[8116] Fixed low ranks relearn bug, correctly show tlanes at command spell learn.

* Bug showup as paladin talents reset. Thanks to ApoC for reseach problem.
* Now at .learn command use for learn some talent this talent must correctly show as learned in talent dialog.
This commit is contained in:
VladimirMangos 2009-07-04 23:02:59 +04:00
parent bc0397695c
commit 9798dbe5e2
4 changed files with 34 additions and 21 deletions

View file

@ -1074,6 +1074,9 @@ bool ChatHandler::HandleUnLearnCommand(const char* args)
else
SendSysMessage(LANG_FORGET_SPELL);
if(GetTalentSpellCost(spell_id))
target->SendTalentsInfoData(false);
return true;
}
@ -2016,6 +2019,10 @@ bool ChatHandler::HandleLearnCommand(const char* args)
else
targetPlayer->learnSpell(spell,false);
uint32 first_spell = spellmgr.GetFirstSpellInChain(spell);
if(GetTalentSpellCost(first_spell))
targetPlayer->SendTalentsInfoData(false);
return true;
}

View file

@ -2907,7 +2907,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
if(!rankSpellId || rankSpellId==spell_id)
continue;
removeSpell(rankSpellId);
removeSpell(rankSpellId,false,false);
}
}
}
@ -3156,7 +3156,7 @@ void Player::learnSpell(uint32 spell_id, bool dependent)
GetSession()->SendPacket(&data);
}
void Player::removeSpell(uint32 spell_id, bool disabled, bool update_action_bar_for_low_rank)
void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
{
PlayerSpellMap::iterator itr = m_spells.find(spell_id);
if (itr == m_spells.end())
@ -3169,7 +3169,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool update_action_bar_
SpellChainMapNext const& nextMap = spellmgr.GetSpellChainNext();
for(SpellChainMapNext::const_iterator itr2 = nextMap.lower_bound(spell_id); itr2 != nextMap.upper_bound(spell_id); ++itr2)
if(HasSpell(itr2->second) && !GetTalentSpellPos(itr2->second))
removeSpell(itr2->second,disabled);
removeSpell(itr2->second,disabled,false);
// re-search, it can be corrupted in prev loop
itr = m_spells.find(spell_id);
@ -3298,13 +3298,16 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool update_action_bar_
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
// if talent then lesser rank also talent and need learn
// if talent then lesser rank also talent and need learn
if(talentCosts)
learnSpell (prev_id,false);
// if ranked non-stackable spell: need activate lesser rank and update dendence state
{
if(learn_low_rank)
learnSpell (prev_id,false);
}
// if ranked non-stackable spell: need activate lesser rank and update dendence state
else if(cur_active && !SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0)
{
// need manually update dependence state (learn spell ignore like attempts)
// need manually update dependence state (learn spell ignore like attempts)
PlayerSpellMap::iterator prev_itr = m_spells.find(prev_id);
if (prev_itr != m_spells.end())
{
@ -3316,19 +3319,16 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool update_action_bar_
}
// now re-learn if need re-activate
if(cur_active && !prev_itr->second->active)
if(cur_active && !prev_itr->second->active && learn_low_rank)
{
if(addSpell(prev_id,true,false,prev_itr->second->dependent,prev_itr->second->disabled))
{
if(update_action_bar_for_low_rank)
{
// downgrade spell ranks in spellbook and action bar
WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
data << uint32(spell_id);
data << uint32(prev_id);
GetSession()->SendPacket( &data );
prev_activate = true;
}
// downgrade spell ranks in spellbook and action bar
WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
data << uint32(spell_id);
data << uint32(prev_id);
GetSession()->SendPacket( &data );
prev_activate = true;
}
}
}
@ -3535,7 +3535,13 @@ bool Player::resetTalents(bool no_cost)
uint32 itrFirstId = spellmgr.GetFirstSpellInChain(itr->first);
// unlearn if first rank is talent or learned by talent
if (itrFirstId == talentInfo->RankID[j] || spellmgr.IsSpellLearnToSpell(talentInfo->RankID[j],itrFirstId))
if (itrFirstId == talentInfo->RankID[j])
{
removeSpell(itr->first,!IsPassiveSpell(itr->first),false);
itr = GetSpellMap().begin();
continue;
}
else if (spellmgr.IsSpellLearnToSpell(talentInfo->RankID[j],itrFirstId))
{
removeSpell(itr->first,!IsPassiveSpell(itr->first));
itr = GetSpellMap().begin();
@ -18215,7 +18221,7 @@ void Player::resetSpells()
PlayerSpellMap smap = GetSpellMap();
for(PlayerSpellMap::const_iterator iter = smap.begin();iter != smap.end(); ++iter)
removeSpell(iter->first); // only iter->first can be accessed, object by iter->second can be deleted already
removeSpell(iter->first,false,false); // only iter->first can be accessed, object by iter->second can be deleted already
learnDefaultSpells();
learnQuestRewardedSpells();

View file

@ -1452,7 +1452,7 @@ class MANGOS_DLL_SPEC Player : public Unit
void SendInitialSpells();
bool addSpell(uint32 spell_id, bool active, bool learning, bool dependent, bool disabled);
void learnSpell(uint32 spell_id, bool dependent);
void removeSpell(uint32 spell_id, bool disabled = false, bool update_action_bar_for_low_rank = false);
void removeSpell(uint32 spell_id, bool disabled = false, bool learn_low_rank = true);
void resetSpells();
void learnDefaultSpells();
void learnQuestRewardedSpells();

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8115"
#define REVISION_NR "8116"
#endif // __REVISION_NR_H__