[12702] Add additional miscValue to AIEvent throwing (original author @Schmoozerd), also fixed compile

This commit is contained in:
sanctum32 2013-10-21 09:55:50 +03:00 committed by Antz
parent 868e4772b0
commit 9775f0bd8c
6 changed files with 16 additions and 14 deletions

View file

@ -163,11 +163,12 @@ void CreatureAI::HandleMovementOnAttackStart(Unit* victim)
class AiDelayEventAround : public BasicEvent class AiDelayEventAround : public BasicEvent
{ {
public: public:
AiDelayEventAround(AIEventType eventType, ObjectGuid invokerGuid, Creature& owner, std::list<Creature*> const& receivers) : AiDelayEventAround(AIEventType eventType, ObjectGuid invokerGuid, Creature& owner, std::list<Creature*> const& receivers, uint32 miscValue) :
BasicEvent(), BasicEvent(),
m_eventType(eventType), m_eventType(eventType),
m_invokerGuid(invokerGuid), m_invokerGuid(invokerGuid),
m_owner(owner) m_owner(owner),
m_miscValue(miscValue)
{ {
// Pushing guids because in delay can happen some creature gets despawned => invalid pointer // Pushing guids because in delay can happen some creature gets despawned => invalid pointer
m_receiverGuids.reserve(receivers.size()); m_receiverGuids.reserve(receivers.size());
@ -183,7 +184,7 @@ class AiDelayEventAround : public BasicEvent
{ {
if (Creature* pReceiver = m_owner.GetMap()->GetAnyTypeCreature(*itr)) if (Creature* pReceiver = m_owner.GetMap()->GetAnyTypeCreature(*itr))
{ {
pReceiver->AI()->ReceiveAIEvent(m_eventType, &m_owner, pInvoker); pReceiver->AI()->ReceiveAIEvent(m_eventType, &m_owner, pInvoker, m_miscValue);
// Special case for type 0 (call-assistance) // Special case for type 0 (call-assistance)
if (m_eventType == AI_EVENT_CALL_ASSISTANCE && pInvoker && pReceiver->CanAssistTo(&m_owner, pInvoker)) if (m_eventType == AI_EVENT_CALL_ASSISTANCE && pInvoker && pReceiver->CanAssistTo(&m_owner, pInvoker))
{ {
@ -205,9 +206,10 @@ class AiDelayEventAround : public BasicEvent
Creature& m_owner; Creature& m_owner;
AIEventType m_eventType; AIEventType m_eventType;
uint32 m_miscValue;
}; };
void CreatureAI::SendAIEvent(AIEventType eventType, Unit* pInvoker, uint32 uiDelay, float fRadius) const void CreatureAI::SendAIEvent(AIEventType eventType, Unit* pInvoker, uint32 uiDelay, float fRadius, uint32 miscValue /*=0*/) const
{ {
if (fRadius > 0) if (fRadius > 0)
{ {
@ -220,14 +222,14 @@ void CreatureAI::SendAIEvent(AIEventType eventType, Unit* pInvoker, uint32 uiDel
if (!receiverList.empty()) if (!receiverList.empty())
{ {
AiDelayEventAround* e = new AiDelayEventAround(eventType, pInvoker ? pInvoker->GetObjectGuid() : ObjectGuid(), *m_creature, receiverList); AiDelayEventAround* e = new AiDelayEventAround(eventType, pInvoker ? pInvoker->GetObjectGuid() : ObjectGuid(), *m_creature, receiverList, miscValue);
m_creature->m_Events.AddEvent(e, m_creature->m_Events.CalculateTime(uiDelay)); m_creature->m_Events.AddEvent(e, m_creature->m_Events.CalculateTime(uiDelay));
} }
} }
} }
void CreatureAI::SendAIEvent(AIEventType eventType, Unit* pInvoker, Creature* pReceiver) const void CreatureAI::SendAIEvent(AIEventType eventType, Unit* pInvoker, Creature* pReceiver, uint32 miscValue /*=0*/) const
{ {
MANGOS_ASSERT(pReceiver); MANGOS_ASSERT(pReceiver);
pReceiver->AI()->ReceiveAIEvent(eventType, m_creature, pInvoker); pReceiver->AI()->ReceiveAIEvent(eventType, m_creature, pInvoker, miscValue);
} }

View file

@ -317,7 +317,7 @@ class MANGOS_DLL_SPEC CreatureAI
* @param uiDelay delay time until the Event will be triggered * @param uiDelay delay time until the Event will be triggered
* @param fRadius range in which for receiver is searched * @param fRadius range in which for receiver is searched
*/ */
void SendAIEvent(AIEventType eventType, Unit* pInvoker, uint32 uiDelay, float fRadius) const; void SendAIEvent(AIEventType eventType, Unit* pInvoker, uint32 uiDelay, float fRadius, uint32 miscValue = 0) const;
/** /**
* Send an AI Event to a Creature * Send an AI Event to a Creature
@ -325,7 +325,7 @@ class MANGOS_DLL_SPEC CreatureAI
* @param pInvoker Unit that triggered this event (like an attacker) * @param pInvoker Unit that triggered this event (like an attacker)
* @param pReceiver Creature to receive this event * @param pReceiver Creature to receive this event
*/ */
void SendAIEvent(AIEventType eventType, Unit* pInvoker, Creature* pReceiver) const; void SendAIEvent(AIEventType eventType, Unit* pInvoker, Creature* pReceiver, uint32 miscValue = 0) const;
/** /**
* Called when an AI Event is received * Called when an AI Event is received
@ -333,7 +333,7 @@ class MANGOS_DLL_SPEC CreatureAI
* @param pSender Creature that sent this event * @param pSender Creature that sent this event
* @param pInvoker Unit that triggered this event (like an attacker) * @param pInvoker Unit that triggered this event (like an attacker)
*/ */
virtual void ReceiveAIEvent(AIEventType /*eventType*/, Creature* /*pSender*/, Unit* /*pInvoker*/) {} virtual void ReceiveAIEvent(AIEventType /*eventType*/, Creature* /*pSender*/, Unit* /*pInvoker*/, uint32 /*miscValue*/) {}
protected: protected:
void HandleMovementOnAttackStart(Unit* victim); void HandleMovementOnAttackStart(Unit* victim);

View file

@ -1077,7 +1077,7 @@ void CreatureEventAI::SummonedCreatureDespawn(Creature* pUnit)
} }
} }
void CreatureEventAI::ReceiveAIEvent(AIEventType eventType, Creature* pSender, Unit* pInvoker) void CreatureEventAI::ReceiveAIEvent(AIEventType eventType, Creature* pSender, Unit* pInvoker, uint32 miscValue)
{ {
if (m_bEmptyList || !pSender) if (m_bEmptyList || !pSender)
return; return;

View file

@ -625,7 +625,7 @@ class MANGOS_DLL_SPEC CreatureEventAI : public CreatureAI
void ReceiveEmote(Player* pPlayer, uint32 text_emote) override; void ReceiveEmote(Player* pPlayer, uint32 text_emote) override;
void SummonedCreatureJustDied(Creature* unit) override; void SummonedCreatureJustDied(Creature* unit) override;
void SummonedCreatureDespawn(Creature* unit) override; void SummonedCreatureDespawn(Creature* unit) override;
void ReceiveAIEvent(AIEventType eventType, Creature* pSender, Unit* pInvoker) override; void ReceiveAIEvent(AIEventType eventType, Creature* pSender, Unit* pInvoker, uint32 miscValue) override;
static int Permissible(const Creature*); static int Permissible(const Creature*);

View file

@ -499,7 +499,7 @@ enum SummonPropFlags
SUMMON_PROP_FLAG_UNK7 = 0x0040, // 12 spells in 3.0.3, no idea SUMMON_PROP_FLAG_UNK7 = 0x0040, // 12 spells in 3.0.3, no idea
SUMMON_PROP_FLAG_UNK8 = 0x0080, // 4 spells in 3.0.3, no idea SUMMON_PROP_FLAG_UNK8 = 0x0080, // 4 spells in 3.0.3, no idea
SUMMON_PROP_FLAG_UNK9 = 0x0100, // 51 spells in 3.0.3, no idea, many quest related SUMMON_PROP_FLAG_UNK9 = 0x0100, // 51 spells in 3.0.3, no idea, many quest related
SUMMON_PROP_FLAG_UNK10 = 0x0200, // 51 spells in 3.0.3, something defensive SUMMON_PROP_FLAG_INHERIT_FACTION = 0x0200, // 51 spells in 3.0.3, something defensive
SUMMON_PROP_FLAG_UNK11 = 0x0400, // 3 spells, requires something near? SUMMON_PROP_FLAG_UNK11 = 0x0400, // 3 spells, requires something near?
SUMMON_PROP_FLAG_UNK12 = 0x0800, // 30 spells in 3.0.3, no idea SUMMON_PROP_FLAG_UNK12 = 0x0800, // 30 spells in 3.0.3, no idea
SUMMON_PROP_FLAG_UNK13 = 0x1000, // 8 spells in 3.0.3, siege vehicle SUMMON_PROP_FLAG_UNK13 = 0x1000, // 8 spells in 3.0.3, siege vehicle

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "12701" #define REVISION_NR "12702"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__