Edited src/game/DBCStructure.h via GitHub

This commit is contained in:
TOM_RUS 2011-03-26 06:50:58 -07:00
parent 23af82081b
commit 9996150a8e

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@ -1015,14 +1015,16 @@ struct HolidayNamesEntry
struct HolidaysEntry struct HolidaysEntry
{ {
uint32 ID; // 0, holiday id uint32 ID; // 0, holiday id
//uint32 unk1[10] // 1-10, empty fields //uint32 unk1[10]; // 1-10 timers
//uint32 unk11[26] // 11-36, some unknown data (bit strings?) //uint32 Dates[26]; // 11-36, dates in unix time starting at January, 1, 2000
//uint32 unk37[12] // 37-48, counters? //uint32 unk37; // 37, flags (wow region mask?)
//uint32 unk38; // 38, flags (display related?)
//uint32 unk39[10]; // 39-48, counters?
//uint32 holidayNameId; // 49, id for HolidayNames.dbc //uint32 holidayNameId; // 49, id for HolidayNames.dbc
//uint32 holidayDescriptionId; // 50, id for HolidayDescriptions.dbc //uint32 holidayDescriptionId; // 50, id for HolidayDescriptions.dbc
//uint32 unk51; // 51 //char *texture; // 51
//uint32 unk52; // 52 //uint32 unk52; // 52
//uint32 unk53; // 53 //uint32 RepeatingMethod; // 53, (-1,0,1 or 2)
//uint32 unk54; // 54 //uint32 unk54; // 54
}; };