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[7020] Initilize glyph order at loading/reset.
This must fix problems with glyph use for old(converted) characters. Thanks to GriffonHeart for porblem research.
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parent
39c1f547f6
commit
977cb3f8d4
2 changed files with 6 additions and 8 deletions
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@ -594,13 +594,6 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
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SetUInt32Value( PLAYER_FIELD_TODAY_CONTRIBUTION, 0 );
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SetUInt32Value( PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0 );
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for(uint32 i = 0; i < sGlyphSlotStore.GetNumRows(); ++i)
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{
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GlyphSlotEntry const * gs = sGlyphSlotStore.LookupEntry(i);
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if(gs && gs->Order)
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SetGlyphSlot(gs->Order - 1, gs->Id);
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}
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// set starting level
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uint32 start_level = getClass() != CLASS_DEATH_KNIGHT
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? sWorld.getConfig(CONFIG_START_PLAYER_LEVEL)
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@ -18943,6 +18936,11 @@ uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 n
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void Player::InitGlyphsForLevel()
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{
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for(uint32 i = 0; i < sGlyphSlotStore.GetNumRows(); ++i)
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if(GlyphSlotEntry const * gs = sGlyphSlotStore.LookupEntry(i))
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if(gs->Order)
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SetGlyphSlot(gs->Order - 1, gs->Id);
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uint32 level = getLevel();
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uint32 value = 0;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7019"
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#define REVISION_NR "7020"
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#endif // __REVISION_NR_H__
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