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[10668] Implement CONDITION_*ITEM_WITH_BANK conditions.
Similar CONDITION_*ITEM but including character bank content in counting.
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3 changed files with 13 additions and 5 deletions
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@ -8191,6 +8191,10 @@ bool PlayerCondition::Meets(Player const * player) const
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return true;
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return false;
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}
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case CONDITION_ITEM_WITH_BANK:
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return player->HasItemCount(value1, value2, true);
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case CONDITION_NOITEM_WITH_BANK:
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return !player->HasItemCount(value1, value2, true);
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default:
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return false;
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}
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@ -8224,6 +8228,8 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
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}
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case CONDITION_ITEM:
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case CONDITION_NOITEM:
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case CONDITION_ITEM_WITH_BANK:
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case CONDITION_NOITEM_WITH_BANK:
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{
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ItemPrototype const *proto = ObjectMgr::GetItemPrototype(value1);
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if (!proto)
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@ -594,7 +594,7 @@ enum ConditionType
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{ // value1 value2 for the Condition enumed
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CONDITION_NONE = 0, // 0 0
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CONDITION_AURA = 1, // spell_id effindex
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CONDITION_ITEM = 2, // item_id count
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CONDITION_ITEM = 2, // item_id count check present req. amount items in inventory
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CONDITION_ITEM_EQUIPPED = 3, // item_id 0
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CONDITION_AREAID = 4, // area_id 0, 1 (0: in (sub)area, 1: not in (sub)area)
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CONDITION_REPUTATION_RANK = 5, // faction_id min_rank
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@ -608,16 +608,18 @@ enum ConditionType
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CONDITION_AREA_FLAG = 13, // area_flag area_flag_not
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CONDITION_RACE_CLASS = 14, // race_mask class_mask
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CONDITION_LEVEL = 15, // player_level 0, 1 or 2 (0: equal to, 1: equal or higher than, 2: equal or less than)
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CONDITION_NOITEM = 16, // item_id count
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CONDITION_NOITEM = 16, // item_id count check not present req. amount items in inventory
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CONDITION_SPELL = 17, // spell_id 0, 1 (0: has spell, 1: hasn't spell)
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CONDITION_INSTANCE_SCRIPT = 18, // map_id instance_condition_id (instance script specific enum)
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CONDITION_QUESTAVAILABLE = 19, // quest_id 0 for case when loot/gossip possible only if player can start quest
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CONDITION_ACHIEVEMENT = 20, // ach_id 0, 1 (0: has achievement, 1: hasn't achievement) for player
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CONDITION_ACHIEVEMENT_REALM = 21, // ach_id 0, 1 (0: has achievement, 1: hasn't achievement) for server
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CONDITION_QUEST_NONE = 22 // quest_id 0 (quest did not take and not rewarded)
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CONDITION_QUEST_NONE = 22, // quest_id 0 (quest did not take and not rewarded)
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CONDITION_ITEM_WITH_BANK = 23, // item_id count check present req. amount items in inventory or bank
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CONDITION_NOITEM_WITH_BANK = 24, // item_id count check not present req. amount items in inventory or bank
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};
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#define MAX_CONDITION 23 // maximum value in ConditionType enum
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#define MAX_CONDITION 25 // maximum value in ConditionType enum
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struct PlayerCondition
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{
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10667"
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#define REVISION_NR "10668"
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#endif // __REVISION_NR_H__
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