[10206] Implement ITEM_FLAGS2_HORDE_ONLY and ITEM_FLAGS2_ALLIANCE_ONLY

* Check item_template data
* Check at equip/use
* Skip at loot if not compatible
* Skip in vendor list if not compatible
This commit is contained in:
VladimirMangos 2010-07-17 07:00:10 +04:00
parent f2e3881a77
commit 9882bc811f
7 changed files with 84 additions and 52 deletions

View file

@ -10477,8 +10477,9 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p
if (slot - BANK_SLOT_BAG_START >= GetBankBagSlotCount())
return EQUIP_ERR_MUST_PURCHASE_THAT_BAG_SLOT;
if (uint8 cantuse = CanUseItem( pItem, not_loading ) != EQUIP_ERR_OK)
return cantuse;
res = CanUseItem( pItem, not_loading );
if (res != EQUIP_ERR_OK)
return res;
}
res = _CanStoreItem_InSpecificSlot(bag,slot,dest,pProto,count,swap,pItem);
@ -10641,8 +10642,9 @@ uint8 Player::CanUseItem( Item *pItem, bool not_loading ) const
if (pItem->IsBindedNotWith(this))
return EQUIP_ERR_DONT_OWN_THAT_ITEM;
if ((pProto->AllowableClass & getClassMask()) == 0 || (pProto->AllowableRace & getRaceMask()) == 0)
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
uint8 msg = CanUseItem(pProto);
if (msg != EQUIP_ERR_OK)
return msg;
if (uint32 item_use_skill = pItem->GetSkill())
{
@ -10682,52 +10684,47 @@ uint8 Player::CanUseItem( Item *pItem, bool not_loading ) const
}
}
if (pProto->RequiredSkill != 0)
{
if (GetSkillValue( pProto->RequiredSkill ) == 0)
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
if (GetSkillValue( pProto->RequiredSkill ) < pProto->RequiredSkillRank)
return EQUIP_ERR_CANT_EQUIP_SKILL;
}
if (pProto->RequiredSpell != 0 && !HasSpell(pProto->RequiredSpell))
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
if (pProto->RequiredReputationFaction && uint32(GetReputationRank(pProto->RequiredReputationFaction)) < pProto->RequiredReputationRank)
return EQUIP_ERR_CANT_EQUIP_REPUTATION;
if (getLevel() < pProto->RequiredLevel)
return EQUIP_ERR_CANT_EQUIP_LEVEL_I;
return EQUIP_ERR_OK;
}
}
return EQUIP_ERR_ITEM_NOT_FOUND;
}
bool Player::CanUseItem( ItemPrototype const *pProto )
uint8 Player::CanUseItem( ItemPrototype const *pProto ) const
{
// Used by group, function NeedBeforeGreed, to know if a prototype can be used by a player
if( pProto )
{
if( (pProto->AllowableClass & getClassMask()) == 0 || (pProto->AllowableRace & getRaceMask()) == 0 )
return false;
if ((pProto->Flags2 & ITEM_FLAGS2_HORDE_ONLY) && GetTeam() != HORDE)
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
if ((pProto->Flags2 & ITEM_FLAGS2_ALLIANCE_ONLY) && GetTeam() != ALLIANCE)
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
if ((pProto->AllowableClass & getClassMask()) == 0 || (pProto->AllowableRace & getRaceMask()) == 0)
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
if( pProto->RequiredSkill != 0 )
{
if( GetSkillValue( pProto->RequiredSkill ) == 0 )
return false;
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
else if( GetSkillValue( pProto->RequiredSkill ) < pProto->RequiredSkillRank )
return false;
return EQUIP_ERR_CANT_EQUIP_SKILL;
}
if( pProto->RequiredSpell != 0 && !HasSpell( pProto->RequiredSpell ) )
return false;
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
if( getLevel() < pProto->RequiredLevel )
return false;
return true;
return EQUIP_ERR_CANT_EQUIP_LEVEL_I;
return EQUIP_ERR_OK;
}
return false;
return EQUIP_ERR_ITEM_NOT_FOUND;
}
uint8 Player::CanUseAmmo( uint32 item ) const
@ -10742,22 +10739,14 @@ uint8 Player::CanUseAmmo( uint32 item ) const
{
if( pProto->InventoryType!= INVTYPE_AMMO )
return EQUIP_ERR_ONLY_AMMO_CAN_GO_HERE;
if( (pProto->AllowableClass & getClassMask()) == 0 || (pProto->AllowableRace & getRaceMask()) == 0 )
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
if( pProto->RequiredSkill != 0 )
{
if( GetSkillValue( pProto->RequiredSkill ) == 0 )
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
else if( GetSkillValue( pProto->RequiredSkill ) < pProto->RequiredSkillRank )
return EQUIP_ERR_CANT_EQUIP_SKILL;
}
if( pProto->RequiredSpell != 0 && !HasSpell( pProto->RequiredSpell ) )
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
/*if( GetReputationMgr().GetReputation() < pProto->RequiredReputation )
uint8 msg = CanUseItem(pProto);
if (msg != EQUIP_ERR_OK)
return msg;
/*if ( GetReputationMgr().GetReputation() < pProto->RequiredReputation )
return EQUIP_ERR_CANT_EQUIP_REPUTATION;
*/
if( getLevel() < pProto->RequiredLevel )
return EQUIP_ERR_CANT_EQUIP_LEVEL_I;
// Requires No Ammo
if(GetDummyAura(46699))