Fixed windows build, account data should be saved server side now

This commit is contained in:
tomrus88 2008-10-27 20:00:56 +03:00
parent f7657a0fe3
commit 97bf2e7d68
11 changed files with 138 additions and 30 deletions

View file

@ -79,6 +79,7 @@ bool LoginQueryHolder::Initialize()
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES, "SELECT genitive, dative, accusative, instrumental, prepositional FROM character_declinedname WHERE guid = '%u'",GUID_LOPART(m_guid));
// in other case still be dummy query
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGUILD, "SELECT guildid,rank FROM guild_member WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA, "SELECT type,time,data FROM account_data WHERE guid = '%u'", GUID_LOPART(m_guid));
return res;
}
@ -497,11 +498,11 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
data << pCurrChar->GetOrientation();
SendPacket(&data);
data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 128 ); // changed in WotLK
data << uint32(0); // unix time of something
data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 4+1+8*4 ); // changed in WotLK
data << uint32(time(NULL)); // unix time of something
data << uint8(1);
for(int i = 0; i < 8; i++)
data << uint32(0); // also unix time
for(int i = 0; i < NUM_ACCOUNT_DATA_TYPES; i++)
data << uint32(pCurrChar->GetAccountData(i)->Time); // also unix time
SendPacket(&data);
data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0