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Various Cleanups (game P)
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17 changed files with 3642 additions and 3615 deletions
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@ -33,8 +33,8 @@ struct PoolTemplateData
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PoolTemplateData() : mapEntry(NULL), MaxLimit(0), AutoSpawn(false) {}
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MapEntry const* mapEntry; // Map id used for pool creature/gameobject spams. In case non-instanceable map
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// it can be not unique but base at sharing same pool system dynamic data in this case this is not important.
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// NULL is no spawns by some reason
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// it can be not unique but base at sharing same pool system dynamic data in this case this is not important.
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// NULL is no spawns by some reason
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uint32 MaxLimit;
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bool AutoSpawn; // spawn at pool system start (not part of another pool and not part of event spawn)
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std::string description;
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