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[12158] Fix MSG_BATTLEGROUND_PLAYER_POSITIONS in BG - Eye of the Storm
This fixes map display of flag carrier
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parent
328a349a23
commit
975c2b1e1c
2 changed files with 46 additions and 32 deletions
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@ -26,6 +26,7 @@
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#include "WorldSession.h"
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#include "Object.h"
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#include "Chat.h"
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#include "BattleGroundEY.h"
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#include "BattleGroundMgr.h"
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#include "BattleGroundWS.h"
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#include "BattleGround.h"
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@ -227,55 +228,68 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode(WorldPacket& /*recv_d
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{
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case BATTLEGROUND_WS:
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{
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uint32 count1 = 0; // always constant zero?
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uint32 count2 = 0; // count of next fields
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uint32 flagCarrierCount = 0;
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Player* ali_plr = sObjectMgr.GetPlayer(((BattleGroundWS*)bg)->GetAllianceFlagPickerGuid());
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if (ali_plr)
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++count2;
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Player* flagCarrierAlliance = sObjectMgr.GetPlayer(((BattleGroundWS*)bg)->GetAllianceFlagCarrierGuid());
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if (flagCarrierAlliance)
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++flagCarrierCount;
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Player* horde_plr = sObjectMgr.GetPlayer(((BattleGroundWS*)bg)->GetHordeFlagPickerGuid());
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if (horde_plr)
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++count2;
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Player* flagCarrierHorde = sObjectMgr.GetPlayer(((BattleGroundWS*)bg)->GetHordeFlagCarrierGuid());
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if (flagCarrierHorde)
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++flagCarrierCount;
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WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, (4 + 4 + 16 * count1 + 16 * count2));
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data << count1; // alliance flag holders count - obsolete, now always 0
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/*for(uint8 i = 0; i < count1; ++i)
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WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, 4 + 4 + 16 * flagCarrierCount);
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data << uint32(0);
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data << uint32(flagCarrierCount);
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if (flagCarrierAlliance)
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{
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data << ObjectGuid(0); // guid
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data << (float)0; // x
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data << (float)0; // y
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}*/
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data << count2; // horde flag holders count - obsolete, now count of next fields
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if (ali_plr)
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{
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data << ObjectGuid(ali_plr->GetObjectGuid());
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data << float(ali_plr->GetPositionX());
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data << float(ali_plr->GetPositionY());
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data << flagCarrierAlliance->GetObjectGuid();
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data << float(flagCarrierAlliance->GetPositionX());
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data << float(flagCarrierAlliance->GetPositionY());
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}
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if (horde_plr)
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if (flagCarrierHorde)
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{
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data << ObjectGuid(horde_plr->GetObjectGuid());
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data << float(horde_plr->GetPositionX());
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data << float(horde_plr->GetPositionY());
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data << flagCarrierHorde->GetObjectGuid();
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data << float(flagCarrierHorde->GetPositionX());
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data << float(flagCarrierHorde->GetPositionY());
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}
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SendPacket(&data);
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}
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break;
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case BATTLEGROUND_EY:
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// TODO : fix me!
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break;
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}
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case BATTLEGROUND_EY:
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{
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uint32 flagCarrierCount = 0;
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Player* flagCarrier = sObjectMgr.GetPlayer(((BattleGroundEY*)bg)->GetFlagCarrierGuid());
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if (flagCarrier)
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flagCarrierCount = 1;
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WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, 4 + 4 + 16 * flagCarrierCount);
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data << uint32(0);
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data << uint32(flagCarrierCount);
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if (flagCarrier)
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{
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data << flagCarrier->GetObjectGuid();
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data << float(flagCarrier->GetPositionX());
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data << float(flagCarrier->GetPositionY());
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}
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SendPacket(&data);
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break;
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}
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case BATTLEGROUND_AB:
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case BATTLEGROUND_AV:
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{
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// for other BG types - send default
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WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, (4 + 4));
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WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, 4 + 4);
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data << uint32(0);
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data << uint32(0);
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SendPacket(&data);
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break;
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}
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break;
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default:
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// maybe it is sent also in arena - do nothing
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break;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "12157"
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#define REVISION_NR "12158"
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#endif // __REVISION_NR_H__
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