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[10734] Rename and clarify SummonPropertiesEntry.Type->Title field meaning.
This also show why we have some problems with sorting sumons by types base at this field. Thanks to TOM_RUS for research.
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parent
9c0076181b
commit
98d19f4d07
4 changed files with 37 additions and 35 deletions
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@ -4049,25 +4049,25 @@ void Spell::EffectSummonType(SpellEffectIndex eff_idx)
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case SUMMON_PROP_GROUP_WILD:
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case SUMMON_PROP_GROUP_FRIENDLY:
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{
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switch(summon_prop->Type)
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switch(summon_prop->Title) // better from known way sorting summons by AI types
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{
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case SUMMON_PROP_TYPE_OTHER:
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case UNITNAME_SUMMON_TITLE_NONE:
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{
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// those are classical totems - effectbasepoints is their hp and not summon ammount!
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//SUMMON_TYPE_TOTEM = 121: 23035, battlestands
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//SUMMON_TYPE_TOTEM2 = 647: 52893, Anti-Magic Zone (npc used)
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//121: 23035, battlestands
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//647: 52893, Anti-Magic Zone (npc used)
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if (prop_id == 121 || prop_id == 647)
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DoSummonTotem(eff_idx);
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else
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DoSummonWild(eff_idx, summon_prop->FactionId);
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break;
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}
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case SUMMON_PROP_TYPE_SUMMON:
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case SUMMON_PROP_TYPE_ARMY:
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case SUMMON_PROP_TYPE_DK:
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case UNITNAME_SUMMON_TITLE_PET:
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case UNITNAME_SUMMON_TITLE_MINION:
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case UNITNAME_SUMMON_TITLE_RUNEBLADE:
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DoSummonGuardian(eff_idx, summon_prop->FactionId);
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break;
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case SUMMON_PROP_TYPE_GUARDIAN:
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case UNITNAME_SUMMON_TITLE_GUARDIAN:
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{
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if (prop_id == 61) // mixed guardians, totems, statues
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{
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@ -4093,7 +4093,7 @@ void Spell::EffectSummonType(SpellEffectIndex eff_idx)
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DoSummonGuardian(eff_idx, summon_prop->FactionId);
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break;
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}
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case SUMMON_PROP_TYPE_CONSTRUCT:
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case UNITNAME_SUMMON_TITLE_CONSTRUCT:
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{
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if (prop_id == 2913) // Scrapbot
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DoSummonWild(eff_idx, summon_prop->FactionId);
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@ -4101,28 +4101,28 @@ void Spell::EffectSummonType(SpellEffectIndex eff_idx)
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DoSummonGuardian(eff_idx, summon_prop->FactionId);
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break;
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}
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case SUMMON_PROP_TYPE_TOTEM:
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case UNITNAME_SUMMON_TITLE_TOTEM:
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DoSummonTotem(eff_idx, summon_prop->Slot);
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break;
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case SUMMON_PROP_TYPE_CRITTER:
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case UNITNAME_SUMMON_TITLE_COMPANION:
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// slot 6 set for critters that can help to player in fighting
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if (summon_prop->Slot == 6)
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DoSummonGuardian(eff_idx, summon_prop->FactionId);
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else
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DoSummonCritter(eff_idx, summon_prop->FactionId);
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break;
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case SUMMON_PROP_TYPE_PHASING:
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case SUMMON_PROP_TYPE_LIGHTWELL:
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case SUMMON_PROP_TYPE_REPAIR_BOT:
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case UNITNAME_SUMMON_TITLE_OPPONENT:
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case UNITNAME_SUMMON_TITLE_LIGHTWELL:
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case UNITNAME_SUMMON_TITLE_BUTLER:
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DoSummonWild(eff_idx, summon_prop->FactionId);
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break;
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case SUMMON_PROP_TYPE_SIEGE_VEH:
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case SUMMON_PROP_TYPE_DRAKE_VEH:
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case UNITNAME_SUMMON_TITLE_VEHICLE:
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case UNITNAME_SUMMON_TITLE_MOUNT:
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// TODO
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// EffectSummonVehicle(i);
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break;
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default:
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sLog.outError("EffectSummonType: Unhandled summon type %u", summon_prop->Type);
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sLog.outError("EffectSummonType: Unhandled summon title %u", summon_prop->Title);
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break;
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}
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break;
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@ -4628,7 +4628,7 @@ void Spell::DoSummonGuardian(SpellEffectIndex eff_idx, uint32 forceFaction)
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for(int32 count = 0; count < amount; ++count)
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{
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Pet* spawnCreature = new Pet(propEntry->Type == SUMMON_PROP_TYPE_CRITTER ? PROTECTOR_PET : GUARDIAN_PET);
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Pet* spawnCreature = new Pet(propEntry->Title == UNITNAME_SUMMON_TITLE_COMPANION ? PROTECTOR_PET : GUARDIAN_PET);
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Map *map = m_caster->GetMap();
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uint32 pet_number = sObjectMgr.GeneratePetNumber();
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