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[12702] Add additional miscValue to AIEvent throwing (original author @Schmoozerd), also fixed compile
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6 changed files with 16 additions and 14 deletions
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@ -1077,7 +1077,7 @@ void CreatureEventAI::SummonedCreatureDespawn(Creature* pUnit)
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}
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}
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void CreatureEventAI::ReceiveAIEvent(AIEventType eventType, Creature* pSender, Unit* pInvoker)
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void CreatureEventAI::ReceiveAIEvent(AIEventType eventType, Creature* pSender, Unit* pInvoker, uint32 miscValue)
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{
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if (m_bEmptyList || !pSender)
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return;
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