
||||
struct SQLGameObjectLoader : public SQLStorageLoaderBase<SQLGameObjectLoader>
|
||||
|
|
@ -6609,7 +6609,7 @@ bool PlayerCondition::Meets(Player const * player) const
|
|||
case CONDITION_REPUTATION_RANK:
|
||||
{
|
||||
FactionEntry const* faction = sFactionStore.LookupEntry(value1);
|
||||
return faction && player->GetReputationRank(faction) >= value2;
|
||||
return faction && player->GetReputationMgr().GetRank(faction) >= value2;
|
||||
}
|
||||
case CONDITION_TEAM:
|
||||
return player->GetTeam() == value1;
|
||||
|
|
|
|||
|
|
@ -261,11 +261,9 @@ std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi)
|
|||
|
||||
//== Player ====================================================
|
||||
|
||||
const int32 Player::ReputationRank_Length[MAX_REPUTATION_RANK] = {36000, 3000, 3000, 3000, 6000, 12000, 21000, 1000};
|
||||
|
||||
UpdateMask Player::updateVisualBits;
|
||||
|
||||
Player::Player (WorldSession *session): Unit(), m_achievementMgr(this)
|
||||
Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputationMgr(this)
|
||||
{
|
||||
m_transport = 0;
|
||||
|
||||
|
|
@ -447,7 +445,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this)
|
|||
//Default movement to run mode
|
||||
m_unit_movement_flags = 0;
|
||||
|
||||
m_mover = NULL;
|
||||
m_mover = this;
|
||||
|
||||
m_miniPet = 0;
|
||||
m_bgAfkReportedTimer = 0;
|
||||
|
|
@ -455,6 +453,9 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this)
|
|||
|
||||
m_declinedname = NULL;
|
||||
m_runes = NULL;
|
||||
|
||||
m_lastFallTime = 0;
|
||||
m_lastFallZ = 0;
|
||||
}
|
||||
|
||||
Player::~Player ()
|
||||
|
|
@ -822,7 +823,7 @@ void Player::StopMirrorTimer(MirrorTimerType Type)
|
|||
GetSession()->SendPacket( &data );
|
||||
}
|
||||
|
||||
void Player::EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 damage)
|
||||
void Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
|
||||
{
|
||||
if(!isAlive() || isGameMaster())
|
||||
return;
|
||||
|
|
@ -838,11 +839,11 @@ void Player::EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 da
|
|||
damage-=absorb+resist;
|
||||
|
||||
WorldPacket data(SMSG_ENVIRONMENTALDAMAGELOG, (21));
|
||||
data << (uint64)guid;
|
||||
data << (uint8)(type!=DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL);
|
||||
data << (uint32)damage;
|
||||
data << (uint32)absorb; // absorb
|
||||
data << (uint32)resist; // resist
|
||||
data << uint64(GetGUID());
|
||||
data << uint8(type!=DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL);
|
||||
data << uint32(damage);
|
||||
data << uint32(absorb);
|
||||
data << uint32(resist);
|
||||
SendMessageToSet(&data, true);
|
||||
|
||||
DealDamage(this, damage, NULL, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
|
||||
|
|
@ -921,7 +922,7 @@ void Player::HandleDrowning(uint32 time_diff)
|
|||
// Calculate and deal damage
|
||||
// TODO: Check this formula
|
||||
uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1);
|
||||
EnvironmentalDamage(GetGUID(), DAMAGE_DROWNING, damage);
|
||||
EnvironmentalDamage(DAMAGE_DROWNING, damage);
|
||||
}
|
||||
else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INWATER)) // Update time in client if need
|
||||
SendMirrorTimer(BREATH_TIMER, getMaxTimer(BREATH_TIMER), m_MirrorTimer[BREATH_TIMER], -1);
|
||||
|
|
@ -957,7 +958,7 @@ void Player::HandleDrowning(uint32 time_diff)
|
|||
if (isAlive()) // Calculate and deal damage
|
||||
{
|
||||
uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1);
|
||||
EnvironmentalDamage(GetGUID(), DAMAGE_EXHAUSTED, damage);
|
||||
EnvironmentalDamage(DAMAGE_EXHAUSTED, damage);
|
||||
}
|
||||
else if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) // Teleport ghost to graveyard
|
||||
RepopAtGraveyard();
|
||||
|
|
@ -991,9 +992,9 @@ void Player::HandleDrowning(uint32 time_diff)
|
|||
// TODO: Check this formula
|
||||
uint32 damage = urand(600, 700);
|
||||
if (m_MirrorTimerFlags&UNDERWATER_INLAVA)
|
||||
EnvironmentalDamage(GetGUID(), DAMAGE_LAVA, damage);
|
||||
EnvironmentalDamage(DAMAGE_LAVA, damage);
|
||||
else
|
||||
EnvironmentalDamage(GetGUID(), DAMAGE_SLIME, damage);
|
||||
EnvironmentalDamage(DAMAGE_SLIME, damage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -5586,439 +5587,27 @@ void Player::setFactionForRace(uint8 race)
|
|||
setFaction( getFactionForRace(race) );
|
||||
}
|
||||
|
||||
void Player::UpdateReputation() const
|
||||
{
|
||||
sLog.outDetail( "WORLD: Player::UpdateReputation" );
|
||||
|
||||
for(FactionStateList::const_iterator itr = m_factions.begin(); itr != m_factions.end(); ++itr)
|
||||
{
|
||||
SendFactionState(&(itr->second));
|
||||
}
|
||||
}
|
||||
|
||||
void Player::SendFactionState(FactionState const* faction) const
|
||||
{
|
||||
if(faction->Flags & FACTION_FLAG_VISIBLE) //If faction is visible then update it
|
||||
{
|
||||
WorldPacket data(SMSG_SET_FACTION_STANDING, (16)); // last check 2.4.0
|
||||
data << (float) 0; // unk 2.4.0
|
||||
data << (uint8) 0; // wotlk 8634
|
||||
data << (uint32) 1; // count
|
||||
// for
|
||||
data << (uint32) faction->ReputationListID;
|
||||
data << (uint32) faction->Standing;
|
||||
// end for
|
||||
GetSession()->SendPacket(&data);
|
||||
}
|
||||
}
|
||||
|
||||
void Player::SendInitialReputations()
|
||||
{
|
||||
WorldPacket data(SMSG_INITIALIZE_FACTIONS, (4+128*5));
|
||||
data << uint32 (0x00000080);
|
||||
|
||||
RepListID a = 0;
|
||||
|
||||
for (FactionStateList::const_iterator itr = m_factions.begin(); itr != m_factions.end(); ++itr)
|
||||
{
|
||||
// fill in absent fields
|
||||
for (; a != itr->first; a++)
|
||||
{
|
||||
data << uint8 (0x00);
|
||||
data << uint32 (0x00000000);
|
||||
}
|
||||
|
||||
// fill in encountered data
|
||||
data << uint8 (itr->second.Flags);
|
||||
data << uint32 (itr->second.Standing);
|
||||
|
||||
++a;
|
||||
}
|
||||
|
||||
// fill in absent fields
|
||||
for (; a != 128; a++)
|
||||
{
|
||||
data << uint8 (0x00);
|
||||
data << uint32 (0x00000000);
|
||||
}
|
||||
|
||||
GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
FactionState const* Player::GetFactionState( FactionEntry const* factionEntry) const
|
||||
{
|
||||
FactionStateList::const_iterator itr = m_factions.find(factionEntry->reputationListID);
|
||||
if (itr != m_factions.end())
|
||||
return &itr->second;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void Player::SetFactionAtWar(FactionState* faction, bool atWar)
|
||||
{
|
||||
// not allow declare war to own faction
|
||||
if(atWar && (faction->Flags & FACTION_FLAG_PEACE_FORCED) )
|
||||
return;
|
||||
|
||||
// already set
|
||||
if(((faction->Flags & FACTION_FLAG_AT_WAR) != 0) == atWar)
|
||||
return;
|
||||
|
||||
if( atWar )
|
||||
faction->Flags |= FACTION_FLAG_AT_WAR;
|
||||
else
|
||||
faction->Flags &= ~FACTION_FLAG_AT_WAR;
|
||||
|
||||
faction->Changed = true;
|
||||
}
|
||||
|
||||
void Player::SetFactionInactive(FactionState* faction, bool inactive)
|
||||
{
|
||||
// always invisible or hidden faction can't be inactive
|
||||
if(inactive && ((faction->Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN)) || !(faction->Flags & FACTION_FLAG_VISIBLE) ) )
|
||||
return;
|
||||
|
||||
// already set
|
||||
if(((faction->Flags & FACTION_FLAG_INACTIVE) != 0) == inactive)
|
||||
return;
|
||||
|
||||
if(inactive)
|
||||
faction->Flags |= FACTION_FLAG_INACTIVE;
|
||||
else
|
||||
faction->Flags &= ~FACTION_FLAG_INACTIVE;
|
||||
|
||||
faction->Changed = true;
|
||||
}
|
||||
|
||||
void Player::SetFactionVisibleForFactionTemplateId(uint32 FactionTemplateId)
|
||||
{
|
||||
FactionTemplateEntry const*factionTemplateEntry = sFactionTemplateStore.LookupEntry(FactionTemplateId);
|
||||
|
||||
if(!factionTemplateEntry)
|
||||
return;
|
||||
|
||||
if(factionTemplateEntry->faction)
|
||||
SetFactionVisibleForFactionId(factionTemplateEntry->faction);
|
||||
}
|
||||
|
||||
void Player::SetFactionVisibleForFactionId(uint32 FactionId)
|
||||
{
|
||||
FactionEntry const *factionEntry = sFactionStore.LookupEntry(FactionId);
|
||||
if(!factionEntry)
|
||||
return;
|
||||
|
||||
if(factionEntry->reputationListID < 0)
|
||||
return;
|
||||
|
||||
FactionStateList::iterator itr = m_factions.find(factionEntry->reputationListID);
|
||||
if (itr == m_factions.end())
|
||||
return;
|
||||
|
||||
SetFactionVisible(&itr->second);
|
||||
}
|
||||
|
||||
void Player::SetFactionVisible(FactionState* faction)
|
||||
{
|
||||
// always invisible or hidden faction can't be make visible
|
||||
if(faction->Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN))
|
||||
return;
|
||||
|
||||
// already set
|
||||
if(faction->Flags & FACTION_FLAG_VISIBLE)
|
||||
return;
|
||||
|
||||
faction->Flags |= FACTION_FLAG_VISIBLE;
|
||||
faction->Changed = true;
|
||||
|
||||
if(!m_session->PlayerLoading())
|
||||
{
|
||||
// make faction visible in reputation list at client
|
||||
WorldPacket data(SMSG_SET_FACTION_VISIBLE, 4);
|
||||
data << faction->ReputationListID;
|
||||
GetSession()->SendPacket(&data);
|
||||
}
|
||||
}
|
||||
|
||||
void Player::SetInitialFactions()
|
||||
{
|
||||
for(unsigned int i = 1; i < sFactionStore.GetNumRows(); i++)
|
||||
{
|
||||
FactionEntry const *factionEntry = sFactionStore.LookupEntry(i);
|
||||
|
||||
if( factionEntry && (factionEntry->reputationListID >= 0))
|
||||
{
|
||||
FactionState newFaction;
|
||||
newFaction.ID = factionEntry->ID;
|
||||
newFaction.ReputationListID = factionEntry->reputationListID;
|
||||
newFaction.Standing = 0;
|
||||
newFaction.Flags = GetDefaultReputationFlags(factionEntry);
|
||||
newFaction.Changed = true;
|
||||
|
||||
m_factions[newFaction.ReputationListID] = newFaction;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint32 Player::GetDefaultReputationFlags(const FactionEntry *factionEntry) const
|
||||
{
|
||||
if (!factionEntry)
|
||||
return 0;
|
||||
|
||||
uint32 raceMask = getRaceMask();
|
||||
uint32 classMask = getClassMask();
|
||||
for (int i=0; i < 4; i++)
|
||||
{
|
||||
if( (factionEntry->BaseRepRaceMask[i] & raceMask) &&
|
||||
(factionEntry->BaseRepClassMask[i]==0 ||
|
||||
(factionEntry->BaseRepClassMask[i] & classMask) ) )
|
||||
return factionEntry->ReputationFlags[i];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int32 Player::GetBaseReputation(const FactionEntry *factionEntry) const
|
||||
{
|
||||
if (!factionEntry)
|
||||
return 0;
|
||||
|
||||
uint32 raceMask = getRaceMask();
|
||||
uint32 classMask = getClassMask();
|
||||
for (int i=0; i < 4; i++)
|
||||
{
|
||||
if( (factionEntry->BaseRepRaceMask[i] & raceMask) &&
|
||||
(factionEntry->BaseRepClassMask[i]==0 ||
|
||||
(factionEntry->BaseRepClassMask[i] & classMask) ) )
|
||||
return factionEntry->BaseRepValue[i];
|
||||
}
|
||||
|
||||
// in faction.dbc exist factions with (RepListId >=0, listed in character reputation list) with all BaseRepRaceMask[i]==0
|
||||
return 0;
|
||||
}
|
||||
|
||||
int32 Player::GetReputation(uint32 faction_id) const
|
||||
{
|
||||
FactionEntry const *factionEntry = sFactionStore.LookupEntry(faction_id);
|
||||
|
||||
if (!factionEntry)
|
||||
{
|
||||
sLog.outError("Player::GetReputation: Can't get reputation of %s for unknown faction (faction template id) #%u.",GetName(), faction_id);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return GetReputation(factionEntry);
|
||||
}
|
||||
|
||||
int32 Player::GetReputation(const FactionEntry *factionEntry) const
|
||||
{
|
||||
// Faction without recorded reputation. Just ignore.
|
||||
if(!factionEntry)
|
||||
return 0;
|
||||
|
||||
FactionStateList::const_iterator itr = m_factions.find(factionEntry->reputationListID);
|
||||
if (itr != m_factions.end())
|
||||
return GetBaseReputation(factionEntry) + itr->second.Standing;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
ReputationRank Player::GetReputationRank(uint32 faction) const
|
||||
{
|
||||
FactionEntry const*factionEntry = sFactionStore.LookupEntry(faction);
|
||||
if(!factionEntry)
|
||||
return MIN_REPUTATION_RANK;
|
||||
|
||||
return GetReputationRank(factionEntry);
|
||||
}
|
||||
|
||||
ReputationRank Player::ReputationToRank(int32 standing) const
|
||||
{
|
||||
int32 Limit = Reputation_Cap + 1;
|
||||
for (int i = MAX_REPUTATION_RANK-1; i >= MIN_REPUTATION_RANK; --i)
|
||||
{
|
||||
Limit -= ReputationRank_Length[i];
|
||||
if (standing >= Limit )
|
||||
return ReputationRank(i);
|
||||
}
|
||||
return MIN_REPUTATION_RANK;
|
||||
}
|
||||
|
||||
ReputationRank Player::GetReputationRank(const FactionEntry *factionEntry) const
|
||||
{
|
||||
int32 Reputation = GetReputation(factionEntry);
|
||||
return ReputationToRank(Reputation);
|
||||
}
|
||||
|
||||
ReputationRank Player::GetBaseReputationRank(const FactionEntry *factionEntry) const
|
||||
{
|
||||
int32 Reputation = GetBaseReputation(factionEntry);
|
||||
return ReputationToRank(Reputation);
|
||||
}
|
||||
|
||||
bool Player::ModifyFactionReputation(uint32 FactionTemplateId, int32 DeltaReputation)
|
||||
{
|
||||
FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(FactionTemplateId);
|
||||
|
||||
if(!factionTemplateEntry)
|
||||
{
|
||||
sLog.outError("Player::ModifyFactionReputation: Can't update reputation of %s for unknown faction (faction template id) #%u.", GetName(), FactionTemplateId);
|
||||
return false;
|
||||
}
|
||||
|
||||
FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->faction);
|
||||
|
||||
// Faction without recorded reputation. Just ignore.
|
||||
if(!factionEntry)
|
||||
return false;
|
||||
|
||||
return ModifyFactionReputation(factionEntry, DeltaReputation);
|
||||
}
|
||||
|
||||
bool Player::ModifyFactionReputation(FactionEntry const* factionEntry, int32 standing)
|
||||
{
|
||||
SimpleFactionsList const* flist = GetFactionTeamList(factionEntry->ID);
|
||||
if (flist)
|
||||
{
|
||||
bool res = false;
|
||||
for (SimpleFactionsList::const_iterator itr = flist->begin();itr != flist->end();++itr)
|
||||
{
|
||||
FactionEntry const *factionEntryCalc = sFactionStore.LookupEntry(*itr);
|
||||
if(factionEntryCalc)
|
||||
res = ModifyOneFactionReputation(factionEntryCalc, standing);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
else
|
||||
return ModifyOneFactionReputation(factionEntry, standing);
|
||||
}
|
||||
|
||||
bool Player::ModifyOneFactionReputation(FactionEntry const* factionEntry, int32 standing)
|
||||
{
|
||||
FactionStateList::iterator itr = m_factions.find(factionEntry->reputationListID);
|
||||
if (itr != m_factions.end())
|
||||
{
|
||||
int32 BaseRep = GetBaseReputation(factionEntry);
|
||||
int32 new_rep = BaseRep + itr->second.Standing + standing;
|
||||
|
||||
if (new_rep > Reputation_Cap)
|
||||
new_rep = Reputation_Cap;
|
||||
else
|
||||
if (new_rep < Reputation_Bottom)
|
||||
new_rep = Reputation_Bottom;
|
||||
|
||||
if(ReputationToRank(new_rep) <= REP_HOSTILE)
|
||||
SetFactionAtWar(&itr->second,true);
|
||||
|
||||
itr->second.Standing = new_rep - BaseRep;
|
||||
itr->second.Changed = true;
|
||||
|
||||
SetFactionVisible(&itr->second);
|
||||
|
||||
for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
|
||||
{
|
||||
if(uint32 questid = GetQuestSlotQuestId(i))
|
||||
{
|
||||
Quest const* qInfo = objmgr.GetQuestTemplate(questid);
|
||||
if( qInfo && qInfo->GetRepObjectiveFaction() == factionEntry->ID )
|
||||
{
|
||||
QuestStatusData& q_status = mQuestStatus[questid];
|
||||
if( q_status.m_status == QUEST_STATUS_INCOMPLETE )
|
||||
{
|
||||
if(GetReputation(factionEntry) >= qInfo->GetRepObjectiveValue())
|
||||
if ( CanCompleteQuest( questid ) )
|
||||
CompleteQuest( questid );
|
||||
}
|
||||
else if( q_status.m_status == QUEST_STATUS_COMPLETE )
|
||||
{
|
||||
if(GetReputation(factionEntry) < qInfo->GetRepObjectiveValue())
|
||||
IncompleteQuest( questid );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION,factionEntry->ID);
|
||||
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION,factionEntry->ID);
|
||||
SendFactionState(&(itr->second));
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Player::SetFactionReputation(uint32 FactionTemplateId, int32 standing)
|
||||
{
|
||||
FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(FactionTemplateId);
|
||||
|
||||
if(!factionTemplateEntry)
|
||||
{
|
||||
sLog.outError("Player::SetFactionReputation: Can't set reputation of %s for unknown faction (faction template id) #%u.", GetName(), FactionTemplateId);
|
||||
return false;
|
||||
}
|
||||
|
||||
FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->faction);
|
||||
|
||||
// Faction without recorded reputation. Just ignore.
|
||||
if(!factionEntry)
|
||||
return false;
|
||||
|
||||
return SetFactionReputation(factionEntry, standing);
|
||||
}
|
||||
|
||||
bool Player::SetFactionReputation(FactionEntry const* factionEntry, int32 standing)
|
||||
{
|
||||
SimpleFactionsList const* flist = GetFactionTeamList(factionEntry->ID);
|
||||
if (flist)
|
||||
{
|
||||
bool res = false;
|
||||
for (SimpleFactionsList::const_iterator itr = flist->begin();itr != flist->end();++itr)
|
||||
{
|
||||
FactionEntry const *factionEntryCalc = sFactionStore.LookupEntry(*itr);
|
||||
if(factionEntryCalc)
|
||||
res = SetOneFactionReputation(factionEntryCalc, standing);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
else
|
||||
return SetOneFactionReputation(factionEntry, standing);
|
||||
}
|
||||
|
||||
bool Player::SetOneFactionReputation(FactionEntry const* factionEntry, int32 standing)
|
||||
{
|
||||
FactionStateList::iterator itr = m_factions.find(factionEntry->reputationListID);
|
||||
if (itr != m_factions.end())
|
||||
{
|
||||
if (standing > Reputation_Cap)
|
||||
standing = Reputation_Cap;
|
||||
else
|
||||
if (standing < Reputation_Bottom)
|
||||
standing = Reputation_Bottom;
|
||||
|
||||
int32 BaseRep = GetBaseReputation(factionEntry);
|
||||
itr->second.Standing = standing - BaseRep;
|
||||
itr->second.Changed = true;
|
||||
|
||||
SetFactionVisible(&itr->second);
|
||||
|
||||
if(ReputationToRank(standing) <= REP_HOSTILE)
|
||||
SetFactionAtWar(&itr->second,true);
|
||||
|
||||
SendFactionState(&(itr->second));
|
||||
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION,factionEntry->ID);
|
||||
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION,factionEntry->ID);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction);
|
||||
return GetReputationMgr().GetRank(factionEntry);
|
||||
}
|
||||
|
||||
//Calculate total reputation percent player gain with quest/creature level
|
||||
int32 Player::CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, bool for_quest)
|
||||
{
|
||||
int32 percent = 100;
|
||||
float percent = 100.0f;
|
||||
|
||||
float rate = for_quest ? sWorld.getRate(RATE_REPUTATION_LOWLEVEL_QUEST) : sWorld.getRate(RATE_REPUTATION_LOWLEVEL_KILL);
|
||||
|
||||
if(rate != 1.0f && creatureOrQuestLevel <= MaNGOS::XP::GetGrayLevel(getLevel()))
|
||||
percent *= rate;
|
||||
|
||||
int32 repMod = GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN);
|
||||
|
||||
percent += rep > 0 ? repMod : -repMod;
|
||||
|
||||
if(percent <=0)
|
||||
if(percent <= 0.0f)
|
||||
return 0;
|
||||
|
||||
return int32(sWorld.getRate(RATE_REPUTATION_GAIN)*rep*percent/100);
|
||||
|
|
@ -6040,16 +5629,16 @@ void Player::RewardReputation(Unit *pVictim, float rate)
|
|||
int32 donerep1 = CalculateReputationGain(pVictim->getLevel(),Rep->repvalue1,false);
|
||||
donerep1 = int32(donerep1*rate);
|
||||
FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(Rep->repfaction1);
|
||||
uint32 current_reputation_rank1 = GetReputationRank(factionEntry1);
|
||||
uint32 current_reputation_rank1 = GetReputationMgr().GetRank(factionEntry1);
|
||||
if(factionEntry1 && current_reputation_rank1 <= Rep->reputation_max_cap1)
|
||||
ModifyFactionReputation(factionEntry1, donerep1);
|
||||
GetReputationMgr().ModifyReputation(factionEntry1, donerep1);
|
||||
|
||||
// Wiki: Team factions value divided by 2
|
||||
if(Rep->is_teamaward1)
|
||||
{
|
||||
FactionEntry const *team1_factionEntry = sFactionStore.LookupEntry(factionEntry1->team);
|
||||
if(team1_factionEntry)
|
||||
ModifyFactionReputation(team1_factionEntry, donerep1 / 2);
|
||||
GetReputationMgr().ModifyReputation(team1_factionEntry, donerep1 / 2);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -6058,16 +5647,16 @@ void Player::RewardReputation(Unit *pVictim, float rate)
|
|||
int32 donerep2 = CalculateReputationGain(pVictim->getLevel(),Rep->repvalue2,false);
|
||||
donerep2 = int32(donerep2*rate);
|
||||
FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(Rep->repfaction2);
|
||||
uint32 current_reputation_rank2 = GetReputationRank(factionEntry2);
|
||||
uint32 current_reputation_rank2 = GetReputationMgr().GetRank(factionEntry2);
|
||||
if(factionEntry2 && current_reputation_rank2 <= Rep->reputation_max_cap2)
|
||||
ModifyFactionReputation(factionEntry2, donerep2);
|
||||
GetReputationMgr().ModifyReputation(factionEntry2, donerep2);
|
||||
|
||||
// Wiki: Team factions value divided by 2
|
||||
if(Rep->is_teamaward2)
|
||||
{
|
||||
FactionEntry const *team2_factionEntry = sFactionStore.LookupEntry(factionEntry2->team);
|
||||
if(team2_factionEntry)
|
||||
ModifyFactionReputation(team2_factionEntry, donerep2 / 2);
|
||||
GetReputationMgr().ModifyReputation(team2_factionEntry, donerep2 / 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -6083,7 +5672,7 @@ void Player::RewardReputation(Quest const *pQuest)
|
|||
int32 rep = CalculateReputationGain(GetQuestLevel(pQuest),pQuest->RewRepValue[i],true);
|
||||
FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->RewRepFaction[i]);
|
||||
if(factionEntry)
|
||||
ModifyFactionReputation(factionEntry, rep);
|
||||
GetReputationMgr().ModifyReputation(factionEntry, rep);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -10283,7 +9872,7 @@ uint8 Player::CanUseAmmo( uint32 item ) const
|
|||
}
|
||||
if( pProto->RequiredSpell != 0 && !HasSpell( pProto->RequiredSpell ) )
|
||||
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
|
||||
/*if( GetReputation() < pProto->RequiredReputation )
|
||||
/*if( GetReputationMgr().GetReputation() < pProto->RequiredReputation )
|
||||
return EQUIP_ERR_CANT_EQUIP_REPUTATION;
|
||||
*/
|
||||
if( getLevel() < pProto->RequiredLevel )
|
||||
|
|
@ -12454,7 +12043,7 @@ bool Player::CanCompleteQuest( uint32 quest_id )
|
|||
}
|
||||
|
||||
uint32 repFacId = qInfo->GetRepObjectiveFaction();
|
||||
if ( repFacId && GetReputation(repFacId) < qInfo->GetRepObjectiveValue() )
|
||||
if ( repFacId && GetReputationMgr().GetReputation(repFacId) < qInfo->GetRepObjectiveValue() )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
|
|
@ -12588,7 +12177,8 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver )
|
|||
AdjustQuestReqItemCount( pQuest, questStatusData );
|
||||
|
||||
if( pQuest->GetRepObjectiveFaction() )
|
||||
SetFactionVisibleForFactionId(pQuest->GetRepObjectiveFaction());
|
||||
if(FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->GetRepObjectiveFaction()))
|
||||
GetReputationMgr().SetVisible(factionEntry);
|
||||
|
||||
uint32 qtime = 0;
|
||||
if( pQuest->HasFlag( QUEST_MANGOS_FLAGS_TIMED ) )
|
||||
|
|
@ -13081,7 +12671,7 @@ bool Player::SatisfyQuestRace( Quest const* qInfo, bool msg )
|
|||
bool Player::SatisfyQuestReputation( Quest const* qInfo, bool msg )
|
||||
{
|
||||
uint32 fIdMin = qInfo->GetRequiredMinRepFaction(); //Min required rep
|
||||
if(fIdMin && GetReputation(fIdMin) < qInfo->GetRequiredMinRepValue())
|
||||
if(fIdMin && GetReputationMgr().GetReputation(fIdMin) < qInfo->GetRequiredMinRepValue())
|
||||
{
|
||||
if( msg )
|
||||
SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
|
||||
|
|
@ -13089,7 +12679,7 @@ bool Player::SatisfyQuestReputation( Quest const* qInfo, bool msg )
|
|||
}
|
||||
|
||||
uint32 fIdMax = qInfo->GetRequiredMaxRepFaction(); //Max required rep
|
||||
if(fIdMax && GetReputation(fIdMax) >= qInfo->GetRequiredMaxRepValue())
|
||||
if(fIdMax && GetReputationMgr().GetReputation(fIdMax) >= qInfo->GetRequiredMaxRepValue())
|
||||
{
|
||||
if( msg )
|
||||
SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
|
||||
|
|
@ -13733,6 +13323,34 @@ void Player::MoneyChanged( uint32 count )
|
|||
}
|
||||
}
|
||||
|
||||
void Player::ReputationChanged(FactionEntry const* factionEntry )
|
||||
{
|
||||
for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
|
||||
{
|
||||
if(uint32 questid = GetQuestSlotQuestId(i))
|
||||
{
|
||||
if(Quest const* qInfo = objmgr.GetQuestTemplate(questid))
|
||||
{
|
||||
if(qInfo->GetRepObjectiveFaction() == factionEntry->ID )
|
||||
{
|
||||
QuestStatusData& q_status = mQuestStatus[questid];
|
||||
if( q_status.m_status == QUEST_STATUS_INCOMPLETE )
|
||||
{
|
||||
if(GetReputationMgr().GetReputation(factionEntry) >= qInfo->GetRepObjectiveValue())
|
||||
if ( CanCompleteQuest( questid ) )
|
||||
CompleteQuest( questid );
|
||||
}
|
||||
else if( q_status.m_status == QUEST_STATUS_COMPLETE )
|
||||
{
|
||||
if(GetReputationMgr().GetReputation(factionEntry) < qInfo->GetRepObjectiveValue())
|
||||
IncompleteQuest( questid );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Player::HasQuestForItem( uint32 itemid ) const
|
||||
{
|
||||
for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
|
||||
|
|
@ -14179,7 +13797,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
|
|||
//Need to call it to initialize m_team (m_team can be calculated from m_race)
|
||||
//Other way is to saves m_team into characters table.
|
||||
setFactionForRace(m_race);
|
||||
SetCharm(0);
|
||||
SetCharm(NULL);
|
||||
|
||||
m_class = fields[5].GetUInt8();
|
||||
|
||||
|
|
@ -14513,7 +14131,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
|
|||
learnDefaultSpells();
|
||||
|
||||
// must be before inventory (some items required reputation check)
|
||||
_LoadReputation(holder->GetResult(PLAYER_LOGIN_QUERY_LOADREPUTATION));
|
||||
m_reputationMgr.LoadFromDB(holder->GetResult(PLAYER_LOGIN_QUERY_LOADREPUTATION));
|
||||
|
||||
_LoadInventory(holder->GetResult(PLAYER_LOGIN_QUERY_LOADINVENTORY), time_diff);
|
||||
|
||||
|
|
@ -15260,61 +14878,6 @@ void Player::_LoadDailyQuestStatus(QueryResult *result)
|
|||
m_DailyQuestChanged = false;
|
||||
}
|
||||
|
||||
void Player::_LoadReputation(QueryResult *result)
|
||||
{
|
||||
m_factions.clear();
|
||||
|
||||
// Set initial reputations (so everything is nifty before DB data load)
|
||||
SetInitialFactions();
|
||||
|
||||
//QueryResult *result = CharacterDatabase.PQuery("SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'",GetGUIDLow());
|
||||
|
||||
if(result)
|
||||
{
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
|
||||
FactionEntry const *factionEntry = sFactionStore.LookupEntry(fields[0].GetUInt32());
|
||||
if( factionEntry && (factionEntry->reputationListID >= 0))
|
||||
{
|
||||
FactionState* faction = &m_factions[factionEntry->reputationListID];
|
||||
|
||||
// update standing to current
|
||||
faction->Standing = int32(fields[1].GetUInt32());
|
||||
|
||||
uint32 dbFactionFlags = fields[2].GetUInt32();
|
||||
|
||||
if( dbFactionFlags & FACTION_FLAG_VISIBLE )
|
||||
SetFactionVisible(faction); // have internal checks for forced invisibility
|
||||
|
||||
if( dbFactionFlags & FACTION_FLAG_INACTIVE)
|
||||
SetFactionInactive(faction,true); // have internal checks for visibility requirement
|
||||
|
||||
if( dbFactionFlags & FACTION_FLAG_AT_WAR ) // DB at war
|
||||
SetFactionAtWar(faction,true); // have internal checks for FACTION_FLAG_PEACE_FORCED
|
||||
else // DB not at war
|
||||
{
|
||||
// allow remove if visible (and then not FACTION_FLAG_INVISIBLE_FORCED or FACTION_FLAG_HIDDEN)
|
||||
if( faction->Flags & FACTION_FLAG_VISIBLE )
|
||||
SetFactionAtWar(faction,false); // have internal checks for FACTION_FLAG_PEACE_FORCED
|
||||
}
|
||||
|
||||
// set atWar for hostile
|
||||
if(GetReputationRank(factionEntry) <= REP_HOSTILE)
|
||||
SetFactionAtWar(faction,true);
|
||||
|
||||
// reset changed flag if values similar to saved in DB
|
||||
if(faction->Flags==dbFactionFlags)
|
||||
faction->Changed = false;
|
||||
}
|
||||
}
|
||||
while( result->NextRow() );
|
||||
|
||||
delete result;
|
||||
}
|
||||
}
|
||||
|
||||
void Player::_LoadSpells(QueryResult *result)
|
||||
{
|
||||
//QueryResult *result = CharacterDatabase.PQuery("SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'",GetGUIDLow());
|
||||
|
|
@ -15776,7 +15339,8 @@ void Player::SaveToDB()
|
|||
_SaveSpellCooldowns();
|
||||
_SaveActions();
|
||||
_SaveAuras();
|
||||
_SaveReputation();
|
||||
m_achievementMgr.SaveToDB();
|
||||
m_reputationMgr.SaveToDB();
|
||||
_SaveEquipmentSets();
|
||||
GetSession()->SaveTutorialsData(); // changed only while character in game
|
||||
|
||||
|
|
@ -15792,7 +15356,6 @@ void Player::SaveToDB()
|
|||
// save pet (hunter pet level and experience and all type pets health/mana).
|
||||
if(Pet* pet = GetPet())
|
||||
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
|
||||
m_achievementMgr.SaveToDB();
|
||||
}
|
||||
|
||||
// fast save function for item/money cheating preventing - save only inventory and money state
|
||||
|
|
@ -16056,19 +15619,6 @@ void Player::_SaveDailyQuestStatus()
|
|||
GetGUIDLow(), GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx),uint64(m_lastDailyQuestTime));
|
||||
}
|
||||
|
||||
void Player::_SaveReputation()
|
||||
{
|
||||
for(FactionStateList::iterator itr = m_factions.begin(); itr != m_factions.end(); ++itr)
|
||||
{
|
||||
if (itr->second.Changed)
|
||||
{
|
||||
CharacterDatabase.PExecute("DELETE FROM character_reputation WHERE guid = '%u' AND faction='%u'", GetGUIDLow(), itr->second.ID);
|
||||
CharacterDatabase.PExecute("INSERT INTO character_reputation (guid,faction,standing,flags) VALUES ('%u', '%u', '%i', '%u')", GetGUIDLow(), itr->second.ID, itr->second.Standing, itr->second.Flags);
|
||||
itr->second.Changed = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Player::_SaveSpells()
|
||||
{
|
||||
for (PlayerSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end();)
|
||||
|
|
@ -16308,16 +15858,6 @@ void Player::SendAutoRepeatCancel()
|
|||
GetSession()->SendPacket( &data );
|
||||
}
|
||||
|
||||
void Player::PlaySound(uint32 Sound, bool OnlySelf)
|
||||
{
|
||||
WorldPacket data(SMSG_PLAY_SOUND, 4);
|
||||
data << Sound;
|
||||
if (OnlySelf)
|
||||
GetSession()->SendPacket( &data );
|
||||
else
|
||||
SendMessageToSet( &data, true );
|
||||
}
|
||||
|
||||
void Player::SendExplorationExperience(uint32 Area, uint32 Experience)
|
||||
{
|
||||
WorldPacket data( SMSG_EXPLORATION_EXPERIENCE, 8 );
|
||||
|
|
@ -18223,7 +17763,7 @@ void Player::SendInitialPacketsBeforeAddToMap()
|
|||
GetSession()->SendPacket(&data);
|
||||
|
||||
SendInitialActionButtons();
|
||||
SendInitialReputations();
|
||||
m_reputationMgr.SendInitialReputations();
|
||||
m_achievementMgr.SendAllAchievementData();
|
||||
|
||||
// update zone
|
||||
|
|
@ -18742,6 +18282,7 @@ void Player::SummonIfPossible(bool agree)
|
|||
}
|
||||
|
||||
// drop flag at summon
|
||||
// this code can be reached only when GM is summoning player who carries flag, because player should be immune to summoning spells when he carries flag
|
||||
if(BattleGround *bg = GetBattleGround())
|
||||
bg->EventPlayerDroppedFlag(this);
|
||||
|
||||
|
|
@ -19388,6 +18929,7 @@ bool Player::CanUseBattleGroundObject()
|
|||
return ( //InBattleGround() && // in battleground - not need, check in other cases
|
||||
//!IsMounted() && - not correct, player is dismounted when he clicks on flag
|
||||
//i'm not sure if these two are correct, because invisible players should get visible when they click on flag
|
||||
!isTotalImmune() && // not totally immune
|
||||
!HasStealthAura() && // not stealthed
|
||||
!HasInvisibilityAura() && // not invisible
|
||||
!HasAura(SPELL_RECENTLY_DROPPED_FLAG, 0) && // can't pickup
|
||||
|
|
@ -19555,6 +19097,20 @@ void Player::ExitVehicle(Vehicle *vehicle)
|
|||
CastSpell(this, 45472, true); // Parachute
|
||||
}
|
||||
|
||||
bool Player::isTotalImmune()
|
||||
{
|
||||
AuraList const& immune = GetAurasByType(SPELL_AURA_SCHOOL_IMMUNITY);
|
||||
|
||||
uint32 immuneMask = 0;
|
||||
for(AuraList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr)
|
||||
{
|
||||
immuneMask |= (*itr)->GetModifier()->m_miscvalue;
|
||||
if( immuneMask & SPELL_SCHOOL_MASK_ALL ) // total immunity
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Player::HasTitle(uint32 bitIndex)
|
||||
{
|
||||
if (bitIndex > 128)
|
||||
|
|
@ -19865,7 +19421,7 @@ void Player::HandleFall(MovementInfo const& movementInfo)
|
|||
if (GetDummyAura(43621))
|
||||
damage = GetMaxHealth()/2;
|
||||
|
||||
EnvironmentalDamage(GetGUID(), DAMAGE_FALL, damage);
|
||||
EnvironmentalDamage(DAMAGE_FALL, damage);
|
||||
|
||||
// recheck alive, might have died of EnvironmentalDamage
|
||||
if (isAlive())
|
||||
|
|
@ -20143,6 +19699,12 @@ void Player::UpdateKnownCurrencies(uint32 itemId, bool apply)
|
|||
}
|
||||
}
|
||||
|
||||
void Player::UpdateFallInformationIfNeed( MovementInfo const& minfo,uint16 opcode )
|
||||
{
|
||||
if (m_lastFallTime >= minfo.fallTime || m_lastFallZ <=minfo.z || opcode == MSG_MOVE_FALL_LAND)
|
||||
SetFallInformation(minfo.fallTime, minfo.z);
|
||||
}
|
||||
|
||||
void Player::BuildPlayerTalentsInfoData(WorldPacket *data)
|
||||
{
|
||||
*data << uint32(GetFreeTalentPoints()); // unspentTalentPoints
|
||||
|
|
|
|||
|
|
@ -34,6 +34,7 @@
|
|||
#include "MapReference.h"
|
||||
#include "Util.h" // for Tokens typedef
|
||||
#include "AchievementMgr.h"
|
||||
#include "ReputationMgr.h"
|
||||
#include "BattleGround.h"
|
||||
|
||||
#include<string>
|
||||
|
|
@ -49,7 +50,6 @@ class Transport;
|
|||
class UpdateMask;
|
||||
class SpellCastTargets;
|
||||
class PlayerSocial;
|
||||
class AchievementMgr;
|
||||
class Vehicle;
|
||||
|
||||
typedef std::deque<Mail*> PlayerMails;
|
||||
|
|
@ -272,31 +272,6 @@ struct Runes
|
|||
}
|
||||
};
|
||||
|
||||
enum FactionFlags
|
||||
{
|
||||
FACTION_FLAG_VISIBLE = 0x01, // makes visible in client (set or can be set at interaction with target of this faction)
|
||||
FACTION_FLAG_AT_WAR = 0x02, // enable AtWar-button in client. player controlled (except opposition team always war state), Flag only set on initial creation
|
||||
FACTION_FLAG_HIDDEN = 0x04, // hidden faction from reputation pane in client (player can gain reputation, but this update not sent to client)
|
||||
FACTION_FLAG_INVISIBLE_FORCED = 0x08, // always overwrite FACTION_FLAG_VISIBLE and hide faction in rep.list, used for hide opposite team factions
|
||||
FACTION_FLAG_PEACE_FORCED = 0x10, // always overwrite FACTION_FLAG_AT_WAR, used for prevent war with own team factions
|
||||
FACTION_FLAG_INACTIVE = 0x20, // player controlled, state stored in characters.data ( CMSG_SET_FACTION_INACTIVE )
|
||||
FACTION_FLAG_RIVAL = 0x40 // flag for the two competing outland factions
|
||||
};
|
||||
|
||||
typedef uint32 RepListID;
|
||||
struct FactionState
|
||||
{
|
||||
uint32 ID;
|
||||
RepListID ReputationListID;
|
||||
uint32 Flags;
|
||||
int32 Standing;
|
||||
bool Changed;
|
||||
};
|
||||
|
||||
typedef std::map<RepListID,FactionState> FactionStateList;
|
||||
|
||||
typedef std::map<uint32,ReputationRank> ForcedReactions;
|
||||
|
||||
typedef std::set<uint64> GuardianPetList;
|
||||
|
||||
struct EnchantDuration
|
||||
|
|
@ -1234,6 +1209,7 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
void CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id );
|
||||
void TalkedToCreature( uint32 entry, uint64 guid );
|
||||
void MoneyChanged( uint32 value );
|
||||
void ReputationChanged(FactionEntry const* factionEntry );
|
||||
bool HasQuestForItem( uint32 itemid ) const;
|
||||
bool HasQuestForGO(int32 GOId) const;
|
||||
void UpdateForQuestsGO();
|
||||
|
|
@ -1611,8 +1587,6 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
void SendDelayResponse(const uint32);
|
||||
void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP);
|
||||
|
||||
//Low Level Packets
|
||||
void PlaySound(uint32 Sound, bool OnlySelf);
|
||||
//notifiers
|
||||
void SendAttackSwingCantAttack();
|
||||
void SendAttackSwingCancelAttack();
|
||||
|
|
@ -1701,39 +1675,12 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
bool RewardPlayerAndGroupAtKill(Unit* pVictim);
|
||||
bool isHonorOrXPTarget(Unit* pVictim);
|
||||
|
||||
FactionStateList m_factions;
|
||||
ForcedReactions m_forcedReactions;
|
||||
FactionStateList const& GetFactionStateList() { return m_factions; }
|
||||
uint32 GetDefaultReputationFlags(const FactionEntry *factionEntry) const;
|
||||
int32 GetBaseReputation(const FactionEntry *factionEntry) const;
|
||||
int32 GetReputation(uint32 faction_id) const;
|
||||
int32 GetReputation(const FactionEntry *factionEntry) const;
|
||||
ReputationRank GetReputationRank(uint32 faction) const;
|
||||
ReputationRank GetReputationRank(const FactionEntry *factionEntry) const;
|
||||
ReputationRank GetBaseReputationRank(const FactionEntry *factionEntry) const;
|
||||
ReputationRank ReputationToRank(int32 standing) const;
|
||||
const static int32 ReputationRank_Length[MAX_REPUTATION_RANK];
|
||||
const static int32 Reputation_Cap = 42999;
|
||||
const static int32 Reputation_Bottom = -42000;
|
||||
bool ModifyFactionReputation(uint32 FactionTemplateId, int32 DeltaReputation);
|
||||
bool ModifyFactionReputation(FactionEntry const* factionEntry, int32 standing);
|
||||
bool ModifyOneFactionReputation(FactionEntry const* factionEntry, int32 standing);
|
||||
bool SetFactionReputation(uint32 FactionTemplateId, int32 standing);
|
||||
bool SetFactionReputation(FactionEntry const* factionEntry, int32 standing);
|
||||
bool SetOneFactionReputation(FactionEntry const* factionEntry, int32 standing);
|
||||
int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, bool for_quest);
|
||||
ReputationMgr& GetReputationMgr() { return m_reputationMgr; }
|
||||
ReputationMgr const& GetReputationMgr() const { return m_reputationMgr; }
|
||||
ReputationRank GetReputationRank(uint32 faction_id) const;
|
||||
void RewardReputation(Unit *pVictim, float rate);
|
||||
void RewardReputation(Quest const *pQuest);
|
||||
void SetInitialFactions();
|
||||
void UpdateReputation() const;
|
||||
void SendFactionState(FactionState const* faction) const;
|
||||
void SendInitialReputations();
|
||||
FactionState const* GetFactionState( FactionEntry const* factionEntry) const;
|
||||
void SetFactionAtWar(FactionState* faction, bool atWar);
|
||||
void SetFactionInactive(FactionState* faction, bool inactive);
|
||||
void SetFactionVisible(FactionState* faction);
|
||||
void SetFactionVisibleForFactionTemplateId(uint32 FactionTemplateId);
|
||||
void SetFactionVisibleForFactionId(uint32 FactionId);
|
||||
|
||||
void UpdateSkillsForLevel();
|
||||
void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
|
||||
void ModifySkillBonus(uint32 skillid,int32 val, bool talent);
|
||||
|
|
@ -1926,6 +1873,7 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
|
||||
bool GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const;
|
||||
bool CanUseBattleGroundObject();
|
||||
bool isTotalImmune();
|
||||
bool CanCaptureTowerPoint();
|
||||
|
||||
/*********************************************************/
|
||||
|
|
@ -1941,7 +1889,7 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
/*** ENVIROMENTAL SYSTEM ***/
|
||||
/*********************************************************/
|
||||
|
||||
void EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 damage);
|
||||
void EnvironmentalDamage(EnviromentalDamage type, uint32 damage);
|
||||
|
||||
/*********************************************************/
|
||||
/*** FLOOD FILTER SYSTEM ***/
|
||||
|
|
@ -1955,8 +1903,7 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
/*** VARIOUS SYSTEMS ***/
|
||||
/*********************************************************/
|
||||
MovementInfo m_movementInfo;
|
||||
uint32 m_lastFallTime;
|
||||
float m_lastFallZ;
|
||||
void UpdateFallInformationIfNeed(MovementInfo const& minfo,uint16 opcode);
|
||||
Unit *m_mover;
|
||||
void SetFallInformation(uint32 time, float z)
|
||||
{
|
||||
|
|
@ -2164,7 +2111,6 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
void _LoadQuestStatus(QueryResult *result);
|
||||
void _LoadDailyQuestStatus(QueryResult *result);
|
||||
void _LoadGroup(QueryResult *result);
|
||||
void _LoadReputation(QueryResult *result);
|
||||
void _LoadSkills();
|
||||
void _LoadSpells(QueryResult *result);
|
||||
void _LoadFriendList(QueryResult *result);
|
||||
|
|
@ -2183,7 +2129,6 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
void _SaveMail();
|
||||
void _SaveQuestStatus();
|
||||
void _SaveDailyQuestStatus();
|
||||
void _SaveReputation();
|
||||
void _SaveSpells();
|
||||
void _SaveEquipmentSets();
|
||||
|
||||
|
|
@ -2198,10 +2143,6 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
void StopMirrorTimer(MirrorTimerType Type);
|
||||
void HandleDrowning(uint32 time_diff);
|
||||
int32 getMaxTimer(MirrorTimerType timer);
|
||||
int32 m_MirrorTimer[MAX_TIMERS];
|
||||
uint8 m_MirrorTimerFlags;
|
||||
uint8 m_MirrorTimerFlagsLast;
|
||||
bool m_isInWater;
|
||||
|
||||
/*********************************************************/
|
||||
/*** HONOR SYSTEM ***/
|
||||
|
|
@ -2350,7 +2291,6 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
|
||||
DeclinedName *m_declinedname;
|
||||
Runes *m_runes;
|
||||
AchievementMgr m_achievementMgr;
|
||||
EquipmentSets m_EquipmentSets;
|
||||
private:
|
||||
// internal common parts for CanStore/StoreItem functions
|
||||
|
|
@ -2358,12 +2298,24 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
uint8 _CanStoreItem_InBag( uint8 bag, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
|
||||
uint8 _CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
|
||||
Item* _StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update );
|
||||
void UpdateKnownCurrencies(uint32 itemId, bool apply);
|
||||
|
||||
void UpdateKnownCurrencies(uint32 itemId, bool apply);
|
||||
int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, bool for_quest);
|
||||
void AdjustQuestReqItemCount( Quest const* pQuest, QuestStatusData& questStatusData );
|
||||
|
||||
GridReference<Player> m_gridRef;
|
||||
MapReference m_mapRef;
|
||||
|
||||
uint32 m_lastFallTime;
|
||||
float m_lastFallZ;
|
||||
|
||||
int32 m_MirrorTimer[MAX_TIMERS];
|
||||
uint8 m_MirrorTimerFlags;
|
||||
uint8 m_MirrorTimerFlagsLast;
|
||||
bool m_isInWater;
|
||||
|
||||
AchievementMgr m_achievementMgr;
|
||||
ReputationMgr m_reputationMgr;
|
||||
};
|
||||
|
||||
void AddItemsSetItem(Player*player,Item *item);
|
||||
|
|
|
|||
480
src/game/ReputationMgr.cpp
Normal file
480
src/game/ReputationMgr.cpp
Normal file
|
|
@ -0,0 +1,480 @@
|
|||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "ReputationMgr.h"
|
||||
#include "Database/DBCStores.h"
|
||||
#include "Player.h"
|
||||
#include "WorldPacket.h"
|
||||
|
||||
const int32 ReputationMgr::PointsInRank[MAX_REPUTATION_RANK] = {36000, 3000, 3000, 3000, 6000, 12000, 21000, 1000};
|
||||
|
||||
ReputationRank ReputationMgr::ReputationToRank(int32 standing)
|
||||
{
|
||||
int32 limit = Reputation_Cap + 1;
|
||||
for (int i = MAX_REPUTATION_RANK-1; i >= MIN_REPUTATION_RANK; --i)
|
||||
{
|
||||
limit -= PointsInRank[i];
|
||||
if (standing >= limit )
|
||||
return ReputationRank(i);
|
||||
}
|
||||
return MIN_REPUTATION_RANK;
|
||||
}
|
||||
|
||||
int32 ReputationMgr::GetReputation(uint32 faction_id) const
|
||||
{
|
||||
FactionEntry const *factionEntry = sFactionStore.LookupEntry(faction_id);
|
||||
|
||||
if (!factionEntry)
|
||||
{
|
||||
sLog.outError("ReputationMgr::GetReputation: Can't get reputation of %s for unknown faction (faction id) #%u.",m_player->GetName(), faction_id);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return GetReputation(factionEntry);
|
||||
}
|
||||
|
||||
int32 ReputationMgr::GetBaseReputation(FactionEntry const* factionEntry) const
|
||||
{
|
||||
if (!factionEntry)
|
||||
return 0;
|
||||
|
||||
uint32 raceMask = m_player->getRaceMask();
|
||||
uint32 classMask = m_player->getClassMask();
|
||||
for (int i=0; i < 4; i++)
|
||||
{
|
||||
if( (factionEntry->BaseRepRaceMask[i] & raceMask) &&
|
||||
(factionEntry->BaseRepClassMask[i]==0 ||
|
||||
(factionEntry->BaseRepClassMask[i] & classMask) ) )
|
||||
return factionEntry->BaseRepValue[i];
|
||||
}
|
||||
|
||||
// in faction.dbc exist factions with (RepListId >=0, listed in character reputation list) with all BaseRepRaceMask[i]==0
|
||||
return 0;
|
||||
}
|
||||
|
||||
int32 ReputationMgr::GetReputation(FactionEntry const* factionEntry) const
|
||||
{
|
||||
// Faction without recorded reputation. Just ignore.
|
||||
if(!factionEntry)
|
||||
return 0;
|
||||
|
||||
if(FactionState const* state = GetState(factionEntry))
|
||||
return GetBaseReputation(factionEntry) + state->Standing;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
ReputationRank ReputationMgr::GetRank(FactionEntry const* factionEntry) const
|
||||
{
|
||||
int32 reputation = GetReputation(factionEntry);
|
||||
return ReputationToRank(reputation);
|
||||
}
|
||||
|
||||
ReputationRank ReputationMgr::GetBaseRank(FactionEntry const* factionEntry) const
|
||||
{
|
||||
int32 reputation = GetBaseReputation(factionEntry);
|
||||
return ReputationToRank(reputation);
|
||||
}
|
||||
|
||||
void ReputationMgr::ApplyForceReaction( uint32 faction_id,ReputationRank rank,bool apply )
|
||||
{
|
||||
if(apply)
|
||||
m_forcedReactions[faction_id] = rank;
|
||||
else
|
||||
m_forcedReactions.erase(faction_id);
|
||||
}
|
||||
|
||||
uint32 ReputationMgr::GetDefaultStateFlags(FactionEntry const* factionEntry) const
|
||||
{
|
||||
if (!factionEntry)
|
||||
return 0;
|
||||
|
||||
uint32 raceMask = m_player->getRaceMask();
|
||||
uint32 classMask = m_player->getClassMask();
|
||||
for (int i=0; i < 4; i++)
|
||||
{
|
||||
if( (factionEntry->BaseRepRaceMask[i] & raceMask) &&
|
||||
(factionEntry->BaseRepClassMask[i]==0 ||
|
||||
(factionEntry->BaseRepClassMask[i] & classMask) ) )
|
||||
return factionEntry->ReputationFlags[i];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void ReputationMgr::SendForceReactions()
|
||||
{
|
||||
WorldPacket data;
|
||||
data.Initialize(SMSG_SET_FORCED_REACTIONS, 4+m_forcedReactions.size()*(4+4));
|
||||
data << uint32(m_forcedReactions.size());
|
||||
for(ForcedReactions::const_iterator itr = m_forcedReactions.begin(); itr != m_forcedReactions.end(); ++itr)
|
||||
{
|
||||
data << uint32(itr->first); // faction_id (Faction.dbc)
|
||||
data << uint32(itr->second); // reputation rank
|
||||
}
|
||||
m_player->SendDirectMessage(&data);
|
||||
}
|
||||
|
||||
void ReputationMgr::SendState(FactionState const* faction) const
|
||||
{
|
||||
if(faction->Flags & FACTION_FLAG_VISIBLE) //If faction is visible then update it
|
||||
{
|
||||
WorldPacket data(SMSG_SET_FACTION_STANDING, (16)); // last check 2.4.0
|
||||
data << (float) 0; // unk 2.4.0
|
||||
data << (uint8) 0; // wotlk 8634
|
||||
data << (uint32) 1; // count
|
||||
// for
|
||||
data << (uint32) faction->ReputationListID;
|
||||
data << (uint32) faction->Standing;
|
||||
// end for
|
||||
m_player->SendDirectMessage(&data);
|
||||
}
|
||||
}
|
||||
|
||||
void ReputationMgr::SendInitialReputations()
|
||||
{
|
||||
WorldPacket data(SMSG_INITIALIZE_FACTIONS, (4+128*5));
|
||||
data << uint32 (0x00000080);
|
||||
|
||||
RepListID a = 0;
|
||||
|
||||
for (FactionStateList::const_iterator itr = m_factions.begin(); itr != m_factions.end(); ++itr)
|
||||
{
|
||||
// fill in absent fields
|
||||
for (; a != itr->first; a++)
|
||||
{
|
||||
data << uint8 (0x00);
|
||||
data << uint32 (0x00000000);
|
||||
}
|
||||
|
||||
// fill in encountered data
|
||||
data << uint8 (itr->second.Flags);
|
||||
data << uint32 (itr->second.Standing);
|
||||
|
||||
++a;
|
||||
}
|
||||
|
||||
// fill in absent fields
|
||||
for (; a != 128; a++)
|
||||
{
|
||||
data << uint8 (0x00);
|
||||
data << uint32 (0x00000000);
|
||||
}
|
||||
|
||||
m_player->SendDirectMessage(&data);
|
||||
}
|
||||
|
||||
void ReputationMgr::SendStates() const
|
||||
{
|
||||
for(FactionStateList::const_iterator itr = m_factions.begin(); itr != m_factions.end(); ++itr)
|
||||
SendState(&(itr->second));
|
||||
}
|
||||
|
||||
void ReputationMgr::SendVisible(FactionState const* faction) const
|
||||
{
|
||||
if(m_player->GetSession()->PlayerLoading())
|
||||
return;
|
||||
|
||||
// make faction visible in reputation list at client
|
||||
WorldPacket data(SMSG_SET_FACTION_VISIBLE, 4);
|
||||
data << faction->ReputationListID;
|
||||
m_player->SendDirectMessage(&data);
|
||||
}
|
||||
|
||||
void ReputationMgr::Initilize()
|
||||
{
|
||||
m_factions.clear();
|
||||
|
||||
for(unsigned int i = 1; i < sFactionStore.GetNumRows(); i++)
|
||||
{
|
||||
FactionEntry const *factionEntry = sFactionStore.LookupEntry(i);
|
||||
|
||||
if( factionEntry && (factionEntry->reputationListID >= 0))
|
||||
{
|
||||
FactionState newFaction;
|
||||
newFaction.ID = factionEntry->ID;
|
||||
newFaction.ReputationListID = factionEntry->reputationListID;
|
||||
newFaction.Standing = 0;
|
||||
newFaction.Flags = GetDefaultStateFlags(factionEntry);
|
||||
newFaction.Changed = true;
|
||||
|
||||
m_factions[newFaction.ReputationListID] = newFaction;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standing)
|
||||
{
|
||||
SimpleFactionsList const* flist = GetFactionTeamList(factionEntry->ID);
|
||||
if (flist)
|
||||
{
|
||||
bool res = false;
|
||||
for (SimpleFactionsList::const_iterator itr = flist->begin();itr != flist->end();++itr)
|
||||
{
|
||||
FactionEntry const *factionEntryCalc = sFactionStore.LookupEntry(*itr);
|
||||
if(factionEntryCalc)
|
||||
res = SetOneFactionReputation(factionEntryCalc, standing);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
else
|
||||
return SetOneFactionReputation(factionEntry, standing);
|
||||
}
|
||||
|
||||
bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, int32 standing)
|
||||
{
|
||||
FactionStateList::iterator itr = m_factions.find(factionEntry->reputationListID);
|
||||
if (itr != m_factions.end())
|
||||
{
|
||||
if (standing > Reputation_Cap)
|
||||
standing = Reputation_Cap;
|
||||
else
|
||||
if (standing < Reputation_Bottom)
|
||||
standing = Reputation_Bottom;
|
||||
|
||||
int32 BaseRep = GetBaseReputation(factionEntry);
|
||||
itr->second.Standing = standing - BaseRep;
|
||||
itr->second.Changed = true;
|
||||
|
||||
SetVisible(&itr->second);
|
||||
|
||||
if(ReputationToRank(standing) <= REP_HOSTILE)
|
||||
SetAtWar(&itr->second,true);
|
||||
|
||||
SendState(&itr->second);
|
||||
|
||||
m_player->ReputationChanged(factionEntry);
|
||||
m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION,factionEntry->ID);
|
||||
m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION,factionEntry->ID);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ReputationMgr::ModifyReputation(FactionEntry const* factionEntry, int32 standing)
|
||||
{
|
||||
SimpleFactionsList const* flist = GetFactionTeamList(factionEntry->ID);
|
||||
if (flist)
|
||||
{
|
||||
bool res = false;
|
||||
for (SimpleFactionsList::const_iterator itr = flist->begin();itr != flist->end();++itr)
|
||||
{
|
||||
FactionEntry const *factionEntryCalc = sFactionStore.LookupEntry(*itr);
|
||||
if(factionEntryCalc)
|
||||
res = ModifyOneFactionReputation(factionEntryCalc, standing);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
else
|
||||
return ModifyOneFactionReputation(factionEntry, standing);
|
||||
}
|
||||
|
||||
bool ReputationMgr::ModifyOneFactionReputation(FactionEntry const* factionEntry, int32 standing)
|
||||
{
|
||||
FactionStateList::iterator itr = m_factions.find(factionEntry->reputationListID);
|
||||
if (itr != m_factions.end())
|
||||
{
|
||||
int32 BaseRep = GetBaseReputation(factionEntry);
|
||||
int32 new_rep = BaseRep + itr->second.Standing + standing;
|
||||
|
||||
if (new_rep > Reputation_Cap)
|
||||
new_rep = Reputation_Cap;
|
||||
else
|
||||
if (new_rep < Reputation_Bottom)
|
||||
new_rep = Reputation_Bottom;
|
||||
|
||||
if(ReputationToRank(new_rep) <= REP_HOSTILE)
|
||||
SetAtWar(&itr->second,true);
|
||||
|
||||
itr->second.Standing = new_rep - BaseRep;
|
||||
itr->second.Changed = true;
|
||||
|
||||
SetVisible(&itr->second);
|
||||
SendState(&itr->second);
|
||||
|
||||
m_player->ReputationChanged(factionEntry);
|
||||
|
||||
m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION,factionEntry->ID);
|
||||
m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION,factionEntry->ID);
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void ReputationMgr::SetVisible(FactionTemplateEntry const*factionTemplateEntry)
|
||||
{
|
||||
if(!factionTemplateEntry->faction)
|
||||
return;
|
||||
|
||||
if(FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->faction))
|
||||
SetVisible(factionEntry);
|
||||
}
|
||||
|
||||
void ReputationMgr::SetVisible(FactionEntry const *factionEntry)
|
||||
{
|
||||
if(factionEntry->reputationListID < 0)
|
||||
return;
|
||||
|
||||
FactionStateList::iterator itr = m_factions.find(factionEntry->reputationListID);
|
||||
if (itr == m_factions.end())
|
||||
return;
|
||||
|
||||
SetVisible(&itr->second);
|
||||
}
|
||||
|
||||
void ReputationMgr::SetVisible(FactionState* faction)
|
||||
{
|
||||
// always invisible or hidden faction can't be make visible
|
||||
if(faction->Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN))
|
||||
return;
|
||||
|
||||
// already set
|
||||
if(faction->Flags & FACTION_FLAG_VISIBLE)
|
||||
return;
|
||||
|
||||
faction->Flags |= FACTION_FLAG_VISIBLE;
|
||||
faction->Changed = true;
|
||||
|
||||
SendVisible(faction);
|
||||
}
|
||||
|
||||
void ReputationMgr::SetAtWar( RepListID repListID, bool on )
|
||||
{
|
||||
FactionStateList::iterator itr = m_factions.find(repListID);
|
||||
if (itr == m_factions.end())
|
||||
return;
|
||||
|
||||
// always invisible or hidden faction can't change war state
|
||||
if(itr->second.Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN) )
|
||||
return;
|
||||
|
||||
SetAtWar(&itr->second,on);
|
||||
}
|
||||
|
||||
void ReputationMgr::SetAtWar(FactionState* faction, bool atWar)
|
||||
{
|
||||
// not allow declare war to own faction
|
||||
if(atWar && (faction->Flags & FACTION_FLAG_PEACE_FORCED) )
|
||||
return;
|
||||
|
||||
// already set
|
||||
if(((faction->Flags & FACTION_FLAG_AT_WAR) != 0) == atWar)
|
||||
return;
|
||||
|
||||
if( atWar )
|
||||
faction->Flags |= FACTION_FLAG_AT_WAR;
|
||||
else
|
||||
faction->Flags &= ~FACTION_FLAG_AT_WAR;
|
||||
|
||||
faction->Changed = true;
|
||||
}
|
||||
|
||||
void ReputationMgr::SetInactive( RepListID repListID, bool on )
|
||||
{
|
||||
FactionStateList::iterator itr = m_factions.find(repListID);
|
||||
if (itr == m_factions.end())
|
||||
return;
|
||||
|
||||
SetInactive(&itr->second,on);
|
||||
}
|
||||
|
||||
void ReputationMgr::SetInactive(FactionState* faction, bool inactive)
|
||||
{
|
||||
// always invisible or hidden faction can't be inactive
|
||||
if(inactive && ((faction->Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN)) || !(faction->Flags & FACTION_FLAG_VISIBLE) ) )
|
||||
return;
|
||||
|
||||
// already set
|
||||
if(((faction->Flags & FACTION_FLAG_INACTIVE) != 0) == inactive)
|
||||
return;
|
||||
|
||||
if(inactive)
|
||||
faction->Flags |= FACTION_FLAG_INACTIVE;
|
||||
else
|
||||
faction->Flags &= ~FACTION_FLAG_INACTIVE;
|
||||
|
||||
faction->Changed = true;
|
||||
}
|
||||
|
||||
void ReputationMgr::LoadFromDB(QueryResult *result)
|
||||
{
|
||||
// Set initial reputations (so everything is nifty before DB data load)
|
||||
Initilize();
|
||||
|
||||
//QueryResult *result = CharacterDatabase.PQuery("SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'",GetGUIDLow());
|
||||
|
||||
if(result)
|
||||
{
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
|
||||
FactionEntry const *factionEntry = sFactionStore.LookupEntry(fields[0].GetUInt32());
|
||||
if( factionEntry && (factionEntry->reputationListID >= 0))
|
||||
{
|
||||
FactionState* faction = &m_factions[factionEntry->reputationListID];
|
||||
|
||||
// update standing to current
|
||||
faction->Standing = int32(fields[1].GetUInt32());
|
||||
|
||||
uint32 dbFactionFlags = fields[2].GetUInt32();
|
||||
|
||||
if( dbFactionFlags & FACTION_FLAG_VISIBLE )
|
||||
SetVisible(faction); // have internal checks for forced invisibility
|
||||
|
||||
if( dbFactionFlags & FACTION_FLAG_INACTIVE)
|
||||
SetInactive(faction,true); // have internal checks for visibility requirement
|
||||
|
||||
if( dbFactionFlags & FACTION_FLAG_AT_WAR ) // DB at war
|
||||
SetAtWar(faction,true); // have internal checks for FACTION_FLAG_PEACE_FORCED
|
||||
else // DB not at war
|
||||
{
|
||||
// allow remove if visible (and then not FACTION_FLAG_INVISIBLE_FORCED or FACTION_FLAG_HIDDEN)
|
||||
if( faction->Flags & FACTION_FLAG_VISIBLE )
|
||||
SetAtWar(faction,false); // have internal checks for FACTION_FLAG_PEACE_FORCED
|
||||
}
|
||||
|
||||
// set atWar for hostile
|
||||
if(GetRank(factionEntry) <= REP_HOSTILE)
|
||||
SetAtWar(faction,true);
|
||||
|
||||
// reset changed flag if values similar to saved in DB
|
||||
if(faction->Flags==dbFactionFlags)
|
||||
faction->Changed = false;
|
||||
}
|
||||
}
|
||||
while( result->NextRow() );
|
||||
|
||||
delete result;
|
||||
}
|
||||
}
|
||||
|
||||
void ReputationMgr::SaveToDB()
|
||||
{
|
||||
CharacterDatabase.BeginTransaction();
|
||||
for(FactionStateList::iterator itr = m_factions.begin(); itr != m_factions.end(); ++itr)
|
||||
{
|
||||
if (itr->second.Changed)
|
||||
{
|
||||
CharacterDatabase.PExecute("DELETE FROM character_reputation WHERE guid = '%u' AND faction='%u'", m_player->GetGUIDLow(), itr->second.ID);
|
||||
CharacterDatabase.PExecute("INSERT INTO character_reputation (guid,faction,standing,flags) VALUES ('%u', '%u', '%i', '%u')", m_player->GetGUIDLow(), itr->second.ID, itr->second.Standing, itr->second.Flags);
|
||||
itr->second.Changed = false;
|
||||
}
|
||||
}
|
||||
CharacterDatabase.CommitTransaction();
|
||||
}
|
||||
129
src/game/ReputationMgr.h
Normal file
129
src/game/ReputationMgr.h
Normal file
|
|
@ -0,0 +1,129 @@
|
|||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef __MANGOS_REPUTATION_MGR_H
|
||||
#define __MANGOS_REPUTATION_MGR_H
|
||||
|
||||
#include "Common.h"
|
||||
#include "SharedDefines.h"
|
||||
#include "Database/DBCStructure.h"
|
||||
#include <map>
|
||||
|
||||
enum FactionFlags
|
||||
{
|
||||
FACTION_FLAG_VISIBLE = 0x01, // makes visible in client (set or can be set at interaction with target of this faction)
|
||||
FACTION_FLAG_AT_WAR = 0x02, // enable AtWar-button in client. player controlled (except opposition team always war state), Flag only set on initial creation
|
||||
FACTION_FLAG_HIDDEN = 0x04, // hidden faction from reputation pane in client (player can gain reputation, but this update not sent to client)
|
||||
FACTION_FLAG_INVISIBLE_FORCED = 0x08, // always overwrite FACTION_FLAG_VISIBLE and hide faction in rep.list, used for hide opposite team factions
|
||||
FACTION_FLAG_PEACE_FORCED = 0x10, // always overwrite FACTION_FLAG_AT_WAR, used for prevent war with own team factions
|
||||
FACTION_FLAG_INACTIVE = 0x20, // player controlled, state stored in characters.data ( CMSG_SET_FACTION_INACTIVE )
|
||||
FACTION_FLAG_RIVAL = 0x40 // flag for the two competing outland factions
|
||||
};
|
||||
|
||||
typedef uint32 RepListID;
|
||||
struct FactionState
|
||||
{
|
||||
uint32 ID;
|
||||
RepListID ReputationListID;
|
||||
uint32 Flags;
|
||||
int32 Standing;
|
||||
bool Changed;
|
||||
};
|
||||
|
||||
typedef std::map<RepListID,FactionState> FactionStateList;
|
||||
typedef std::pair<FactionStateList::const_iterator,FactionStateList::const_iterator> FactionStateListPair;
|
||||
|
||||
typedef std::map<uint32,ReputationRank> ForcedReactions;
|
||||
|
||||
class Player;
|
||||
class QueryResult;
|
||||
|
||||
class ReputationMgr
|
||||
{
|
||||
public: // constructors and global modifiers
|
||||
explicit ReputationMgr(Player* owner) : m_player(owner) {}
|
||||
~ReputationMgr() {}
|
||||
|
||||
void SaveToDB();
|
||||
void LoadFromDB(QueryResult *result);
|
||||
public: // statics
|
||||
static const int32 PointsInRank[MAX_REPUTATION_RANK];
|
||||
static const int32 Reputation_Cap = 42999;
|
||||
static const int32 Reputation_Bottom = -42000;
|
||||
|
||||
static ReputationRank ReputationToRank(int32 standing);
|
||||
public: // accessors
|
||||
FactionStateList const& GetStateList() const { return m_factions; }
|
||||
|
||||
FactionState const* GetState(FactionEntry const* factionEntry) const
|
||||
{
|
||||
return factionEntry->reputationListID >= 0 ? GetState(factionEntry->reputationListID) : NULL;
|
||||
}
|
||||
|
||||
FactionState const* GetState(RepListID id) const
|
||||
{
|
||||
FactionStateList::const_iterator repItr = m_factions.find (id);
|
||||
return repItr != m_factions.end() ? &repItr->second : NULL;
|
||||
}
|
||||
|
||||
int32 GetReputation(uint32 faction_id) const;
|
||||
int32 GetReputation(FactionEntry const* factionEntry) const;
|
||||
int32 GetBaseReputation(FactionEntry const* factionEntry) const;
|
||||
|
||||
ReputationRank GetRank(FactionEntry const* factionEntry) const;
|
||||
ReputationRank GetBaseRank(FactionEntry const* factionEntry) const;
|
||||
|
||||
ReputationRank const* GetForcedRankIfAny(FactionTemplateEntry const* factionTemplateEntry) const
|
||||
{
|
||||
ForcedReactions::const_iterator forceItr = m_forcedReactions.find(factionTemplateEntry->faction);
|
||||
return forceItr != m_forcedReactions.end() ? &forceItr->second : NULL;
|
||||
}
|
||||
|
||||
public: // modifiers
|
||||
bool SetReputation(FactionEntry const* factionEntry, int32 standing);
|
||||
bool ModifyReputation(FactionEntry const* factionEntry, int32 standing);
|
||||
|
||||
void SetVisible(FactionTemplateEntry const* factionTemplateEntry);
|
||||
void SetVisible(FactionEntry const* factionEntry);
|
||||
void SetAtWar(RepListID repListID, bool on);
|
||||
void SetInactive(RepListID repListID, bool on);
|
||||
|
||||
void ApplyForceReaction(uint32 faction_id,ReputationRank rank,bool apply);
|
||||
|
||||
public: // senders
|
||||
void SendInitialReputations();
|
||||
void SendForceReactions();
|
||||
void SendState(FactionState const* faction) const;
|
||||
void SendStates() const;
|
||||
|
||||
private: // internal helper functions
|
||||
void Initilize();
|
||||
uint32 GetDefaultStateFlags(const FactionEntry *factionEntry) const;
|
||||
bool SetOneFactionReputation(FactionEntry const* factionEntry, int32 standing);
|
||||
bool ModifyOneFactionReputation(FactionEntry const* factionEntry, int32 standing);
|
||||
void SetVisible(FactionState* faction);
|
||||
void SetAtWar(FactionState* faction, bool atWar);
|
||||
void SetInactive(FactionState* faction, bool inactive);
|
||||
void SendVisible(FactionState const* faction) const;
|
||||
private:
|
||||
Player* m_player;
|
||||
FactionStateList m_factions;
|
||||
ForcedReactions m_forcedReactions;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -296,7 +296,7 @@ enum ItemQualities
|
|||
#define SPELL_ATTR_EX2_UNK18 0x00040000 // 18 Only Revive pet - possible req dead pet
|
||||
#define SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT 0x00080000 // 19 does not necessarly need shapeshift
|
||||
#define SPELL_ATTR_EX2_UNK20 0x00100000 // 20
|
||||
#define SPELL_ATTR_EX2_UNK21 0x00200000 // 21
|
||||
#define SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD 0x00200000 // 21 for ice blocks, pala immunity buffs, priest absorb shields, but used also for other spells -> not sure!
|
||||
#define SPELL_ATTR_EX2_UNK22 0x00400000 // 22
|
||||
#define SPELL_ATTR_EX2_UNK23 0x00800000 // 23 Only mage Arcane Concentration have this flag
|
||||
#define SPELL_ATTR_EX2_UNK24 0x01000000 // 24
|
||||
|
|
|
|||
|
|
@ -4630,7 +4630,7 @@ SpellCastResult Spell::CheckCasterAuras() const
|
|||
prevented_reason = SPELL_FAILED_PACIFIED;
|
||||
|
||||
// Attr must make flag drop spell totally immune from all effects
|
||||
if(prevented_reason)
|
||||
if(prevented_reason != SPELL_CAST_OK)
|
||||
{
|
||||
if(school_immune || mechanic_immune || dispel_immune)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -2051,8 +2051,7 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
|
|||
m_target->CastSpell(m_target, 51581, true, NULL, this);
|
||||
return;
|
||||
case 43873: // Headless Horseman Laugh
|
||||
if(caster->GetTypeId() == TYPEID_PLAYER)
|
||||
((Player*)caster)->PlaySound(11965, false);
|
||||
m_target->PlayDistanceSound(11965);
|
||||
return;
|
||||
case 46354: // Blood Elf Illusion
|
||||
if(caster)
|
||||
|
|
@ -2923,20 +2922,8 @@ void Aura::HandleForceReaction(bool apply, bool Real)
|
|||
uint32 faction_id = m_modifier.m_miscvalue;
|
||||
uint32 faction_rank = m_modifier.m_amount;
|
||||
|
||||
if(apply)
|
||||
player->m_forcedReactions[faction_id] = ReputationRank(faction_rank);
|
||||
else
|
||||
player->m_forcedReactions.erase(faction_id);
|
||||
|
||||
WorldPacket data;
|
||||
data.Initialize(SMSG_SET_FORCED_REACTIONS, 4+player->m_forcedReactions.size()*(4+4));
|
||||
data << uint32(player->m_forcedReactions.size());
|
||||
for(ForcedReactions::const_iterator itr = player->m_forcedReactions.begin(); itr != player->m_forcedReactions.end(); ++itr)
|
||||
{
|
||||
data << uint32(itr->first); // faction_id (Faction.dbc)
|
||||
data << uint32(itr->second); // reputation rank
|
||||
}
|
||||
player->SendDirectMessage(&data);
|
||||
player->GetReputationMgr().ApplyForceReaction(faction_id,ReputationRank(faction_rank),apply);
|
||||
player->GetReputationMgr().SendForceReactions();
|
||||
}
|
||||
|
||||
void Aura::HandleAuraModSkill(bool apply, bool Real)
|
||||
|
|
@ -3066,8 +3053,15 @@ void Aura::HandleModPossess(bool apply, bool Real)
|
|||
{
|
||||
m_target->SetCharmerGUID(GetCasterGUID());
|
||||
m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction());
|
||||
|
||||
caster->SetCharm(m_target);
|
||||
|
||||
if(caster->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
((Player*)caster)->SetFarSightGUID(m_target->GetGUID());
|
||||
((Player*)caster)->SetClientControl(m_target, 1);
|
||||
}
|
||||
|
||||
m_target->CombatStop();
|
||||
m_target->DeleteThreatList();
|
||||
if(m_target->GetTypeId() == TYPEID_UNIT)
|
||||
|
|
@ -3096,15 +3090,19 @@ void Aura::HandleModPossess(bool apply, bool Real)
|
|||
m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
|
||||
}
|
||||
|
||||
caster->SetCharm(0);
|
||||
caster->SetCharm(NULL);
|
||||
|
||||
if(caster->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
((Player*)caster)->SetFarSightGUID(0);
|
||||
((Player*)caster)->SetClientControl(m_target,0);
|
||||
|
||||
WorldPacket data(SMSG_PET_SPELLS, 8+4);
|
||||
data << uint64(0);
|
||||
data << uint32(0);
|
||||
((Player*)caster)->GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
if(m_target->GetTypeId() == TYPEID_UNIT)
|
||||
{
|
||||
((Creature*)m_target)->AIM_Initialize();
|
||||
|
|
@ -3113,8 +3111,6 @@ void Aura::HandleModPossess(bool apply, bool Real)
|
|||
((Creature*)m_target)->AI()->AttackStart(caster);
|
||||
}
|
||||
}
|
||||
if(caster->GetTypeId() == TYPEID_PLAYER)
|
||||
((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
|
||||
}
|
||||
|
||||
void Aura::HandleModPossessPet(bool apply, bool Real)
|
||||
|
|
@ -3252,7 +3248,7 @@ void Aura::HandleModCharm(bool apply, bool Real)
|
|||
}
|
||||
}
|
||||
|
||||
caster->SetCharm(0);
|
||||
caster->SetCharm(NULL);
|
||||
|
||||
if(caster->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
|
|
@ -3312,6 +3308,7 @@ void Aura::HandleFeignDeath(bool apply, bool Real)
|
|||
|
||||
m_target->addUnitState(UNIT_STAT_DIED);
|
||||
m_target->CombatStop();
|
||||
m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
|
||||
|
||||
// prevent interrupt message
|
||||
if(m_caster_guid==m_target->GetGUID() && m_target->m_currentSpells[CURRENT_GENERIC_SPELL])
|
||||
|
|
@ -3494,9 +3491,7 @@ void Aura::HandleModStealth(bool apply, bool Real)
|
|||
if(apply)
|
||||
{
|
||||
// drop flag at stealth in bg
|
||||
if(Real && m_target->GetTypeId()==TYPEID_PLAYER && ((Player*)m_target)->InBattleGround())
|
||||
if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
|
||||
bg->EventPlayerDroppedFlag((Player*)m_target);
|
||||
m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
|
||||
|
||||
// only at real aura add
|
||||
if(Real)
|
||||
|
|
@ -3561,15 +3556,13 @@ void Aura::HandleInvisibility(bool apply, bool Real)
|
|||
{
|
||||
m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
|
||||
|
||||
m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
|
||||
|
||||
if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
|
||||
{
|
||||
// apply glow vision
|
||||
m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
|
||||
|
||||
// drop flag at invisible in bg
|
||||
if(((Player*)m_target)->InBattleGround())
|
||||
if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
|
||||
bg->EventPlayerDroppedFlag((Player*)m_target);
|
||||
}
|
||||
|
||||
// apply only if not in GM invisibility and not stealth
|
||||
|
|
@ -4016,44 +4009,15 @@ void Aura::HandleModMechanicImmunity(bool apply, bool Real)
|
|||
}
|
||||
}
|
||||
|
||||
//this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
|
||||
void Aura::HandleAuraModEffectImmunity(bool apply, bool Real)
|
||||
{
|
||||
if(!apply)
|
||||
// when removing flag aura, handle flag drop
|
||||
if( !apply && m_target->GetTypeId() == TYPEID_PLAYER
|
||||
&& (GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION) )
|
||||
{
|
||||
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
if(((Player*)m_target)->InBattleGround())
|
||||
{
|
||||
BattleGround *bg = ((Player*)m_target)->GetBattleGround();
|
||||
if(bg)
|
||||
{
|
||||
switch(bg->GetTypeID())
|
||||
{
|
||||
case BATTLEGROUND_AV:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case BATTLEGROUND_WS:
|
||||
{
|
||||
// Warsong Flag, horde // Silverwing Flag, alliance
|
||||
if(GetId() == 23333 || GetId() == 23335)
|
||||
if( BattleGround *bg = ((Player*)m_target)->GetBattleGround() )
|
||||
bg->EventPlayerDroppedFlag(((Player*)m_target));
|
||||
break;
|
||||
}
|
||||
case BATTLEGROUND_AB:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case BATTLEGROUND_EY:
|
||||
{
|
||||
if(GetId() == 34976)
|
||||
bg->EventPlayerDroppedFlag(((Player*)m_target));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_target->ApplySpellImmune(GetId(),IMMUNITY_EFFECT,m_modifier.m_miscvalue,apply);
|
||||
|
|
@ -4083,9 +4047,15 @@ void Aura::HandleAuraModSchoolImmunity(bool apply, bool Real)
|
|||
{
|
||||
m_target->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL,m_modifier.m_miscvalue,apply);
|
||||
|
||||
if(Real && apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
|
||||
{
|
||||
if(IsPositiveSpell(GetId())) //Only positive immunity removes auras
|
||||
// remove all flag auras (they are positive, but they must be removed when you are immune)
|
||||
if( this->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
|
||||
&& this->GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD )
|
||||
m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
|
||||
|
||||
// TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
|
||||
if( Real && apply
|
||||
&& GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
|
||||
&& IsPositiveSpell(GetId()) ) //Only positive immunity removes auras
|
||||
{
|
||||
uint32 school_mask = m_modifier.m_miscvalue;
|
||||
Unit::AuraMap& Auras = m_target->GetAuras();
|
||||
|
|
@ -4107,7 +4077,6 @@ void Aura::HandleAuraModSchoolImmunity(bool apply, bool Real)
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if( Real && GetSpellProto()->Mechanic == MECHANIC_BANISH )
|
||||
{
|
||||
if( apply )
|
||||
|
|
@ -5565,8 +5534,10 @@ void Aura::HandleAuraRetainComboPoints(bool apply, bool Real)
|
|||
void Aura::HandleModUnattackable( bool Apply, bool Real )
|
||||
{
|
||||
if(Real && Apply)
|
||||
{
|
||||
m_target->CombatStop();
|
||||
|
||||
m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
|
||||
}
|
||||
m_target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE,Apply);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -300,7 +300,7 @@ void Spell::EffectEnvirinmentalDMG(uint32 i)
|
|||
|
||||
m_caster->SendSpellNonMeleeDamageLog(m_caster, m_spellInfo->Id, damage, GetSpellSchoolMask(m_spellInfo), absorb, resist, false, 0, false);
|
||||
if(m_caster->GetTypeId() == TYPEID_PLAYER)
|
||||
((Player*)m_caster)->EnvironmentalDamage(m_caster->GetGUID(),DAMAGE_FIRE,damage);
|
||||
((Player*)m_caster)->EnvironmentalDamage(DAMAGE_FIRE,damage);
|
||||
}
|
||||
|
||||
void Spell::EffectSchoolDMG(uint32 effect_idx)
|
||||
|
|
@ -2372,60 +2372,9 @@ void Spell::EffectPowerDrain(uint32 i)
|
|||
|
||||
void Spell::EffectSendEvent(uint32 EffectIndex)
|
||||
{
|
||||
if (m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->InBattleGround())
|
||||
{
|
||||
BattleGround* bg = ((Player *)m_caster)->GetBattleGround();
|
||||
if(bg && bg->GetStatus() == STATUS_IN_PROGRESS)
|
||||
{
|
||||
switch(m_spellInfo->Id)
|
||||
{
|
||||
case 23333: // Pickup Horde Flag
|
||||
/*do not uncomment .
|
||||
if(bg->GetTypeID()==BATTLEGROUND_WS)
|
||||
bg->EventPlayerClickedOnFlag((Player*)m_caster, gameObjTarget);
|
||||
sLog.outDebug("Send Event Horde Flag Picked Up");
|
||||
break;
|
||||
/* not used :
|
||||
case 23334: // Drop Horde Flag
|
||||
if(bg->GetTypeID()==BATTLEGROUND_WS)
|
||||
bg->EventPlayerDroppedFlag((Player*)m_caster);
|
||||
sLog.outDebug("Drop Horde Flag");
|
||||
break;
|
||||
*/
|
||||
case 23335: // Pickup Alliance Flag
|
||||
/*do not uncomment ... (it will cause crash, because of null targetobject!) anyway this is a bad way to call that event, because it would cause recursion
|
||||
if(bg->GetTypeID()==BATTLEGROUND_WS)
|
||||
bg->EventPlayerClickedOnFlag((Player*)m_caster, gameObjTarget);
|
||||
sLog.outDebug("Send Event Alliance Flag Picked Up");
|
||||
break;
|
||||
/* not used :
|
||||
case 23336: // Drop Alliance Flag
|
||||
if(bg->GetTypeID()==BATTLEGROUND_WS)
|
||||
bg->EventPlayerDroppedFlag((Player*)m_caster);
|
||||
sLog.outDebug("Drop Alliance Flag");
|
||||
break;
|
||||
case 23385: // Alliance Flag Returns
|
||||
if(bg->GetTypeID()==BATTLEGROUND_WS)
|
||||
bg->EventPlayerClickedOnFlag((Player*)m_caster, gameObjTarget);
|
||||
sLog.outDebug("Alliance Flag Returned");
|
||||
break;
|
||||
case 23386: // Horde Flag Returns
|
||||
if(bg->GetTypeID()==BATTLEGROUND_WS)
|
||||
bg->EventPlayerClickedOnFlag((Player*)m_caster, gameObjTarget);
|
||||
sLog.outDebug("Horde Flag Returned");
|
||||
break;*/
|
||||
case 34976:
|
||||
/*
|
||||
if(bg->GetTypeID()==BATTLEGROUND_EY)
|
||||
bg->EventPlayerClickedOnFlag((Player*)m_caster, gameObjTarget);
|
||||
we do not handle a flag dropping or clicking on flag in battleground by sendevent system
|
||||
*/
|
||||
break;
|
||||
default:
|
||||
sLog.outDebug("Unknown spellid %u in BG event", m_spellInfo->Id);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
sLog.outDebug("Spell ScriptStart %u for spellid %u in EffectSendEvent ", m_spellInfo->EffectMiscValue[EffectIndex], m_spellInfo->Id);
|
||||
sWorld.ScriptsStart(sEventScripts, m_spellInfo->EffectMiscValue[EffectIndex], m_caster, focusObject);
|
||||
}
|
||||
|
|
@ -5812,7 +5761,7 @@ void Spell::EffectReputation(uint32 i)
|
|||
if(!factionEntry)
|
||||
return;
|
||||
|
||||
_player->ModifyFactionReputation(factionEntry,rep_change);
|
||||
_player->GetReputationMgr().ModifyReputation(factionEntry,rep_change);
|
||||
}
|
||||
|
||||
void Spell::EffectQuestComplete(uint32 i)
|
||||
|
|
|
|||
|
|
@ -56,7 +56,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
|
|||
return;
|
||||
}
|
||||
|
||||
sLog.outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, cast_count: %u, spellid: %u, Item: %u, glyphIndex: %u, unk_flags: %u, data length = %i", bagIndex, slot, cast_count, spellid, pItem->GetEntry(), glyphIndex, unk_flags, recvPacket.size());
|
||||
sLog.outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, cast_count: %u, spellid: %u, Item: %u, glyphIndex: %u, unk_flags: %u, data length = %i", bagIndex, slot, cast_count, spellid, pItem->GetEntry(), glyphIndex, unk_flags, (uint32)recvPacket.size());
|
||||
|
||||
ItemPrototype const *proto = pItem->GetProto();
|
||||
if(!proto)
|
||||
|
|
@ -135,7 +135,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
|
|||
{
|
||||
CHECK_PACKET_SIZE(recvPacket,1+1);
|
||||
|
||||
sLog.outDetail("WORLD: CMSG_OPEN_ITEM packet, data length = %i",recvPacket.size());
|
||||
sLog.outDetail("WORLD: CMSG_OPEN_ITEM packet, data length = %i",(uint32)recvPacket.size());
|
||||
|
||||
Player* pUser = _player;
|
||||
uint8 bagIndex, slot;
|
||||
|
|
@ -247,7 +247,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
|
|||
recvPacket >> unk_flags; // flags (if 0x02 - some additional data are received)
|
||||
|
||||
sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i",
|
||||
spellId, cast_count, unk_flags, recvPacket.size());
|
||||
spellId, cast_count, unk_flags, (uint32)recvPacket.size());
|
||||
|
||||
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
|
||||
|
||||
|
|
|
|||
|
|
@ -298,10 +298,6 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex)
|
|||
|
||||
switch(spellId)
|
||||
{
|
||||
case 23333: // BG spell
|
||||
case 23335: // BG spell
|
||||
case 34976: // BG spell
|
||||
return true;
|
||||
case 28441: // not positive dummy spell
|
||||
case 37675: // Chaos Blast
|
||||
return false;
|
||||
|
|
|
|||
|
|
@ -409,7 +409,7 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids)
|
|||
|
||||
uint32 timer = t;
|
||||
|
||||
// sLog.outDetail(" Generated %d waypoints, total time %u.", m_WayPoints.size(), timer);
|
||||
// sLog.outDetail(" Generated %lu waypoints, total time %u.", (unsigned long)m_WayPoints.size(), timer);
|
||||
|
||||
m_curr = m_WayPoints.begin();
|
||||
m_curr = GetNextWayPoint();
|
||||
|
|
|
|||
|
|
@ -6956,14 +6956,12 @@ bool Unit::IsHostileTo(Unit const* unit) const
|
|||
// forced reaction
|
||||
if(target_faction->faction)
|
||||
{
|
||||
ForcedReactions::const_iterator forceItr = ((Player*)tester)->m_forcedReactions.find(target_faction->faction);
|
||||
if(forceItr!=((Player*)tester)->m_forcedReactions.end())
|
||||
return forceItr->second <= REP_HOSTILE;
|
||||
if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
|
||||
return *force <= REP_HOSTILE;
|
||||
|
||||
// if faction have reputation then hostile state for tester at 100% dependent from at_war state
|
||||
if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
|
||||
if(raw_target_faction->reputationListID >=0)
|
||||
if(FactionState const* factionState = ((Player*)tester)->GetFactionState(raw_target_faction))
|
||||
if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
|
||||
return (factionState->Flags & FACTION_FLAG_AT_WAR);
|
||||
}
|
||||
}
|
||||
|
|
@ -6973,14 +6971,13 @@ bool Unit::IsHostileTo(Unit const* unit) const
|
|||
// forced reaction
|
||||
if(tester_faction->faction)
|
||||
{
|
||||
ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
|
||||
if(forceItr!=((Player const*)target)->m_forcedReactions.end())
|
||||
return forceItr->second <= REP_HOSTILE;
|
||||
if(ReputationRank const* force = ((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
|
||||
return *force <= REP_HOSTILE;
|
||||
|
||||
// apply reputation state
|
||||
FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
|
||||
if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
|
||||
return ((Player const*)target)->GetReputationRank(raw_tester_faction) <= REP_HOSTILE;
|
||||
return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) <= REP_HOSTILE;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -7071,15 +7068,13 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
|
|||
// forced reaction
|
||||
if(target_faction->faction)
|
||||
{
|
||||
ForcedReactions::const_iterator forceItr = ((Player const*)tester)->m_forcedReactions.find(target_faction->faction);
|
||||
if(forceItr!=((Player const*)tester)->m_forcedReactions.end())
|
||||
return forceItr->second >= REP_FRIENDLY;
|
||||
if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
|
||||
return *force >= REP_FRIENDLY;
|
||||
|
||||
// if faction have reputation then friendly state for tester at 100% dependent from at_war state
|
||||
if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
|
||||
if(raw_target_faction->reputationListID >=0)
|
||||
if(FactionState const* FactionState = ((Player*)tester)->GetFactionState(raw_target_faction))
|
||||
return !(FactionState->Flags & FACTION_FLAG_AT_WAR);
|
||||
if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
|
||||
return !(factionState->Flags & FACTION_FLAG_AT_WAR);
|
||||
}
|
||||
}
|
||||
// CvP forced reaction and reputation case
|
||||
|
|
@ -7088,14 +7083,13 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
|
|||
// forced reaction
|
||||
if(tester_faction->faction)
|
||||
{
|
||||
ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
|
||||
if(forceItr!=((Player const*)target)->m_forcedReactions.end())
|
||||
return forceItr->second >= REP_FRIENDLY;
|
||||
if(ReputationRank const* force =((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
|
||||
return *force >= REP_FRIENDLY;
|
||||
|
||||
// apply reputation state
|
||||
if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
|
||||
if(raw_tester_faction->reputationListID >=0 )
|
||||
return ((Player const*)target)->GetReputationRank(raw_tester_faction) >= REP_FRIENDLY;
|
||||
return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) >= REP_FRIENDLY;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -7360,7 +7354,7 @@ Unit* Unit::GetCharm() const
|
|||
return pet;
|
||||
|
||||
sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
|
||||
const_cast<Unit*>(this)->SetCharm(0);
|
||||
const_cast<Unit*>(this)->SetCharm(NULL);
|
||||
}
|
||||
|
||||
return NULL;
|
||||
|
|
@ -8233,6 +8227,9 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
|
|||
return true;
|
||||
}
|
||||
|
||||
//TODO add spellEffect immunity checks!, player with flag in bg is imune to imunity buffs from other friendly players!
|
||||
//SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_EFFECT];
|
||||
|
||||
SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
|
||||
for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
|
||||
if(itr->type == spellInfo->Dispel)
|
||||
|
|
|
|||
|
|
@ -75,7 +75,7 @@ enum SpellAuraInterruptFlags
|
|||
AURA_INTERRUPT_FLAG_MOUNTING = 0x00020000, // 17 removed by mounting
|
||||
AURA_INTERRUPT_FLAG_NOT_SEATED = 0x00040000, // 18 removed by standing up
|
||||
AURA_INTERRUPT_FLAG_CHANGE_MAP = 0x00080000, // 19 leaving map/getting teleported
|
||||
AURA_INTERRUPT_FLAG_IMMUNE_OR_STEALTH = 0x00100000, // 20 removed when player on himself casts immunity spell or vanish?
|
||||
AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION = 0x00100000, // 20 removed by auras that make you invulnerable, or make other to loose selection on you
|
||||
AURA_INTERRUPT_FLAG_UNK21 = 0x00200000, // 21
|
||||
AURA_INTERRUPT_FLAG_UNK22 = 0x00400000, // 22
|
||||
AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT = 0x00800000, // 23 removed by entering pvp combat
|
||||
|
|
|
|||
|
|
@ -472,6 +472,8 @@ void World::LoadConfigSettings(bool reload)
|
|||
rate_values[RATE_XP_QUEST] = sConfig.GetFloatDefault("Rate.XP.Quest", 1.0f);
|
||||
rate_values[RATE_XP_EXPLORE] = sConfig.GetFloatDefault("Rate.XP.Explore", 1.0f);
|
||||
rate_values[RATE_REPUTATION_GAIN] = sConfig.GetFloatDefault("Rate.Reputation.Gain", 1.0f);
|
||||
rate_values[RATE_REPUTATION_LOWLEVEL_KILL] = sConfig.GetFloatDefault("Rate.Reputation.LowLevel.Kill", 1.0f);
|
||||
rate_values[RATE_REPUTATION_LOWLEVEL_QUEST] = sConfig.GetFloatDefault("Rate.Reputation.LowLevel.Quest", 1.0f);
|
||||
rate_values[RATE_CREATURE_NORMAL_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.Damage", 1.0f);
|
||||
rate_values[RATE_CREATURE_ELITE_ELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.Damage", 1.0f);
|
||||
rate_values[RATE_CREATURE_ELITE_RAREELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.Damage", 1.0f);
|
||||
|
|
@ -2239,6 +2241,47 @@ void World::ScriptsProcess()
|
|||
break;
|
||||
}
|
||||
|
||||
case SCRIPT_COMMAND_PLAY_SOUND:
|
||||
{
|
||||
if(!source)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND call for NULL creature.");
|
||||
break;
|
||||
}
|
||||
|
||||
WorldObject* pSource = dynamic_cast<WorldObject*>(source);
|
||||
if(!pSource)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND call for non-world object (TypeId: %u), skipping.",source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
// bitmask: 0/1=anyone/target, 0/2=with distance dependent
|
||||
Player* pTarget = NULL;
|
||||
if(step.script->datalong2 & 1)
|
||||
{
|
||||
if(!target)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for NULL target.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(target->GetTypeId()!=TYPEID_PLAYER)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for non-player (TypeId: %u), skipping.",target->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
pTarget = (Player*)target;
|
||||
}
|
||||
|
||||
// bitmask: 0/1=anyone/target, 0/2=with distance dependent
|
||||
if(step.script->datalong2 & 2)
|
||||
pSource->PlayDistanceSound(step.script->datalong,pTarget);
|
||||
else
|
||||
pSource->PlayDirectSound(step.script->datalong,pTarget);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
sLog.outError("Unknown script command %u called.",step.script->command);
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -223,6 +223,8 @@ enum Rates
|
|||
RATE_XP_QUEST,
|
||||
RATE_XP_EXPLORE,
|
||||
RATE_REPUTATION_GAIN,
|
||||
RATE_REPUTATION_LOWLEVEL_KILL,
|
||||
RATE_REPUTATION_LOWLEVEL_QUEST,
|
||||
RATE_CREATURE_NORMAL_HP,
|
||||
RATE_CREATURE_ELITE_ELITE_HP,
|
||||
RATE_CREATURE_ELITE_RAREELITE_HP,
|
||||
|
|
@ -322,6 +324,7 @@ enum RealmZone
|
|||
#define SCRIPT_COMMAND_ACTIVATE_OBJECT 13 // source = unit, target=GO
|
||||
#define SCRIPT_COMMAND_REMOVE_AURA 14 // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id
|
||||
#define SCRIPT_COMMAND_CAST_SPELL 15 // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
|
||||
#define SCRIPT_COMMAND_PLAY_SOUND 16 // source = any object, target=any/player, datalong (sound_id), datalong2 (bitmask: 0/1=anyone/target, 0/2=with distance dependent, so 1|2 = 3 is target with distance dependent)
|
||||
|
||||
/// Storage class for commands issued for delayed execution
|
||||
struct CliCommandHolder
|
||||
|
|
|
|||
|
|
@ -213,13 +213,41 @@ bool ChatHandler::HandleDebugUpdateWorldStateCommand(const char* args)
|
|||
return true;
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleDebugPlaySound2Command(const char* args)
|
||||
//Play sound
|
||||
bool ChatHandler::HandleDebugPlaySoundCommand(const char* args)
|
||||
{
|
||||
if(!args)
|
||||
// USAGE: .debug playsound #soundid
|
||||
// #soundid - ID decimal number from SoundEntries.dbc (1st column)
|
||||
if( !*args )
|
||||
{
|
||||
SendSysMessage(LANG_BAD_VALUE);
|
||||
SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 soundid = atoi(args);
|
||||
m_session->GetPlayer()->PlaySound(soundid, false);
|
||||
uint32 dwSoundId = atoi((char*)args);
|
||||
|
||||
if(!sSoundEntriesStore.LookupEntry(dwSoundId))
|
||||
{
|
||||
PSendSysMessage(LANG_SOUND_NOT_EXIST, dwSoundId);
|
||||
SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
Unit* unit = getSelectedUnit();
|
||||
if(!unit)
|
||||
{
|
||||
SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
||||
SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if(m_session->GetPlayer()->GetSelection())
|
||||
unit->PlayDistanceSound(dwSoundId,m_session->GetPlayer());
|
||||
else
|
||||
unit->PlayDirectSound(dwSoundId,m_session->GetPlayer());
|
||||
|
||||
PSendSysMessage(LANG_YOU_HEAR_SOUND, dwSoundId);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1004,6 +1004,14 @@ Visibility.Distance.Grey.Object = 10
|
|||
# Reputation Gain rate
|
||||
# Default: 1
|
||||
#
|
||||
# Rate.Reputation.LowLevel.Kill
|
||||
# Reputation Gain form low level kill (grey creture)
|
||||
# Default: 1
|
||||
#
|
||||
# Rate.Reputation.LowLevel.Quest
|
||||
# Reputation Gain rate
|
||||
# Default: 1
|
||||
#
|
||||
# Rate.InstanceResetTime
|
||||
# Multiplier for the number of days in between global raid/heroic instance resets.
|
||||
# Default: 1
|
||||
|
|
@ -1096,6 +1104,9 @@ Rate.Mining.Amount = 1
|
|||
Rate.Mining.Next = 1
|
||||
Rate.Talent = 1
|
||||
Rate.Reputation.Gain = 1
|
||||
Rate.Reputation.LowLevel.Kill = 1
|
||||
Rate.Reputation.LowLevel.Quest = 1
|
||||
|
||||
Rate.InstanceResetTime = 1
|
||||
SkillGain.Crafting = 1
|
||||
SkillGain.Defense = 1
|
||||
|
|
|
|||
|
|
@ -338,7 +338,7 @@ class ByteBuffer
|
|||
if(!sLog.IsOutDebug()) // optimize disabled debug output
|
||||
return;
|
||||
|
||||
sLog.outDebug("STORAGE_SIZE: %u", size() );
|
||||
sLog.outDebug("STORAGE_SIZE: %lu", (unsigned long)size() );
|
||||
for(uint32 i = 0; i < size(); i++)
|
||||
sLog.outDebugInLine("%u - ", read<uint8>(i) );
|
||||
sLog.outDebug(" ");
|
||||
|
|
@ -349,7 +349,7 @@ class ByteBuffer
|
|||
if(!sLog.IsOutDebug()) // optimize disabled debug output
|
||||
return;
|
||||
|
||||
sLog.outDebug("STORAGE_SIZE: %u", size() );
|
||||
sLog.outDebug("STORAGE_SIZE: %lu", (unsigned long)size() );
|
||||
for(uint32 i = 0; i < size(); i++)
|
||||
sLog.outDebugInLine("%c", read<uint8>(i) );
|
||||
sLog.outDebug(" ");
|
||||
|
|
@ -361,7 +361,7 @@ class ByteBuffer
|
|||
return;
|
||||
|
||||
uint32 j = 1, k = 1;
|
||||
sLog.outDebug("STORAGE_SIZE: %u", size() );
|
||||
sLog.outDebug("STORAGE_SIZE: %lu", (unsigned long)size() );
|
||||
|
||||
if(sLog.IsIncludeTime())
|
||||
sLog.outDebugInLine(" ");
|
||||
|
|
@ -420,7 +420,7 @@ class ByteBuffer
|
|||
protected:
|
||||
bool PrintPosError(bool add, size_t pos, size_t esize) const
|
||||
{
|
||||
sLog.outError("ERROR: Attempt %s in ByteBuffer (pos: %u size: %u) value with size: %u",(add ? "put" : "get"),pos, size(), esize);
|
||||
sLog.outError("ERROR: Attempt %s in ByteBuffer (pos: %lu size: %lu) value with size: %lu",(add ? "put" : "get"),(unsigned long)pos, (unsigned long)size(), (unsigned long)esize);
|
||||
|
||||
// assert must fail after function call
|
||||
return false;
|
||||
|
|
|
|||
|
|
@ -88,7 +88,6 @@ enum AchievementCriteriaTypes
|
|||
ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14,
|
||||
ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND= 15,
|
||||
ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP= 16,
|
||||
// TODO: this can be both arena and total deaths. Where is this difference in the dbc?
|
||||
ACHIEVEMENT_CRITERIA_TYPE_DEATH= 17,
|
||||
ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18,
|
||||
ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19,
|
||||
|
|
|
|||
|
|
@ -457,7 +457,7 @@ void LoadDBCStores(const std::string& dataPath)
|
|||
for(std::list<std::string>::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i)
|
||||
str += *i + "\n";
|
||||
|
||||
sLog.outError("\nSome required *.dbc files (%u from %d) not found or not compatible:\n%s",bad_dbc_files.size(),DBCFilesCount,str.c_str());
|
||||
sLog.outError("\nSome required *.dbc files (%u from %d) not found or not compatible:\n%s",(uint32)bad_dbc_files.size(),DBCFilesCount,str.c_str());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -95,7 +95,7 @@ bool SqlQueryHolder::SetQuery(size_t index, const char *sql)
|
|||
{
|
||||
if(m_queries.size() <= index)
|
||||
{
|
||||
sLog.outError("Query index (%u) out of range (size: %u) for query: %s",index,m_queries.size(),sql);
|
||||
sLog.outError("Query index (%u) out of range (size: %u) for query: %s",index,(uint32)m_queries.size(),sql);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "7517"
|
||||
#define REVISION_NR "7542"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
|
|
@ -720,6 +720,12 @@
|
|||
<File
|
||||
RelativePath="..\..\src\game\ReactorAI.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\game\ReputationMgr.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\game\ReputationMgr.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\game\SocialMgr.cpp">
|
||||
</File>
|
||||
|
|
|
|||
|
|
@ -1134,6 +1134,14 @@
|
|||
RelativePath="..\..\src\game\ReactorAI.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\game\ReputationMgr.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\game\ReputationMgr.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\game\SocialMgr.cpp"
|
||||
>
|
||||
|
|
|
|||
|
|
@ -1136,6 +1136,14 @@
|
|||
RelativePath="..\..\src\game\ReactorAI.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\game\ReputationMgr.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\game\ReputationMgr.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\game\SocialMgr.cpp"
|
||||
>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue