Added enum for SMSG_GROUP_JOINED_BATTLEGROUND opcode.

Use this enum where possible.
Some misc fixes.
This commit is contained in:
tomrus88 2010-04-03 22:22:30 +04:00
parent 4f6006b9db
commit 9836bcbbaa
9 changed files with 135 additions and 137 deletions

View file

@ -120,14 +120,16 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
if (!bracketEntry)
return;
// check queueing conditions
GroupJoinBattlegroundResult err;
// check queue conditions
if (!joinAsGroup)
{
// check Deserter debuff
if (!_player->CanJoinToBattleground())
{
WorldPacket data(SMSG_GROUP_JOINED_BATTLEGROUND, 4);
data << uint32(0xFFFFFFFE);
WorldPacket data;
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
_player->GetSession()->SendPacket(&data);
return;
}
@ -145,35 +147,49 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
// no group found, error
if (!grp)
return;
uint32 err = grp->CanJoinBattleGroundQueue(bg, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0);
isPremade = (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam());
if (err != BG_JOIN_ERR_OK)
{
SendBattleGroundOrArenaJoinError(err);
if(grp->GetLeaderGUID() != _player->GetGUID())
return;
}
err = grp->CanJoinBattleGroundQueue(bg, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0);
isPremade = (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam());
}
// if we're here, then the conditions to join a bg are met. We can proceed in joining.
// _player->GetGroup() was already checked, grp is already initialized
BattleGroundQueue& bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
if (joinAsGroup /* && _player->GetGroup()*/)
if (joinAsGroup)
{
sLog.outDebug("Battleground: the following players are joining as group:");
GroupQueueInfo * ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, 0, false, isPremade, 0);
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
GroupQueueInfo * ginfo;
uint32 avgTime;
if(err > 0)
{
sLog.outDebug("Battleground: the following players are joining as group:");
ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, 0, false, isPremade, 0);
avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
}
for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *member = itr->getSource();
if(!member) continue; // this should never happen
uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId); // add to queue
if(!member)
continue; // this should never happen
WorldPacket data;
// send status packet (in queue)
if(err <= 0)
{
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, err);
member->GetSession()->SendPacket(&data);
continue;
}
// add to queue
uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId);
// send status packet (in queue)
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType);
member->GetSession()->SendPacket(&data);
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId);
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, err);
member->GetSession()->SendPacket(&data);
sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
}
@ -208,8 +224,8 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv
{
case BATTLEGROUND_WS:
{
uint32 count1 = 0; //always constant zero?
uint32 count2 = 0; //count of next fields
uint32 count1 = 0; // always constant zero?
uint32 count2 = 0; // count of next fields
Player *ali_plr = sObjectMgr.GetPlayer(((BattleGroundWS*)bg)->GetAllianceFlagPickerGUID());
if (ali_plr)
@ -367,8 +383,8 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
if (!_player->CanJoinToBattleground())
{
//send bg command result to show nice message
WorldPacket data2(SMSG_GROUP_JOINED_BATTLEGROUND, 4);
data2 << uint32(0xFFFFFFFE);
WorldPacket data2;
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data2, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
_player->GetSession()->SendPacket(&data2);
action = 0;
sLog.outDebug("Battleground: player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUIDLow());
@ -621,7 +637,7 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
return;
}
//check existance
// check existence
BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(BATTLEGROUND_AA);
if (!bg)
{
@ -635,7 +651,9 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
if (!bracketEntry)
return;
// check queueing conditions
GroupJoinBattlegroundResult err;
// check queue conditions
if (!asGroup)
{
// check if already in queue
@ -652,12 +670,10 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
// no group found, error
if (!grp)
return;
uint32 err = grp->CanJoinBattleGroundQueue(bg, bgQueueTypeId, arenatype, arenatype, (bool)isRated, arenaslot);
if (err != BG_JOIN_ERR_OK)
{
SendBattleGroundOrArenaJoinError(err);
if(grp->GetLeaderGUID() != _player->GetGUID())
return;
}
// may be Group::CanJoinBattleGroundQueue should be moved to player class...
err = grp->CanJoinBattleGroundQueue(bg, bgQueueTypeId, arenatype, arenatype, (bool)isRated, arenaslot);
}
uint32 ateamId = 0;
@ -665,17 +681,17 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
if (isRated)
{
ateamId = _player->GetArenaTeamId(arenaslot);
// check real arenateam existence only here (if it was moved to group->CanJoin .. () then we would ahve to get it twice)
// check real arena team existence only here (if it was moved to group->CanJoin .. () then we would have to get it twice)
ArenaTeam * at = sObjectMgr.GetArenaTeamById(ateamId);
if (!at)
{
_player->GetSession()->SendNotInArenaTeamPacket(arenatype);
return;
}
// get the team rating for queueing
// get the team rating for queue
arenaRating = at->GetRating();
// the arenateam id must match for everyone in the group
// get the personal ratings for queueing
// the arena team id must match for everyone in the group
// get the personal ratings for queue
uint32 avg_pers_rating = 0;
for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
@ -696,29 +712,44 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
BattleGroundQueue &bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
if (asGroup)
{
sLog.outDebug("Battleground: arena join as group start");
if (isRated)
sLog.outDebug("Battleground: arena team id %u, leader %s queued with rating %u for type %u",_player->GetArenaTeamId(arenaslot),_player->GetName(),arenaRating,arenatype);
uint32 avgTime;
if(err > 0)
{
sLog.outDebug("Battleground: arena join as group start");
if (isRated)
sLog.outDebug("Battleground: arena team id %u, leader %s queued with rating %u for type %u",_player->GetArenaTeamId(arenaslot),_player->GetName(),arenaRating,arenatype);
GroupQueueInfo * ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, ateamId);
avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
}
GroupQueueInfo * ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, ateamId);
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *member = itr->getSource();
if(!member) continue;
uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId);// add to queue
if(!member)
continue;
WorldPacket data;
if(err <= 0)
{
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, err);
member->GetSession()->SendPacket(&data);
continue;
}
// add to queue
uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId);
// send status packet (in queue)
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype);
member->GetSession()->SendPacket(&data);
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId);
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, err);
member->GetSession()->SendPacket(&data);
sLog.outDebug("Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
sLog.outDebug("Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUIDLow(), member->GetName());
}
sLog.outDebug("Battleground: arena join as group end");
//announce to world ... removed
}
else
{
@ -751,41 +782,3 @@ void WorldSession::HandleReportPvPAFK( WorldPacket & recv_data )
reportedPlayer->ReportedAfkBy(_player);
}
void WorldSession::SendBattleGroundOrArenaJoinError(uint8 err)
{
WorldPacket data;
int32 msg;
switch (err)
{
case BG_JOIN_ERR_OFFLINE_MEMBER:
msg = LANG_BG_GROUP_OFFLINE_MEMBER;
break;
case BG_JOIN_ERR_GROUP_TOO_MANY:
msg = LANG_BG_GROUP_TOO_LARGE;
break;
case BG_JOIN_ERR_MIXED_FACTION:
msg = LANG_BG_GROUP_MIXED_FACTION;
break;
case BG_JOIN_ERR_MIXED_LEVELS:
msg = LANG_BG_GROUP_MIXED_LEVELS;
break;
case BG_JOIN_ERR_GROUP_MEMBER_ALREADY_IN_QUEUE:
msg = LANG_BG_GROUP_MEMBER_ALREADY_IN_QUEUE;
break;
case BG_JOIN_ERR_GROUP_DESERTER:
msg = LANG_BG_GROUP_MEMBER_DESERTER;
break;
case BG_JOIN_ERR_ALL_QUEUES_USED:
msg = LANG_BG_GROUP_MEMBER_NO_FREE_QUEUE_SLOTS;
break;
case BG_JOIN_ERR_GROUP_NOT_ENOUGH:
case BG_JOIN_ERR_MIXED_ARENATEAM:
default:
return;
break;
}
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(msg), NULL);
SendPacket(&data);
return;
}