diff --git a/src/mangosd/mangosd.conf.dist.in b/src/mangosd/mangosd.conf.dist.in index 1673409ae..f464eb8bb 100644 --- a/src/mangosd/mangosd.conf.dist.in +++ b/src/mangosd/mangosd.conf.dist.in @@ -1109,7 +1109,7 @@ GM.AllowAchievementGain = 1 # Visibility.Distance.Grey.Unit # Visibility grey distance for creatures/players (fast changing objects) # addition to appropriate object type Visibility.Distance.* use in case visibility removing to -# object (except corpse around distences) If D is distance and G is grey distance then object +# object (except corpse around distances) If D is distance and G is grey distance then object # make visible if distance to it <= D but make non visible if distance > D+G # Default: 1 (yard) # diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 714ac1dcf..3a06ec547 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "10291" + #define REVISION_NR "10292" #endif // __REVISION_NR_H__