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[9589] Add additional field for storage of speed_run rate of creature
This allow independent rate of walk vs run speed. Existing field renamed to explicit speed_walk. Note that default database rate for run is a result of the most common value seen, 8.0/7.0 Signed-off-by: NoFantasy <nofantasy@nf.no>
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9 changed files with 23 additions and 13 deletions
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@ -263,9 +263,10 @@ bool Creature::InitEntry(uint32 Entry, uint32 team, const CreatureData *data )
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SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
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SetSpeedRate(MOVE_WALK, cinfo->speed);
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SetSpeedRate(MOVE_RUN, cinfo->speed);
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SetSpeedRate(MOVE_SWIM, cinfo->speed);
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SetSpeedRate(MOVE_WALK, cinfo->speed_walk);
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SetSpeedRate(MOVE_RUN, cinfo->speed_run);
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SetSpeedRate(MOVE_SWIM, 1.0f); // using 1.0 rate
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SetSpeedRate(MOVE_FLIGHT, 1.0f); // using 1.0 rate
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SetFloatValue(OBJECT_FIELD_SCALE_X, cinfo->scale);
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